The Shrine of Ru'Avitau

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Shrine of Ru'Avitau 1
Map Acquisition
Shrine of Ru'Avitau 2
Shrine of Ru'Avitau 3
Shrine of Ru'Avitau 4
Shrine of Ru'Avitau 5
Shrine of Ru'Avitau 6

Shrine-of-ruavitau.jpg
Table of Contents:

Notes | Connecting Areas | Quests/Missions | NPCs | NMs | Mobs

Part of the floating island of Tu'lia, constructed ten thousand years ago by the Zilart as the "Gate of the Gods" this is said to be the very entrance to paradise itself. The Shrine of Ru'Avitau makes up the core of the vast island and can be accessed from the gate at the central edifice of the Ru'Aun Gardens.


Notes

This area is most well known for its resident Notorious Monster - Kirin, master of the Shijen. He is one of the more popular high level monsters to fight. The fight can take hours and requires a lot of cooperation between players. Be careful if you're running through this area, as a group may be fighting him! This area often has blue and yellow doors blocking the way as you navigate. Devices called "Monoliths" are used to control these doors. Only one color type will be open at a time; if the blue doors are open, the yellow doors will be closed. Teleporters are used to jump around the area, the small circles on the map denote teleporters, and empty areas with letters are the destination of the teleporters. Some teleporters have more than one possible destination; you may end up at different places each time. The chances are random.

Connecting Areas

Ru'Aun Gardens at (Map 1: C-11, E-4, H-12, K-4, M-11; Map 2: E-12, K-12)
Celestial Nexus at (H-7)
Escapes to: Ru'Aun Gardens (H-11)

Involved in Quests/Missions

Quest Type Starter Location
  Divine Might General Yve'noile   Shrine of Ru'Avitau
Mission Country Starter Location
  Zilart Mission 15:The Sealed Shrine Zilart ---    ---
  Zilart Mission 16:The Celestial Nexus Zilart ---    ---

NPCs Found Here

Name Location Type
Yve'noile - Quest Giver

Notorious Monsters Found Here

Name

Level

Drops

Steal

Family

Spawns

Notes

Faust NM

83-85

Doll

1
Respawnable: ~4-6 hours

A, S, M

Kirin NM

Spawned

92

Manticore

1

A, L, T

Kirin's Pet

??

Tiger

1
Summoned by Kirin

A, T

Kirin's Pet

??

Roc

1
Summoned by Kirin

A, T

Kirin's Pet

??

Dragon

1
Summoned by Kirin

A, T

Kirin's Pet

??

Adamantoise

1
Summoned by Kirin

A, T

Kirin's Pet

??

Avatar

1
Summoned by Kirin

A, L

Mother Globe NM

??

Spheroid

1
Respawnable: ~4-6 hours

A, H, M

Mother Globe's Pet

??

Spheroid

6
Summoned by Mother Globe

A, H, M

Spawned

83

Magic Pot

1
Respawnable: ~15 min

A, M

Spawned

83

Magic Pot

1

A, M

Olla Grande NM

Spawned

85

Magic Pot

1

A, M

Ullikummi NM

Spawned

85-87

Golem

1

A, S, M

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Mobs Found Here

Name

Level

Drops

Steal

Family

Spawns

Notes

Air Elemental

73-74

Elemental

4
No weather
requirement

M

Aura Butler

77-82

Doll

47

A, M

Aura Pot

75-80

Magic Pot

38
Respawn: ~16 min

A, M

Aura Statue

79-84

Golem

40
Respawn: ~16 min

A, S, M

Aura Weapon

80-82

Evil Weapon

70

A, H, M

Dark Elemental

73-74

Elemental

4
No weather
requirement

M

Decorative Weapon

79-81

Evil Weapon

53
Respawn: ~16 min

A, H, M

Defender

??

Spheroid

30

A, H, M

Earth Elemental

73-74

Elemental

4
No weather
requirement

M

Fire Elemental

73-74

Elemental

4
No weather
requirement

M

Ice Elemental

73-74

Elemental

4
No weather
requirement

M

Light Elemental

73-74

Elemental

4
No weather
requirement

M

Thunder Elemental

73-74

Elemental

4
No weather
requirement

M

Water Elemental

73-74

Elemental

4
No weather
requirement

M

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants