Cape Teriggan
This penninsula on the extreme western edge of the Quon continent is accessible only via one of two underground tunnels. The Gustav Tunnel leads to the Valkurm Dunes, still on the Quon continent, whereas the Kuftal Tunnel leads to the Western Altepa Desert on Zepwell Island. The penninsula is home to a large number of Goblins, Cockatrice and Manticores. |
Connecting Areas
- Cloister of Gales at (F-4)
- Valley of Sorrows at (I-9, J-8)
- Kuftal Tunnel at (G-10)
- Gustav Tunnel at (I-4) Note: Access is one-way.
If you see a quest that is listed as Yes but is not working properly please report it on GitHub. Make sure to list as many details as possible when describing what is not working. If there happens to already be a report on that quest regarding your problem, just add your experience to that report.
Legend
Yes = Quest is in game and working
Yes but bugged = Quest is in game but not working properly and being worked on or in que to be worked on.
No = Not in game yet but is planned
Involved in Quests/Missions
Quest |
Type |
Starter |
Location |
Available? |
EF: Cape Teriggan | Expeditionary Force | --- | --- | |
From Saplings Grow | Weapon Skill | Perih Vashai | Windurst Woods (K-7) | |
Garrison/Cape Teriggan | Garrison | --- | --- | |
Wandering Souls | General | Headstone | Cape Teriggan (H-5) | No |
Mission | Country | Starter | Location | |
Zilart Mission 5:Headstone Pilgrimage | Zilart | --- | --- |
NPCs Found Here
|
Weather
Fishing
|
Notorious Monsters Found Here
Name | Level | Drops | Steal | Family | Spawns | Notes |
---|---|---|---|---|---|---|
Axesarion the Wanderer
|
69 - 70 | Shadows | 1 | |||
Frostmane
|
80 | Lockheart Manticore Fang Manticore Hair Manticore Hide |
Manticores | 1 | ||
Kreutzet
|
79 | Giant Bird Feather Giant Bird Plume Sirocco Kukri |
Rocs | 1 | ||
Stolas
|
80 | Birds | 1 |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Mobs Found Here
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |