Upper Delkfutt's Tower
This tower in the North of Qufim Island is overrun by a wide range of Gigas who were trapped there at the end of the Great War. Isolated in their gloomy tower, the Gigas are constantly searching for a way to get back to their homeland. The tower is split into three sections, Lower Delkfutt's Tower (Basement and Floors 1-3), Middle Delkfutt's Tower (Floors 4-9) and Upper Delkfutt's Tower (Floors 10-12). Connecting Areas
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Involved in Quests/Missions
Quest | Type | Starter | Location |
Wings of Gold | AF (BST) | Brutus | Upper Jeuno (G-7) |
Mission | Country | Starter | Location |
Bastok Mission 3-3:Jeuno | Bastok | Bastok Gate Guard | Bastok |
San d'Oria Mission 3-3:Appointment to Jeuno | San d'Oria | San d'Orian Gate Guard | San d'Oria |
Windurst Mission 3-3:A New Journey | Windurst | Windurst Gate Guard | Windurst |
Coffer/Chest Contents
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NPCs Found Here
Weather
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Notorious Monsters Found Here
Name |
Level |
Drops |
Steal |
Family |
Spawns |
Notes | |||||||
75 |
1 |
A, L, S | |||||||||||
2 |
A, L, S | ||||||||||||
71 |
2 |
A, L, S, HP | |||||||||||
36 |
1 |
A, L, S | |||||||||||
72 |
1 |
A, L, S
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36 |
1 |
A, L, S | |||||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Mobs Found Here
Name |
Level |
Drops |
Steal |
Family |
Spawns |
Notes | |||||||
27-29 |
10 |
H
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34-35 |
3 |
A, M | |||||||||||
34-35 |
7 |
A, S, L | |||||||||||
34-35 |
7 |
A, S, L | |||||||||||
34-35 |
8 |
A, S, L
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34-35 |
8 |
A, S, L | |||||||||||
35-36 |
5 |
A, M
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35-36 |
5 |
A, M
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53-55 |
9 |
H
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62-64 |
8 |
A, L, H | |||||||||||
64-66 |
5 |
A, L, H | |||||||||||
65-69 |
8 |
A, L, S
| |||||||||||
65-69 |
8 |
A, L, S | |||||||||||
65-69 |
8 |
A, L, S | |||||||||||
65-69 |
8 |
A, L, S | |||||||||||
67-69 |
6 |
A, H, HP | |||||||||||
68-70 |
5 |
A, M | |||||||||||
68-70 |
5 |
A, M | |||||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |