Imperial Relief Effort

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Revision as of 00:40, 17 May 2026 by Atto7 (talk | contribs) (Behavior and Spawning)
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A server-wide material donation event tied to Imperial Standing turn-ins at crafting guilds. As of April 24th. 2026, you can also participate and earn Imperial Standing Points by killing several groups of scouting Mamool Ja, Trolls and Lamiae around the starter zones of San d'Oria, Bastok and Windurst. Verification Needed

Overview

Emissaries from a distant land have appeared near the crafting guilds, requesting supplies to stabilize strained supply lines. Accepted turn-ins grant small amounts of Imperial Standing.

How to Start

  1. Speak with any emissary stationed near a crafting guild.
  2. Accept the request for aid.
  3. Talk to an emissary near your crafting guild to learn the current phase materials required.
  4. Trade the requested items to receive Imperial Standing.

(The requested items must be turned in at their respective guild. Example: Cooking items are only accepted at the Cooking guild in Windurst.)

Rewards

  • Imperial Standing (amount varies by item/turn-in)
  • Any additional rewards at phase or event completion: Verification Needed

Notes

There are turn in limits to each item requested. See each section to see if the turn in is being requested.

After the patch on 04/17/2026, HQ items can be turned in for Imperial Standing Points. HQ turn-ins grant the same amount of points as NQ turn-ins. While some items have +2 versions, the event does not accept HQ +2's, only HQ +1 items.

Goblins will complete a turn-in and split the Imperial Standing Points with the player for a listed amount of gil. The ISP earned via goblin is (turn-in ISP/2), rounded up. Turn-ins for 1 IS provides 1 IS via goblin, 2 IS provides 1 IS, 3 IS provides 2 IS, etc.

Guild Turn-ins

Guild Item IS Goblin Cost Goblin IS Limit Reached
Alchemy Poison Potion x12 3 3,750 2
Alchemy Animal Glue x12 1 3,000 1
Alchemy Wax Sword x1 1 1,500 1
Alchemy Sairui-Ran x99 2
Alchemy Eye Drops x12 4
Alchemy Little Comet x99 5
Blacksmithing Copper Ingot x12 3 3,375 2
Blacksmithing Tin Ingot x12 2 2,250 1
Blacksmithing Aspis x1 1 Yes
Blacksmithing Iron Ore x12 3 5,625 2
Blacksmithing Makibishi x99 4
Blacksmithing Dagger x1 3 Yes
Bonecraft Shell Powder x12 3 3,750 1
Bonecraft Fish Scales x12 1 Yes
Bonecraft Fang Necklace x1 1 1,500 1
Bonecraft Gelatin x12 2 1,875 1
Bonecraft Bone Cudgel x1 2
Bonecraft Beetle Earring x1 1
Clothcraft Grass Cloth x12 2 3,000 1
Clothcraft Cotton Cloth x12 5 7,500 3
Clothcraft Cotton Doublet x1 5 7,500 3
Clothcraft Black Chocobo Feather x12 7
Clothcraft Flax Flower x12 2
Clothcraft Cotton Cape x1 2
Cooking Hard-Boiled Egg x12 1 Yes
Cooking Pea Soup x1 2 Yes
Cooking Bug Broth x12 3 3,000 2
Cooking Jack-o'-Lantern x1 2 1,725 1
Cooking Pomodoro Sauce x12 4 5,250 2
Cooking Meat Mithkabob x12 2
Fishing Copper Frog x12 2 600 1 Yes
Fishing Moat Carp x12 2 2,400 1
Fishing Yellow Globe x12 1 2,250 1
Fishing Nebimonite x12 2 2,025 1
Fishing Elshimo Frog x12 3
Fishing Dark Bass x12 3
Goldsmithing Copper Ingot x12 3 3,375 2
Goldsmithing Brass Ingot x12 3 5,250 2
Goldsmithing Brass Zaghnal x1 2 1,875 1
Goldsmithing Clear Ring x1 1
Goldsmithing Lapis Lazuli Ring x1 1
Goldsmithing Spark Spear x1 3
Leathercraft Sheep Wool x12 3 3,600 2
Leathercraft Sheep Leather x12 5 8,250 3
Leathercraft Rabbit Mantle x1 1 Yes
Leathercraft Bugard Leather x12 3 3,750 2
Leathercraft Parchment x12 7
Leathercraft Wolf Mantle x1 2
Woodworking Willow Lumber x12 1 750 1 Yes
Woodworking Walnut Lumber x12 2 3,375 1
Woodworking Piccolo x1 1 Yes
Woodworking Maple Sugar x12 1 750 1 Yes
Woodworking Yew Lumber x12 2 2,250 1
Woodworking Traversiere x1 4 4,500 2

Supply Routes

Lamia, Mamool, and Troll Scouters may appear in zones. They follow a set path and then despawn. Defeat them to claim ISP. They spawn adds which also yield ISP. You may also find a box of stolen supplies, which you can turn in to NPCs at the guild (like Wahnid at the Fisher's Guild) to supposedly advance progress Verification Needed.

Known Zones - East Ronfaure, West Ronfaure, East Sarutabaruta, West Sarutabaruta, North Gustaberg, South Gustaberg, Buburimu Peninsula. It is unknown at this time, the respawn times or rotations, if any. Every zone seems to have multiple set routes for every of the three beastmen tribes. Verification Needed.

Typically one Scouter will spawn with adds. The scouter seems to give 10 IS while adds seem to give 5 IS. The Scouter has a chance to drop the stolen supplies. Killing the Scouter ends the fight Verification Needed. Killing adds then the Scouter seems to be the way to go.


A guide to engaging ToAU Beastmen Scouter groups as part of the Imperial Relief Effort across mainland Vana'diel. Findings contributed by Atto, Qwill, Taomage, Blast, and all who responded to the Jeuno yells.

Overview

ToAU Beastmen tribes occasionally spawn in four regions across Vana'diel as part of the Imperial Relief Effort. Each spawn consists of a Scouter (the primary target) accompanied by a group of tribe members.

Spawn Regions

Point Values

Target Imperial Standing Awarded
Regular 5 IS each
Scouter 10 IS
Rare Spawn (occasional) 15 IS

Behavior and Spawning

  • Aggression: Scouters are passive and will not aggro until pulled.
  • Patrol Pattern: Scouters spawn at a fixed point, patrol a set route, and return to the spawn point to despawn after approximately 13–14 minutes.
  • Respawn Timer: After a group is spawned, the next group in that zone will spawn either 1 hour 45 minutes or 2 hours later(these times may not be exact, and or are changing but good rule of thumb). This timer starts at spawn, not at or despawn. Groups can respawn at any spawn point within the zone. Zones within the same region (e.g. East and West Ronfaure) operate on independent timers. A "blackout" period has been observed in which no spawns occur in a zone for 4 or more hours; spawns resume on the predicted timeline once the blackout ends. Spawns appear to follow one of two timing tracks per zone, occurring at either xx:x2/xx:x7 or xx:x0/xx:x5, though exceptions have been recorded. Buburimu Peninsula does not appear to follow standard respawn rules. Verification Needed
  • Tracking: Widescan can be used to locate Scouters; they appear as a standard monster name but sort to the very bottom of the list, below signs and other fixed objects. Widescan detection can be buggy and the Scouter does not show up on scan. Alternatively, running through known spawn areas will trigger the Dynamis statue pop sound when a Scouter renders within range. The most consistent method is to camp known spawn points and wait.

Known Spawn Locations

Spawn locations have been added and changed as this has been developed. Do not assume this is all of them, and or some may no longer spawn there.

Buburimu Peninsula

  • F-6
  • F-9
  • K-9

East Sarutabaruta

  • F-9
  • H-7
  • I-10 Verification Needed

West Sarutabaruta

  • G-9 — off the mountain (recommended sesion starting point due to overlapping patrol paths)
  • G-9 — at the monument on top of the mountain
  • I-11
  • E-10 — in the dead end Verification Needed

East Ronfaure

  • I-9
  • J-6
  • H-10 — inside a four-walled ruin
  • J-9

West Ronfaure

  • F/G-7
  • H-8 — north side of the hill
  • I/J-10

South Gustaberg

  • K-10
  • E-9
  • I-9 — on Vomp Hill; unclear whether this is a spawn point or patrol path only Verification Needed

North Gustaberg

  • G-7 — on the waterfall cliff, north side
  • J-7 — on Zegham Hill at the dead end, Oldton side

Note: All known North Gustaberg patrol paths travel up onto the hill for location reference.

Strategy

Movement Speed

Movement Speed gear is necessary to successfully kite the group. Some pulls may not require it, but Imp and Automaton scouts can apply Gravity or Bind, making it effectively required in those cases.

Pulling and Kiting

Pull the Scouter and lead the group in wide laps around the zone while the party assembles. Party members then pull individual tribe members away from the kiter one at a time. These mobs deal significant damage and will use their two-hour abilities. Chainspell is particularly dangerous, as affected mobs will spam -ga III spells.

If you are kiting a mob, you must be about 10 yalms away to receive IS credit. Much closer than xp range, so have the group wait to get the kill until you can loop back onto it.

Kill Order

Tribe Priority Order Notes
Trolls Automaton > Crawlers > Wamoura → Ironfist > Bulwark > Scouter The Automaton must be killed first to prevent Benediction. This group is very difficult to sleep if that is the plan; 3+ BLMs and 1–2 RDMs are recommended. Bind is an option but kiting is generally easier.
Lamiae Imp > Sages > Fangshot > Scouter Sages frequently cast -ga III spells. Silence is required to prevent party wipes.
Mamool Ja Sage > Wivre > Ninjas > Scouter Many spawns consist primarily of Ninjas; be prepared for high-damage Mijin Gakure.

Supplies

Upon defeating the Scouter, party members have a random chance to receive the log message:

"You have received a box of supplies."

This is neither a physical item nor a Key Item; it is a hidden flag assigned to the character. To turn it in, speak to the ToAU NPCs located at various Crafting guilds. The NPC will confirm delivery and state it has been added to the war effort.

There is no direct Imperial Standing reward for the turn-in. These contributions may provide a server-wide benefit at a later stage. Verification Needed

See Also

See Also