Ranger: Difference between revisions

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[[File:RANGER.png|thumb|216x216px|Ranger]]
__NOTOC__
{{clear|left}}
<div class="flex-container" style="align-items: center;">
{| class="wikitable" style="text-align: center; width: min(100%,350px);"
<div class="flex-container-item-2">
| colspan="2" bgcolor="#000000" |'''<u>Ranger</u>'''
{{Job Infobox
| name = Ranger
| short = RNG
| expansionpack = Final Fantasy XI
| unlock = [[The Fanged One]]
}}
</div>
<div class="flex-container-item-2">[[File:RANGER.png|center|x313px|alt=cartoon mandragora wearing a green beret, drawing a bow]]</div>
</div>
With unparalleled tracking abilities and skill with the bow and arrow, rangers (RNG) are experts in the field of hunting. Available after completing the quest [[The Fanged One]].
Rangers are the best ranged damage dealers in the game. They are proficient with [[Archery|bows]], [[Marksmanship|crossbows, and guns]]. They are also the most adept job at using [[Wide Scan]].
== Horizon Changes {{changes}} ==
{{#section:Category:Horizon Changes|Ranger}}
<div class="flex-container">
<div class="flex-container-item-2>
== Job Abilities ==
 
{| class="horizon-table jobs-table" style="text-align: center;"
! width="25%" |Level
! width="75%" |Name
|-
|-
| bgcolor="#000000" width="40%" |Abbreviation
| 1
| width="60%" |RNG
| [[Eagle Eye Shot]] {{Changes|This 2hr ability can NEVER miss but could in era.}}
|-
|-
| bgcolor="#000000" |Expansion Pack
| 1
|Final Fantasy XI
| [[Sharpshot]]
|-
|-
| bgcolor="#000000" |Quest
| 10
|[[The Fanged One]]
| [[Scavenge]] {{Changes|In era this ability would not return used ammunition. This change only came in 2013.}}
|-
|-
|}{{clear}}
| 20
==Job Traits & Abilities==
| [[Camouflage]] {{Changes|New effect: grants enmity reduction upon next attact.}}
<div style="display:flex; flex-flow: row wrap; gap: 1em; align-items: flex-start; margin: 1em 0;">
{| class="wikitable R-Highlight-WikiBlue" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;"
! colspan="2" style="background:#000000; border-color: #59c1ff;" |Traits
|-
|-
! style="background:#000000; border-color: #59c1ff; width: 20%;" |Lvl.
| 30
! style="background:#000000; border-color: #59c1ff;" |Name
| [[Barrage]]
|-
|-
| style="border-color: #59c1ff;" | 1
| 40
| style="border-color: #59c1ff;" | [[Wide Scan]]
| [[Shadowbind]]
|-
|-
| style="border-color: #59c1ff;" | 5
| 45
| style="border-color: #59c1ff;" | [[Alertness]]
| [[Velocity Shot]] {{Changes|This ability wasn't avaiable in the current era (2007 addition)}}
|-
|-
| style="border-color: #59c1ff;" | 10
| 51
| style="border-color: #59c1ff;" | [[Accuracy Bonus]]
| [[Unlimited Shot]]
|-
|-
| style="border-color: #59c1ff;" | 15
|}
| style="border-color: #59c1ff;" | [[Rapid Shot]]
</div>
|-
<div class="flex-container-item-2>
| style="border-color: #59c1ff;" | 20
| style="border-color: #59c1ff;" | [[Wide Scan|Wide Scan II]]
|-
| style="border-color: #59c1ff;" | 20
| style="border-color: #59c1ff;" | [[Resist Poison]]
|-
| style="border-color: #59c1ff;" | 30
| style="border-color: #59c1ff;" | [[Accuracy Bonus II]]
|-
| style="border-color: #59c1ff;" | 40
| style="border-color: #59c1ff;" | [[Resist Poison II]]
|-
| style="border-color: #59c1ff;" | 40
| style="border-color: #59c1ff;" | [[Wide Scan|Wide Scan III]]
|-
|}<div style="display: flex; flex-flow: column; gap: 1em; flex: 1 1 20em; margin: 0;">


{| class="wikitable" style="background:#000000; text-align: center; margin: 0;"
== Job Traits ==
! colspan="2" style="background:#000000; border-color: #ee6a6a;" |Abilities
{| class="horizon-table jobs-table sortable" style="text-align: center;"
|-
! style="background:#000000; border-color: #ee6a6a; width: 20%;" |Lvl.
! style="background:#000000; border-color: #ee6a6a;" |Name
|-
| style="border-color: #ee6a6a;" |1
| style="border-color: #ee6a6a;" |[[Eagle Eye Shot]] {{ Changes }}
|-
| style="border-color: #ee6a6a;" |1
| style="border-color: #ee6a6a;" |[[Sharpshot]]
|-
| style="border-color: #ee6a6a;" |10
| style="border-color: #ee6a6a;" |[[Scavenge]] {{ Changes }}
|-
| style="border-color: #ee6a6a;" |20
| style="border-color: #ee6a6a;" |[[Camouflage]] {{ Changes }}
|-
| style="border-color: #ee6a6a;" |30
| style="border-color: #ee6a6a;" |[[Barrage]]
|-
| style="border-color: #ee6a6a;" |40
| style="border-color: #ee6a6a;" |[[Shadowbind]]
|-
|-
! scope="col" style="width: 25%;" |Level
! scope="col" style="width: 75%;" |Trait
{{job trait unlock |level=1 |trait=Wide Scan }}
{{job trait unlock |level=5 |trait=Alertness }}
{{job trait unlock |level=10 |trait=Accuracy Bonus }}
{{job trait unlock |level=15 |trait=Rapid Shot }}
{{job trait unlock |level=20 |trait=Wide Scan |tier=II }}
{{job trait unlock |level=20 |trait=Resist Poison }}
{{job trait unlock |level=30 |trait=Accuracy Bonus |tier=II }}
{{job trait unlock |level=40 |trait=Resist Poison |tier=II }}
{{job trait unlock |level=40 |trait=Wide Scan |tier=III }}
{{job trait unlock |level=50 |trait=Accuracy Bonus |tier=III }}
{{job trait unlock |level=60 |trait=Resist Poison |tier=III }}
{{job trait unlock |level=60 |trait=Wide Scan |tier=IV }}
{{job trait unlock |level=70 |trait=Accuracy Bonus |tier=IV }}
{{job trait unlock |level=75 |trait=Dead Aim |trait note={{changes|currently only available via the Sharpshooter's Ring}} }}
|}
|}
</div></div>
== Skills ==
{{job skills
| dagger = B-
| sword = D
| axe = B-
| club = E
| archery = A-
| marksmanship = A-
| throwing = C-


</div></div>
| evasion = E
}}
 
{{job skill caps}}


==Combat Skills==
<div class="flex-container">
<div style="min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; display: -webkit-box; display: -moz-box; display: -ms-flexbox; display: -webkit-flex; display: flex; flex-wrap: wrap; align-content: space-between; flex: 1 1 100%;"><div style="min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 500px; order: 1;">
<div class="flex-container-item-2>
===Melee===
== Group 1 Merits ==
{| class="wikitable" style="background:#000000; text-align: center; width: 100%; max-width: 100%;" cellpadding="2"
{| class="horizon-table jobs-table"; style="text-align: center;"
! width="40%" |Name
! width="60%" |Description
|-
|-
! width="30%" style="background:#000000; border-color: #fd5b7e;" |Skill
| [[Scavenge|Scavenge Effect]]
! width="15%" style="background:#000000; border-color: #fd5b7e;" |Rank
| Increase the chance of finding ammunition by 5%.
! width="15%" style="background:#000000; border-color: #fd5b7e;" |37
! width="15%" style="background:#000000; border-color: #fd5b7e;" |75
|-
|-
| style="border-color: #fd5b7e;" |Axe
| [[Camouflage|Camouflage Recast]]
| style="border-color: #fd5b7e;" |
| Shorten recast time by 10 seconds.
| style="border-color: #fd5b7e;" |
| style="border-color: #fd5b7e;" |
|-
|-
| style="border-color: #fd5b7e;" |Dagger
| [[Sharpshot|Sharpshot Recast]]
| style="border-color: #fd5b7e;" |
| Shorten recast time by 10 seconds.
| style="border-color: #fd5b7e;" |
| style="border-color: #fd5b7e;" |
|-
|-
| style="border-color: #fd5b7e;" |Sword
| [[Unlimited Shot|Ulimited Shot Recast]]
| style="border-color: #fd5b7e;" |
| Shorten recast time by 6 seconds.
| style="border-color: #fd5b7e;" |
| style="border-color: #fd5b7e;" |
|-
|-
| style="border-color: #fd5b7e;" |Club
| [[Rapid Shot|Rapid Shot Rate]]
| style="border-color: #fd5b7e;" |
| Increase rapid shot rate by 1 percent.
| style="border-color: #fd5b7e;" |
| style="border-color: #fd5b7e;" |
|}</div><div style="min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 500px; order: 2;">
===Ranged===
{| class="wikitable" style="background:#000000; text-align: center; width: 100%; max-width: 100%;" cellpadding="2"
|-
! width="30%" style="background:#000000; border-color: #fd5b7e;" |Skill
! width="15%" style="background:#000000; border-color: #fd5b7e;" |Rank
! width="15%" style="background:#000000; border-color: #fd5b7e;" |37
! width="15%" style="background:#000000; border-color: #fd5b7e;" |75
|-
| style="border-color: #fd5b7e;" |Archery
| style="border-color: #fd5b7e;" |
| style="border-color: #fd5b7e;" |
| style="border-color: #fd5b7e;" |
|-
| style="border-color: #fd5b7e;" |Marksmanship
| style="border-color: #fd5b7e;" |
| style="border-color: #fd5b7e;" |
| style="border-color: #fd5b7e;" |
|-
| style="border-color: #fd5b7e;" |Throwing
| style="border-color: #fd5b7e;" |
| style="border-color: #fd5b7e;" |
| style="border-color: #fd5b7e;" |
|}</div><div style="min-height: 0; max-height: 100%; min-width: 0; max-width: 1800px; flex: 1 1 500px; order: 2;">
====Defensive====
{| class="wikitable" style="background:#000000; text-align: center; width: 100%; max-width: 100%;" cellpadding="2"
|-
! width="30%" style="background:#000000; border-color: #fd5b7e;" |Skill
! width="15%" style="background:#000000; border-color: #fd5b7e;" |Rank
! width="15%" style="background:#000000; border-color: #fd5b7e;" |37
! width="15%" style="background:#000000; border-color: #fd5b7e;" |75
|-
| style="border-color: #fd5b7e;" |Evasion
| style="border-color: #fd5b7e;" |
| style="border-color: #fd5b7e;" |
| style="border-color: #fd5b7e;" |
|}</div></div>
{| class="wikitable" style="background:#000000; text-align: center; width: 100%; max-width: 100%; max-height: 100%;" cellpadding="2"
|- bgcolor="#000000"
|+
|}
|}
==Merits ==
</div>
{| border="0" width="100%" cellpadding="0" cellspacing="2" valign="top"
<div class="flex-container-item-2>
|-
|
===Group 1===
{| class="wikitable" style="text-align: center;" cellpadding="2" width="100%"
|-
! colspan="1" style="background:#000000; border-color: #fc8b4d;" width="30%" |Name
! colspan="1" style="background:#000000; border-color: #fc8b4d;" |Description
|-
| style="background:#000000; border-color: #fc8b4d;" |
| style="background:#000000; border-color: #fc8b4d;" |
|-
| style="background:#000000; border-color: #fc8b4d;" |
| style="background:#000000; border-color: #fc8b4d;" |
|-
| style="background:#000000; border-color: #fc8b4d;" |
| style="background:#000000; border-color: #fc8b4d;" |
|-
| style="background:#000000; border-color: #fc8b4d;" |


| style="background:#000000; border-color: #fc8b4d;" |
== Group 2 Merits ==
|-
* Currently unavailable on Horizon.
| style="background:#000000; border-color: #fc8b4d;" |
<!--
| style="background:#000000; border-color: #fc8b4d;" |
{| class="skill-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="75%";
|-
! width="40%" |Name
|}
! width="60%" |Description
|-
|
====Group 2====
{| class="wikitable" style="text-align: center;" cellpadding="2" width="100%"
|-
! colspan="1" style="background:#000000; border-color: #fc8b4d;" width="30%" |Name
! colspan="1" style="background:#000000; border-color: #fc8b4d;" |Description
|-
|-
| style="background:#000000; border-color: #fc8b4d;" |
| style="background:#000000; border-color: #fc8b4d;" |
Line 196: Line 133:
| style="background:#000000; border-color: #fc8b4d;" |
| style="background:#000000; border-color: #fc8b4d;" |
|-
|-
|}
|}-->
|-
</div>
|}
</div>


==Job Specific Equipment==
==Job Specific Equipment==
=== Artifact Weapons ===
{{WeaponsTable|title1=Hunter's Zamburak|cssclasses=jobs-table|tooltip=true}}


===Artifact Armor===
=== Artifact Armor ===
{| class="wikitable R-Highlight-WikiBlue" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;"
{{ArmorTable|title1=Hunter's Bracers|title2=Hunter's Beret|title3=Hunter's Braccae|title4=Hunter's Jerkin|title5=Hunter's Socks|cssclasses=jobs-table|tooltip=true}}
|-
 
|Weapon
=== Artifact Armor +1 ===
|40
{{ArmorTable|title1=Hunter's Bracers +1|title2=Hunter's Beret +1|title3=Hunter's Braccae +1|title4=Hunter's Jerkin +1|title5=Hunter's Socks +1|cssclasses=jobs-table|tooltip=true}}
|[[Hunter's Zamburak]] {{ Changes }}
 
|
=== Relic Armor ===
| rowspan="6" |[[File:AF RNG.png|thumb]]
{{ArmorTable|title1=Scout's Belt|title2=Scout's Bracers|title3=Scout's Braccae|title4=Scout's Beret|title5=Scout's Socks|title6=Scout's Jerkin|cssclasses=jobs-table|tooltip=true}}
|-
 
|Hands
=== Relic Armor +1 ===
|52
{{ArmorTable|title1=Scout's Bracers +1|title2=Scout's Braccae +1|title3=Scout's Beret +1|title4=Scout's Socks +1|title5=Scout's Jerkin +1|cssclasses=jobs-table|tooltip=true}}
|[[Hunter's Bracers]]
 
|
=== Relic Weapon ===
|-
{{WeaponsTable|title1=Yoichinoyumi|title2=Annihilator|cssclasses=jobs-table|tooltip=true}}
|Head
<br>
|54
|[[Hunter's Beret]]
|
|-
|Legs
|56
|[[Hunter's Braccae]]
|
|-
|Body
|58
|[[Hunter's Jerkin]]
|
|-
|Feet
|60
|[[Hunter's Socks]]
|
|}


===Relic Armor ''(subject to change)''===
== Guides ==
{| class="wikitable R-Highlight-WikiBlue" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;"
none yet
|-
<br>
|Hands
[[Category:Jobs]]
|71
<br>
|[[Scout's Bracers]]
{{JobNav|state=expanded}}
|
| rowspan="5" |[[File:Relic RNG.png|thumb]]
|-
|Legs
|72
|[[Scout's Braccae]]
|
|-
|Head
|73
|[[Scout's Beret]]
|
|-
|Feet
|74
|[[Scout's Socks]]
|
|-
|Body
|75
|[[Scout's Jerkin]]
|
|}

Latest revision as of 15:34, 7 November 2025

Ranger
Abbreviation: RNG
Expansion Pack: Final Fantasy XI
How to Unlock: The Fanged One
Page Contents: Abilities
Skills
Merits
Equipment
Guides
cartoon mandragora wearing a green beret, drawing a bow

With unparalleled tracking abilities and skill with the bow and arrow, rangers (RNG) are experts in the field of hunting. Available after completing the quest The Fanged One. Rangers are the best ranged damage dealers in the game. They are proficient with bows, crossbows, and guns. They are also the most adept job at using Wide Scan.

Horizon Changes HorizonXI specific changes

  • Moderate changes to Artifact Armor.
  • Significant changes to the relic weapon Yoichinoyumi.
  • Eagle Eye Shot now has 100% accuracy (it could miss in era).
  • Scavenge is the updated 2013 version that allows for recovering spent ammo and not fletchings, arrowheads etc.
  • Camouflage grants an enmity reduction on the next attack.
  • Velocity Shot wasn't available until the Wings of the Goddess era.

Skills

Melee Skills
Skill Rank 37 75
Dagger B− 109 240
Sword D 101 210
Axe B− 109 240
Club E 94 200
Ranged Skills
Skill Rank 37 75
Archery A− 114 269
Marksmanship A− 114 269
Throwing C− 105 220
Defensive Skills
Skill Rank 37 75
Evasion E 94 200


Skill Caps
LevelDaggerSwordAxeClubArcheryMarksmanshipThrowingEvasion
154546654
276769976
31091091212109
41312131115151311
51614161418181614
61917191621211916
72220221924242119
82522252127272421
92825282430302724
103128312633333026
113431342936363329
123633363139393531
133936393442423834
144239423645454136
154541453948484439
164844484151514741
175147514454544944
185449544657575246
195752574960605549
206055605163635851
216358635466666154
226560655669696356
236863685972726659
247166716175756961
257468746478787264
267771776681817566
278074806984847769
288376837187878071
298679867490908374
308982897693938676
319285927996968979
329487948199999181
33979097841021029484
3410093100861051059786
35103951038910810810089
36106981069111111110391
371091011099411411410594
381121031129611711710896
391151061159912012011199
40118109118101123123114101
41121112121104126126117104
42123114123106129129119106
43126117126109132132122109
44129120129111135135125111
45132122132114138138128114
46135125135116141141130116
47138128138119144144133119
48141130141121147147136121
49144133144124150150139124
50147136147126153153142126
51151140151130158158146130
52156145156135163163151135
53161150161139168168156139
54166154166144173173161144
55171159171148178178166148
56176164176153183183170153
57181168181157188188175157
58186173186162193193180162
59191178191166198198185166
60196183196171203203190171
61198184198172207207192172
62201186201174211211194174
63204188204176215215196176
64206190206178219219198178
65209192209180223223200180
66212194212182227227202182
67214195214184231231204184
68217197217186235235206186
69220199220188239239208188
70223201223190244244210190
71226202226192249249212192
72229204229194254254214194
73233206233196259259216196
74236208236198264264218198
75240210240200269269220200


Group 1 Merits

Name Description
Scavenge Effect Increase the chance of finding ammunition by 5%.
Camouflage Recast Shorten recast time by 10 seconds.
Sharpshot Recast Shorten recast time by 10 seconds.
Ulimited Shot Recast Shorten recast time by 6 seconds.
Rapid Shot Rate Increase rapid shot rate by 1 percent.

Group 2 Merits

  • Currently unavailable on Horizon.

