User contributions for Spiffly
From HorizonXI Wiki
14 February 2023
- 09:2009:20, 14 February 2023 diff hist −4,420 Template:Used In No edit summary Tag: visualeditor-wikitext
- 09:1809:18, 14 February 2023 diff hist −1 Template:Used In No edit summary Tag: visualeditor-wikitext
13 February 2023
- 21:5121:51, 13 February 2023 diff hist −108 Category:Enfeebling Magic →Job Ratings Tag: visualeditor-wikitext
- 21:5021:50, 13 February 2023 diff hist +16,035 N Category:Enfeebling Magic Created page with "'''WARNING! This page may list some weapons and/or armour which have not yet been implemented. If you wish to add pages in, please do not add any items beyond Horizon's current era cut-off date.''' Category:Magic Enfeebling magic encompasses spells that hamper players and mobs by imposing negative Status Effects or ailments when cast on the target. Effects range from Damage Over Time, to lowering an attribute, to hindering..." Tag: visualeditor-wikitext
- 21:4721:47, 13 February 2023 diff hist +1,783 N Category:Black Magic Created page with "Category:TerminologyCategory:MagicCategory:Scrolls {|cellpadding="5" width="100%" |width="35%" valign="top" align="left"| {|cellpadding="5" width="100%" frame="6" |- BGCOLOR="#B0C4DE" !align="center" width="50%" colspan="2" |Auction House Navigation |- BGCOLOR="#5F9EA0" |align="left" valign="top"| <font color="black">'''Weapons'''</font><br> <font color="black">'''Armor'''</font><br> :category:Sc..." current Tag: visualeditor-wikitext
- 21:4621:46, 13 February 2023 diff hist −23 Category:Weather No edit summary Tag: visualeditor-wikitext
- 21:4321:43, 13 February 2023 diff hist +31,531 N Category:Weather Created page with "Category:Terminologyde:Kategorie:Wetter ''Weather'' effects occur in certain areas. They can alter both gameplay and visual aspect. ==Types of Weather== A Weather Effect is denoted by a symbol near the clock and compass, just above the Chat Log. The primary Weather Effects correspond to each of the eight Elements: {|border="0" cellpadding="1" width="40%" ! style="background:#ffdead;" align="center" width="20%" |Element ! style="background:#ffdead;" align="ce..." Tag: visualeditor-wikitext
- 21:4121:41, 13 February 2023 diff hist +30 N Weather Redirected page to Category:Weather current Tags: New redirect visualeditor-wikitext
- 21:3821:38, 13 February 2023 diff hist 0 N File:Chart elements.jpg No edit summary current
- 21:3721:37, 13 February 2023 diff hist +1,270 N Element Created page with "Category:Terminology Each element has a weakness and a strength. {{Fire|Fire}} → {{Ice|Ice}} → {{Wind|Wind}} → {{Earth|Earth}} → {{Lightning|Thunder}} → {{Water|Water}} → {{Fire|Fire}} Additionally {{Dark|Dark}} ← → {{Light|Light}} are opposed elements. right|Elemental Relationships Or, if you like l..." current Tag: visualeditor-wikitext
- 21:3221:32, 13 February 2023 diff hist +26 N MP Redirected page to Magic Points current Tags: New redirect visualeditor-wikitext
- 21:3221:32, 13 February 2023 diff hist +3,109 N Magic Points Created page with "Category:Stats {{otheruses|the gameplay statistic}} Abbreviation: '''MP''' A numeric representation of a character's magical energy. MP is used for casting most types of magic. Some classes of magic have zero MP costs, such as Ninjutsu and Songs. For other categories, each spell requires a certain amount of MP to be used in order to cast it. The player will be unable to use the spell if current MP is insufficient. The maximum amount of MP available..." Tag: visualeditor-wikitext
- 21:3121:31, 13 February 2023 diff hist +33,454 N MP Recovered While Healing Created page with "'''WARNING! This page may list some weapons and/or armour which have not yet been implemented. If you wish to add pages in, please do not add any items beyond Horizon's current era cut-off date.''' category:stats{{tocright}} Equipment or food with this trait will increase the set number of Magic Points recovered while resting. The first recovery tick requires 20 seconds of rest and each subsequent recovery tick occurs every 10 seconds. Base MP recovery rate..." Tag: visualeditor-wikitext
- 21:2521:25, 13 February 2023 diff hist +20,117 N HP Recovered While Healing Created page with "'''WARNING! This page may list some weapons and/or armour which have not yet been implemented. If you wish to add pages in, please do not add any items beyond Horizon's current era cut-off date.''' category:stats{{tocright}} While resting, your character recovers a set number of Hit Points (base 10 HPs) every tick (3 seconds). Equipment with this trait will increase this set number of HP recovered. Base recovery rate starts at 10 HP and increases by..." Tag: visualeditor-wikitext
- 21:1721:17, 13 February 2023 diff hist +805 N Tick Created page with "Category:Terminology A "tick" is one set interval for an "Over-time" ability or effect to take place. ==Standard Tick== The standard tick occurs every 3 seconds (Earth time). This is used to trigger the effects of DOT spells such as Poison and Choke as well as recovery effects such as Regen, Refresh, and Regain. Such effects generally last for a certain predetermined amount of ticks before wearing off. ==Healing Tick== Anot..." current Tag: visualeditor-wikitext
- 21:1621:16, 13 February 2023 diff hist +2,149 N Damage Over Time Created page with "Category:Terminology '''Abbreviation:''' DOT, DoT ==Damage Over Time== Damage Over Time simply refers to the amount of damage a character inflicts over the course of a battle. Jobs that are characterized to rely heavily on Damage Over Time are generally jobs who have very consistent damage dealing mechanisms such as attacking quickly and accurately. Jobs that do not place an emphasis on Damage Over Time often focus their attacks into large single strike..." current Tag: visualeditor-wikitext
- 21:1021:10, 13 February 2023 diff hist 0 Magic →Magic Skills Tag: visualeditor-wikitext
- 21:0921:09, 13 February 2023 diff hist +2,235 N Magic Created page with "Category: Terminology Magic is a type of energy that can harness the elemental properties of Vana'diel. People who do so are known as mages. Magic has a varitey of effects that can be brought forth to Protect, Heal, or attack a target with such spells as Stone or Banish. *White Mage *Black Mage *Red Mage *Puppetmaster (via Automaton) '''OOE''' *Scholar '''OOE''' Some jobs use magic, but are balanced in their m..." Tag: visualeditor-wikitext
- 21:0621:06, 13 February 2023 diff hist +343 N Magic Defense Created page with "A hidden stat used to determine the damage taken from spells cast by monsters and other sources of magic damage. Bonus traits from the White Mage job can increase your magic defense, as can some equipment and the Shell line of spells. == See also == *Magic Defense Bonus *Calculating Magic Damage Category:Stats" current Tag: visualeditor-wikitext
- 21:0421:04, 13 February 2023 diff hist 0 N File:PDIF.png No edit summary
- 21:0421:04, 13 February 2023 diff hist 0 Defense No edit summary Tag: visualeditor-wikitext
- 21:0321:03, 13 February 2023 diff hist +2,086 N Defense Created page with "Category:Stats thumb|Attack vs. Defense The stat that reduces the damage from a melee attack. Damage taken is related to the attacker's attack value vs. the defender's Defense value. A character's defense is a sum of various factors, including their main job level, their current VIT score (at a ratio of two points of VIT to one point of defense), all currently equipped gear, food, the trait Defense Bonus, and spell effects such as..." Tag: visualeditor-wikitext
- 21:0321:03, 13 February 2023 diff hist −14 Damage No edit summary current Tag: visualeditor-wikitext
- 21:0221:02, 13 February 2023 diff hist +19,209 N Damage Created page with "Category:Terminologyde:Schaden {{tocright}} Damage is the abuse that has been dealt to a particular target. HP (Hit Points) represent how much damage a player, monster, or non-player character, can take before falling unconscious ("dying") (see K.O.). == Type of Damage == There are three types of damage: Physical, Magical, and Breath. The percentage values listed on these items are only partially correct. The formula to determine the exact damag..." Tag: visualeditor-wikitext
- 21:0021:00, 13 February 2023 diff hist +2,366 N Vitality Created page with "de:VIT {{otheruses|the gameplay statistic}} Abbreviation: VIT Vitality is a stat that is compared with an attacker's strength to determine the damage curve and reduces the maximum amount of damage that a character takes from a blow. Tanks, primarily Paladins, raise VIT in order to live longer and make a White Mage's job easier. For every two points of Vitality, a character's defense stat is raised by one point. Associated w..." Tag: visualeditor-wikitext
- 20:5720:57, 13 February 2023 diff hist +22 N VIT Redirected page to Vitality current Tags: New redirect visualeditor-wikitext
- 20:5620:56, 13 February 2023 diff hist −797 STR Redirected page to Strength current Tags: New redirect visualeditor-wikitext
- 20:5620:56, 13 February 2023 diff hist +946 N Strength Created page with "Abbreviation: STR Strength is an offensive stat for both melee and ranged attacks. STR is associated with the Fire element. A stat that is compared with an enemy's vitality to determine the base damage of a character's attacks. ==Offensive== STR directly impacts attack and ranged attack: *For two-handed weapons: STR increases Attack at a rate of 75% (3 Attack per 4 STR). *For one-handed weapons (main hand): STR increases Attack at a rate of 75% (3 Attack per 4 STR)...." Tag: visualeditor-wikitext
- 20:2020:20, 13 February 2023 diff hist +31 N Mission Redirected page to Category:Missions current Tags: New redirect visualeditor-wikitext
- 20:1920:19, 13 February 2023 diff hist +2,181 N Category:Quests Created page with "Quests are specific requests from individuals, shops, or organizations, and you may accept or decline as you wish. The conditions for most quests are fairly loose, and typically do not require you to have a specific job level, ability, or allegiance. Quests rarely result in worthwhile monetary gain, but the trust and respect that your character will gain are priceless. ==Quests== {| class="ffxi-table wide-table" style="text-align:center;"..." Tag: visualeditor-wikitext
- 20:1720:17, 13 February 2023 diff hist +29 N Quest Redirected page to Category:Quests current Tags: New redirect visualeditor-wikitext
- 20:1720:17, 13 February 2023 diff hist +1,706 N Category:Notorious Monsters Created page with "Category:Bestiary '''Notorious Monsters''' are rare enemies that will read as "Impossible to Gauge" when checked. They are typically unique, with only one appearing in the area, and are often much tougher than other monsters in the area. There are a variety of useful items that are dropped exclusively by Notorious Monsters, but not all Notorious Monsters drop items - those generated by quests and missions will often not drop anything at all, but must..." Tag: visualeditor-wikitext
- 20:1320:13, 13 February 2023 diff hist +41 N Notorious Monster Redirected page to Category:Notorious Monsters current Tags: New redirect visualeditor-wikitext
- 20:1220:12, 13 February 2023 diff hist 0 N File:Vana'diel clock.jpg No edit summary current
- 20:1220:12, 13 February 2023 diff hist +2,391 N Vana'diel Clock Created page with "Category:Guides __NOTOC__ The '''Vana'diel Clock''' keeps track of the time in Vana'diel. Like most Massively Multiplayer Online Role Playing Games (MMORPGs), the game takes place in real time. The time can be viewed in game and off game. ==In Game== The time can be viewed in game at the lower left hand corner of the screen. You can also see the time and moon phased by typing /clock or selecting it from the menu. ==Software== The online program allows a perso..." current Tag: visualeditor-wikitext
- 20:1020:10, 13 February 2023 diff hist +10,555 N Time Created page with "''Use the /clock on command to display both Vana'diel's and Earth's time and date.'' Vana'diel, like the real world, has a fundamental set of rules that govern time. It experiences both day and night, different days of the week, different months with varying seasons, and a full cycle of moon phases. Unlike the real world though, Vana'diel time is a very exact science; there is no leap year and every month consists of the same number of days. Taking..." current Tag: visualeditor-wikitext
- 20:0820:08, 13 February 2023 diff hist +1,621 N Days of the Week Created page with "Category:GuidesThe basis of element-day theory is that there are 8 days in the Vana'diel week. Each corresponds to one of the 8 elements. This is different from the real world where there are only seven days per week. {{Fire|Firesday}} --> {{Earth|Earthsday}} --> {{Water|Watersday}} --> {{Wind|Windsday}} --> {{Ice|Iceday}} --> {{Lightning|Lightningday}} --> {{Light|Lightsday}} --> {{Dark|Darksday}} A good mnemonic for remembering the order is: '''FEW WILL D'''ie..." current Tag: visualeditor-wikitext
- 20:0820:08, 13 February 2023 diff hist +30 N Earthsday Redirected page to Days of the Week current Tags: New redirect visualeditor-wikitext
- 20:0720:07, 13 February 2023 diff hist +30 N Lightningday Redirected page to Days of the Week current Tags: New redirect visualeditor-wikitext
- 20:0720:07, 13 February 2023 diff hist +30 N Watersday Redirected page to Days of the Week current Tags: New redirect visualeditor-wikitext
- 20:0620:06, 13 February 2023 diff hist +30 N Iceday Redirected page to Days of the Week current Tags: New redirect visualeditor-wikitext
- 20:0620:06, 13 February 2023 diff hist +30 N Darksday Redirected page to Days of the Week current Tags: New redirect visualeditor-wikitext
- 20:0620:06, 13 February 2023 diff hist +30 N Firesday Redirected page to Days of the Week current Tags: New redirect visualeditor-wikitext
- 20:0620:06, 13 February 2023 diff hist +30 N Windsday Redirected page to Days of the Week current Tags: New redirect visualeditor-wikitext
- 20:0620:06, 13 February 2023 diff hist +30 N Lightsday Redirected page to Days of the Week current Tags: New redirect visualeditor-wikitext
- 20:0520:05, 13 February 2023 diff hist +3,037 N Guild Merchant Created page with "Guild Merchants sell items that are specialized to the guild they belong to. (e.g. a bonecraft guild merchant will sell items that a bonecrafter would use.) The pricing for Guild Merchants is not based on fame like most other merchants. It is based on the stock of their inventory. *Guild Merchants keep stock in two ways. Every new day they re-stock a set number of new items of each type they usually stock. This stocking is cumulative. For example, say they re-stock..." Tag: visualeditor-wikitext
- 20:0420:04, 13 February 2023 diff hist −34 Category:Standard Merchants No edit summary Tag: visualeditor-wikitext
- 20:0320:03, 13 February 2023 diff hist +41 N Standard Merchant Redirected page to Category:Standard Merchants current Tags: New redirect visualeditor-wikitext
- 20:0020:00, 13 February 2023 diff hist +287 N Category:Ranged Created page with "This is a section of the Auction House that contains: *Shortbows and Longbows for Archery *Crossbows and Guns for Marksmanship *Permanent throwing weapons such as Boomerangs and Chakrams Category:Terminology" Tag: visualeditor-wikitext
- 19:5919:59, 13 February 2023 diff hist 0 N File:Fishingicon.png No edit summary current
