Rebase warning banner.png
Please read this page if you intend on editing the Wiki post rebase!

Aspir: Difference between revisions

From HorizonXI Wiki
No edit summary
(→‎Statistics: rebase formula)
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
__NOTOC__{{Collapse Sections}}{{Infobox Magic
__NOTOC__{{Collapse Sections}}{{Infobox Magic
| spell name = Aspir
| spell name = Aspir
| spell type = Dark
| icon = File:Drain-menu.png
| type = Black Magic
| skill = Dark
| description = Steals an enemy's MP. Ineffective against undead.
| description = Steals an enemy's MP. Ineffective against undead.
| element = Dark
| element = Dark
| mp = 10
| mp = 10
| jobs =  
| blm level = 25
* [[Dark Knight]] Lv. 20
| drk level = 20
* [[Black Mage]] Lv. 25<!--
| sch level = 36
--><li class="wotg>[[Scholar]] Lv. 36
| geo level = 30
<li class="soa">[[Geomancer]] Lv. 30
<li class="toau">78 Skill [[Automaton]]</li>
| casting time = 3
| casting time = 3
| recast time = 60
| recast time = 60
Line 31: Line 31:
| description = Teaches the black magic Aspir<br>Steals an enemy's [[MP]].  Ineffective<br>against [[:category:bestiary|undead]].
| description = Teaches the black magic Aspir<br>Steals an enemy's [[MP]].  Ineffective<br>against [[:category:bestiary|undead]].
| notes = Base potency of the spell depends exclusively on Dark Magic Skill.
| notes = Base potency of the spell depends exclusively on Dark Magic Skill.
*Aspired amount falls within a range below a maximum amount and above 1/2 of that maximum amount, before equipment, weather and magic burst bonuses/multipliers. Aspir potency is not affected by Magic Attack Bonus and "Magic critical hit+" on equipment.<ref>[https://www.ffxiah.com/forum/topic/49755/aspir-and-mb/#3179290 FFXIAH Forum]</ref>
* NOTE: According to the January 30th, 2026 rebase patch notes, the formula has been changed.
**0~300 skill: m potency is floor(skill/3 + 20)
** "Drain/Aspir have been Era+’d to use a new formula. Skill over cap now reduces the fuzzing factor applied to the spell."
**300+ skill: base potency is floor(skill * 0.4)
** [https://horizonxi.com/news/2026-01-23_rebase-patch-notes 2026/01/23 rebase patch notes]
** The below formula may be invalid.
*Aspired amount falls within a range below a maximum amount and above 1/2 of that maximum amount, before equipment, weather and magic burst bonuses/multipliers. Aspir potency is not affected by Magic Attack Bonus and "Magic critical hit+" on equipment.<ref>[https://www.ffxiah.com/forum/topic/49755/aspir-and-mb/#3179290 FFXIAH Forum]</ref>{{verification}}
**0~300 skill: m potency is floor(skill/3 + 20){{verification}}
**300+ skill: base potency is floor(skill * 0.4){{verification}}
<div class="toau">
<div class="toau">
Automatons will only cast this spell if equipped with a [[Spiritreaver Head]].
Automatons will only cast this spell if equipped with a [[Spiritreaver Head]].
Line 41: Line 45:
* [[:Category:Beetles|Beetles]]
* [[:Category:Beetles|Beetles]]
* [[:Category:Buffalo|Buffalo]]
* [[:Category:Buffalo|Buffalo]]
* [[:Category:Cockatrice|Cockatrice]]
* [[:Category:Cockatrice|Cockatrice]]<!--
* [[:Category:Colibri|Colibri]]
--><li class="toau"> [[:Category:Colibri|Colibri]]</li>
* [[:Category:Crabs|Crabs]]
* [[:Category:Crabs|Crabs]]
* [[:Category:Diremites|Diremites]]
* [[:Category:Diremites|Diremites]]
Line 63: Line 67:
--><li class="wotg"> [[Campaign]] mobs generally have mp; mobs spawned from turrets and belfries, however, do not.</li>
--><li class="wotg"> [[Campaign]] mobs generally have mp; mobs spawned from turrets and belfries, however, do not.</li>
}}
}}
==Other Uses==
==Other Uses==
{{Used In
{{Used In
Line 75: Line 80:
----
----
{{DarkNavbox}}
{{DarkNavbox}}
[[ja:アスピル]][[de:Osmose]][[Category:Dark Magic]]
[[Category:Dark Magic]]

Latest revision as of 02:43, 19 March 2026

Aspir
Type Black Magic
Dark Magic Skill
Description Steals an enemy's MP. Ineffective against undead.
Cost 10 MP
Element Dark Dark
Monster Family {{{blue family}}}
Blue Physical Damage Type Unspecified damage
Skillchain Properties
Magic Burst Dark ElementCom­pres­sion
Dark Element and Earth ElementGra­vi­ta­tion
Dark, Earth, Water and Ice ElementsDark­ness
Status Bonus {{{blue stats}}}
Job Trait {{{blue trait}}}
Points Required {{{blue points}}}
Ninjutsu Tool {{{ninjutsu tool}}}
Jobs
Casting Time 3 seconds
Recast Time 60 seconds
Affected Targets Single
Base Duration {{{base duration}}}
Range {{{range}}}
Aspir

Statistics

Scroll of Aspir
BLM Lv.25 / DRK Lv.20 / SCH Lv.36 / GEO Lv.30
Teaches the black magic Aspir
Steals an enemy's MP. Ineffective
against undead.
Base potency of the spell depends exclusively on Dark Magic Skill.
  • NOTE: According to the January 30th, 2026 rebase patch notes, the formula has been changed.
    • "Drain/Aspir have been Era+’d to use a new formula. Skill over cap now reduces the fuzzing factor applied to the spell."
    • 2026/01/23 rebase patch notes
    • The below formula may be invalid.
  • Aspired amount falls within a range below a maximum amount and above 1/2 of that maximum amount, before equipment, weather and magic burst bonuses/multipliers. Aspir potency is not affected by Magic Attack Bonus and "Magic critical hit+" on equipment.[1]Verification Needed
    • 0~300 skill: m potency is floor(skill/3 + 20)Verification Needed
    • 300+ skill: base potency is floor(skill * 0.4)Verification Needed

Automatons will only cast this spell if equipped with a Spiritreaver Head.

Aspirable Enemies

Other Uses

Used in Quest: [[|]]
Resale Price: 500~512 gil

How to Obtain

Auction House Category: Scrolls > Black Magic AH Black.png

Quest

References