Job Specific Equipment

Artifact Weapons

Name Level Damage Delay DPS Jobs Stats Horizon Changes HorizonXI specific changes
Hunter's Zamburak 40 27 288 5.63 RNG AGI +4 Ranged Accuracy +3 Ranged Attack +3
  • Crossbow named Hunter's Zamburak instead of Bow named Sniping Bow
  • As of 15 Apr 24 this item is still presented incorrectly within the game DATS. DAT still shows this item as "Archery" when it should show Marksmanship.
  • Delay: 288 instead of Delay: 360
  • Ranged Accuracy +3
  • Ranged Attack +3

Artifact Armor

Name Level Slot Jobs Stats Horizon Changes HorizonXI specific changes
Hunter's Bracers 52 Hands RNG DEF: 10 HP +10 AGI +3 Resistance vs. Dark +10 Enhances "Shadowbind" effect
Hunter's Beret 54 Head RNG DEF: 21 HP +13 INT +3 Ranged Attack +5 Increases "Rapid Shot" activation rate
none
Hunter's Braccae 56 Legs RNG DEF: 27 AGI +2 HP +15 MND +5 Enhances "Sharpshot" effect
Hunter's Jerkin 58 Body RNG DEF: 41 HP +20 VIT +3 Ranged Accuracy +10 Enhances "Camouflage" effect
none
Hunter's Socks 60 Feet RNG DEF: 12 HP +10 AGI +4 Evasion +5 Enhances "Scavenge" effect
none

Artifact Armor +1

Name Level Slot Jobs Stats Horizon Changes HorizonXI specific changes
Hunter's Beret +1 74 Head RNG DEF: 24 HP +13 AGI +4 INT +4 Ranged Attack +5 Increases "Rapid Shot" activation rate
none
Hunter's Braccae +1 74 Legs RNG DEF: 32 HP +15 AGI +5 MND +5 Enmity -3 Enhances "Sharpshot" effect
none
Hunter's Bracers +1 74 Hands RNG DEF: 14 HP +10 DEX +6 AGI +6 Enhances "Barrage" effect Enhances "Shadowbind" effect
none
Hunter's Jerkin +1 74 Body RNG DEF: 45 HP +20 VIT +4 AGI +4 Ranged Accuracy +10 Enhances "Camouflage" effect
none
Hunter's Socks +1 74 Feet RNG DEF: 16 HP +10 DEX +6 AGI +6 Evasion +5 Enhances "Scavenge" effect
none

Relic Armor

Name Level Slot Jobs Stats Horizon Changes HorizonXI specific changes
Scout's Belt 70 Waist RNG DEF: 4 AGI +5 Ranged Accuracy +7 Ranged Attack +7
none
Scout's Bracers 71 Hands RNG DEF: 14 HP +13 AGI +5 Evasion +7 Enmity -2
none
Scout's Braccae 72 Legs RNG DEF: 32 HP +18 Ranged Accuracy +7 Parrying skill +10 Enmity -2
none
Scout's Beret 73 Head RNG DEF: 24 HP +15 MND +4 Enmity -3 "Recycle"
none
Scout's Socks 74 Feet RNG DEF: 16 HP +12 VIT +5 Ranged Attack +10 Enmity -3
none
Scout's Jerkin 75 Body RNG DEF: 45 HP +23 DEX 4 Rapid Shot +5 Enmity -3
none

Relic Armor +1

Name Level Slot Jobs Stats Horizon Changes HorizonXI specific changes
Scout's Beret +1 75 Head RNG DEF: 25 HP +15 MND +5 Enmity -4 "Recycle"
none
Scout's Braccae +1 75 Legs RNG DEF: 33 HP +18 Ranged Accuracy +9 Parrying Skill +10 Enmity -3
none
Scout's Bracers +1 75 Hands RNG DEF: 15 HP +13 AGI +6 Evasion +9 Enmity -2
none
Scout's Jerkin +1 75 Body RNG DEF: 46 HP +23 DEX +5 Rapid Shot +5 Enmity -4
none
Scout's Socks +1 75 Feet RNG DEF: 17 HP +12 VIT +5 Ranged Attack +12 Enmity -4
none

Relic Weapon

Name Level Damage Delay DPS Jobs Stats Horizon Changes HorizonXI specific changes
Annihilator 75 47 582 4.85 RNG Ranged Accuracy +20 Ranged Attack +10 "Coronach"
none
Yoichinoyumi 75 81 524 9.27 RNG / SAM Ranged Accuracy +20 Ranged Attack +10 Enhances "Barrage" effect "Master Archer" "Namas Arrow"


Guides

none yet