Pinecone Bomb

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Coming Soon™... This spell is part of planned Treasures of Aht Urhgan Blue Mage content for HorizonXI.

Pinecone Bomb
Type Blue Magic
Description Deals ranged damage. Additional effect: Sleep. Duration of effect varies with TP.
Cost 48 MP
Element Non-Elemental
Monster Family Plantoids
Blue Physical Damage Type Piercing damage
Skillchain Properties Liquefaction
Magic Burst
Status Bonus STR +1
Job Trait None
Points Required 2
Ninjutsu Tool {{{ninjutsu tool}}}
Jobs
Casting Time 2.5 seconds
Recast Time 26.5 seconds
Affected Targets Single
Base Duration
Range 23.5
Blue Magic Details
Blue Magic Type Physical
Number of Hits 1
fTP 2.25
WSC STR 20%, AGI 20%
TP Modifier Sleep duration
Additional Effect Sleep
Additional Effect Duration Varies with TP and has substantial random variation

Additional Mechanics

Property Value
Chain Affinity Enables skillchain use, doubles the spell's base WSC, and supplies TP for the Sleep-duration modifier.
Notes Pinecone Bomb is a ranged physical attack. The Sleep additional effect is attempted only after the physical hit lands and its damage is resolved, so the spell does not immediately wake its own Sleep effect. Sleep uses a magic-hit-rate check.

Opening and Closing

Fire ElementLi­que­fac­tion (A)
Level 3 Skillchains
Light ElementFire ElementLightning ElementWind Element Light Light ElementFire ElementLightning ElementWind Element Light = Light ElementFire ElementLightning ElementWind Element Light
Light ElementFire Element Fu­sion Lightning ElementWind Element Frag­men­ta­tion = Light ElementFire ElementLightning ElementWind Element Light
Lightning ElementWind Element Frag­men­ta­tion Light ElementFire Element Fu­sion = Light ElementFire ElementLightning ElementWind Element Light
Dark ElementEarth ElementWater ElementIce Element Dark­ness Dark ElementEarth ElementWater ElementIce Element Dark­ness = Dark ElementEarth ElementWater ElementIce Element Dark­ness
Dark ElementEarth Element Gra­vi­ta­tion Water ElementIce Element Dis­tor­tion = Dark ElementEarth ElementWater ElementIce Element Dark­ness
Water ElementIce Element Dis­tor­tion Dark ElementEarth Element Gra­vi­ta­tion = Dark ElementEarth ElementWater ElementIce Element Dark­ness
Level 2 Skillchains
Fire Element Li­que­fac­tion Lightning Element Im­pac­tion = Light ElementFire Element Fu­sion
Water ElementIce Element Dis­tor­tion Light ElementFire Element Fu­sion = Light ElementFire Element Fu­sion
Ice Element In­du­ra­tion Water Element Rever­be­ra­tion = Lightning ElementWind Element Frag­men­ta­tion
Dark ElementEarth Element Gra­vi­ta­tion Lightning ElementWind Element Frag­men­ta­tion = Lightning ElementWind Element Frag­men­ta­tion
Wind Element De­to­na­tion Dark Element Com­pres­sion = Dark ElementEarth Element Gra­vi­ta­tion
Light ElementFire Element Fu­sion Dark ElementEarth Element Gra­vi­ta­tion = Dark ElementEarth Element Gra­vi­ta­tion
Light Element Trans­fixion Earth Element Scis­sion = Water ElementIce Element Dis­tor­tion
Lightning ElementWind Element Frag­men­ta­tion Water ElementIce Element Dis­tor­tion = Water ElementIce Element Dis­tor­tion
Level 1 Skillchains
Lightning Element Im­pac­tion Fire Element Li­que­fac­tion = Fire Element Li­que­fac­tion
Earth Element Scis­sion Fire Element Li­que­fac­tion = Fire Element Li­que­fac­tion
Water Element Rever­be­ra­tion Lightning Element Im­pac­tion = Lightning Element Im­pac­tion
Ice Element In­du­ra­tion Lightning Element Im­pac­tion = Lightning Element Im­pac­tion
Lightning Element Im­pac­tion Wind Element De­to­na­tion = Wind Element De­to­na­tion
Dark Element Com­pres­sion Wind Element De­to­na­tion = Wind Element De­to­na­tion
Earth Element Scis­sion Wind Element De­to­na­tion = Wind Element De­to­na­tion
Fire Element Li­que­fac­tion Earth Element Scis­sion = Earth Element Scis­sion
Wind Element De­to­na­tion Earth Element Scis­sion = Earth Element Scis­sion
Light Element Trans­fixion Water Element Rever­be­ra­tion = Water Element Rever­be­ra­tion
Earth Element Scis­sion Water Element Rever­be­ra­tion = Water Element Rever­be­ra­tion
Water Element Rever­be­ra­tion Ice Element In­du­ra­tion = Ice Element In­du­ra­tion
Ice Element In­du­ra­tion Dark Element Com­pres­sion = Dark Element Com­pres­sion
Light Element Trans­fixion Dark Element Com­pres­sion = Dark Element Com­pres­sion
Dark Element Com­pres­sion Light Element Trans­fixion = Light Element Trans­fixion



Learned From

Monster Level Zone Map
Walking Tree 27-28 Jugner Forest Map
Fraelissa 34-35 Jugner Forest Map
Treant 36-37 Batallia Downs Map
Weeping Willow 45 Batallia Downs Map
Ahtu 51-52 Batallia Downs Map
Leshy 52-54 Lufaise Meadows Map
Colorful Leshy 57-58 Lufaise Meadows Map
Defoliate Leshy 57-58 Lufaise Meadows Map
Fradubio 59-60 Jugner Forest Map
Woodland Sage 60-61 Yhoator Jungle Map
Leshy 66-68 Nyzul Isle Map
Mature Treant 70-72 Caedarva Mire Map
Defoliate Treant 71-74 Wajaom Woodlands Map
Cemetery Cherry 72-73 King Ranperre's Tomb Map
Olden Treant 72-74 Bhaflau Thickets Map
Colorful Treant 74-75 Wajaom Woodlands Map
Colorful Treant 74-75 Bhaflau Thickets Map
Emergent Elm 77-78 Bhaflau Thickets Map
Nightmare Treant 78-80 Dynamis - Valkurm Map
Elder Treant 80-82 Caedarva Mire Map
Walking Tree 48-49 Jugner Forest (S) Map
Walking Tree 53-54 East Ronfaure (S) Map
Knotty Treant 62-65 Grauberg (S) Map
Treant 73-76 Vunkerl Inlet (S) Map
Highland Treant 78-88 Abyssea - Konschtat Map
Rift Treant 83-84 Abyssea - Attohwa Map
Barrens Treant 83-84 Abyssea - Altepa Map

Notes

  • Blue Magic skill required to learn: 80+.
  • testing recorded Sleep durations from approximately 30 to 120 seconds, including a 120-second result at 1500 TP. The exact random distribution and maximum duration at each TP tier require further verification. Verification Needed