Aspir: Difference between revisions

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| element = Dark
| element = Dark
| mp = 10
| mp = 10
| jobs =  
| blm level = 25
* [[Dark Knight]] Lv. 20
| drk level = 20
* [[Black Mage]] Lv. 25<!--
| sch level = 36
--><li class="wotg>[[Scholar]] Lv. 36
| geo level = 30
<li class="soa">[[Geomancer]] Lv. 30
<li class="toau">78 Skill [[Automaton]]</li>
| casting time = 3
| casting time = 3
| recast time = 60
| recast time = 60

Revision as of 11:16, 4 October 2025

Aspir
Type Information Needed
Description Steals an enemy's MP. Ineffective against undead.
Cost 10 MP
Element Dark Dark
Monster Family {{{blue family}}}
Blue Physical Damage Type Unspecified damage
Skillchain Properties
Magic Burst Dark ElementCom­pres­sion
Dark Element and Earth ElementGra­vi­ta­tion
Dark, Earth, Water and Ice ElementsDark­ness
Status Bonus {{{blue stats}}}
Job Trait {{{blue trait}}}
Points Required {{{blue points}}}
Ninjutsu Tool {{{ninjutsu tool}}}
Jobs
Casting Time 3 seconds
Recast Time 60 seconds
Affected Targets Single
Base Duration {{{base duration}}}
Range {{{range}}}
Aspir

Statistics

Scroll of Aspir
BLM Lv.25 / DRK Lv.20 / SCH Lv.36 / GEO Lv.30
Teaches the black magic Aspir
Steals an enemy's MP. Ineffective
against undead.
Base potency of the spell depends exclusively on Dark Magic Skill.
  • Aspired amount falls within a range below a maximum amount and above 1/2 of that maximum amount, before equipment, weather and magic burst bonuses/multipliers. Aspir potency is not affected by Magic Attack Bonus and "Magic critical hit+" on equipment.[1]
    • 0~300 skill: m potency is floor(skill/3 + 20)
    • 300+ skill: base potency is floor(skill * 0.4)

Automatons will only cast this spell if equipped with a Spiritreaver Head.

Aspirable Enemies

Other Uses

Used in Quest: [[|]]
Resale Price: 500~512 gil

How to Obtain

Auction House Category: Scrolls > Black Magic AH Black.png

Quest

References