Category:Enhancing Magic: Difference between revisions
No edit summary |
m (fixed typo and removed that enhancing magic contains itself as subcategory) |
||
Line 2: | Line 2: | ||
<br><br> | <br><br> | ||
Enhancing Magic governs all magic that enhances the user and sometimes his party. Effects range from [[buffs]] such as [[Protect]] (physical defence up), [[Shell]] (magic defence up) and [[Haste]] (speed up attacks and spell recasting time) to transportation spells such as [[Warp]] (return you to your home point) and the white mage teleport spells. | Enhancing Magic governs all magic that enhances the user and sometimes his party. Effects range from [[buffs]] such as [[Protect]] (physical defence up), [[Shell]] (magic defence up) and [[Haste]] (speed up attacks and spell recasting time) to transportation spells such as [[Warp]] (return you to your home point) and the white mage teleport spells. | ||
Line 54: | Line 53: | ||
== Stoneskin == | == Stoneskin == | ||
'''Note:''' Further testing is required to verify this formula is fully accurate for Horizon. Please update this section with the correct information and add your testing notes to the talk page. | '''Note:''' Further testing is required to verify this formula is fully accurate for Horizon. Please update this section with the correct information and add your testing notes to the talk page. | ||
* ''If ([[:Category:Enhancing | * ''If ([[:Category:Enhancing Magic|Enhancing Magic Skill]] {{math|divide}} 3) + MND < 80 : Stoneskin Strength = ([[:Category:Enhancing Magic|Enhancing Magic Skill]] {{math|divide}} 3) + MND'' | ||
** This equation is likely wrong because it is discontinuous with the below one. | ** This equation is likely wrong because it is discontinuous with the below one. | ||
** If 80 {{math|le}} ([[:Category:Enhancing Magic|Enhancing Magic Skill]] {{math|divide}} 3) + MND {{math|le}} 130 : Stoneskin Strength = (2{{math|times}}[[:Category:Enhancing Magic|Enhancing Magic Skill]] {{math|divide}} 3) + 2*MND - 60 | ** If 80 {{math|le}} ([[:Category:Enhancing Magic|Enhancing Magic Skill]] {{math|divide}} 3) + MND {{math|le}} 130 : Stoneskin Strength = (2{{math|times}}[[:Category:Enhancing Magic|Enhancing Magic Skill]] {{math|divide}} 3) + 2*MND - 60 | ||
Line 306: | Line 305: | ||
==Notes== | ==Notes== | ||
See: [[: | See: [[:Category:Combat Skills|Combat Skills]] for more Skill information. | ||
;Note:Enhancing Magic is a key factor in many [[White Magic]] spells: | ;Note:Enhancing Magic is a key factor in many [[White Magic]] spells: | ||
Line 315: | Line 314: | ||
{{EnhancingNavbox}} | {{EnhancingNavbox}} | ||
[[Category:Magic]] | [[Category:Magic]] | ||
[[Category:White Magic]] | [[Category:White Magic]] | ||
[[Category:Black Magic]] | [[Category:Black Magic]] |
Latest revision as of 22:35, 9 October 2023
WARNING! This page may list some weapons and/or armour which have not yet been implemented. If you wish to add pages in, please do not add any items beyond Horizon's current era cut-off date.
Enhancing Magic governs all magic that enhances the user and sometimes his party. Effects range from buffs such as Protect (physical defence up), Shell (magic defence up) and Haste (speed up attacks and spell recasting time) to transportation spells such as Warp (return you to your home point) and the white mage teleport spells.
While no job has a very high rating in Enhancing Magic skill, Red Mages and Scholars (under the effect of Light Arts) have the highest. Although some Enhancing spells are not affected by the caster's skill, e.g. Haste, Warp (they give you the effect or transport you, there's no degree of success), others such as the various enspells and Stoneskin grow more powerful with increasing skill. Higher skill in Enhancing Magic also, as with skill in any magic discipline, helps to prevent spells governed by it from being interrupted while being cast.
Job Ratings
Job | Skill Ranking | Cap at Level 1 | Cap at Level 37 | Cap at Level 75 |
Red Mage | B+ | 5 | 109 | 256 |
White Mage | C+ | 5 | 105 | 230 |
Paladin | D | 4 | 101 | 210 |
Scholar* | D (B+)* | 4 | 101(109)* | 210(256)* |
Black Mage | E | 4 | 94 | 200 |
- *Scholar's Enhancing Magic skill increases to B+ rating under Light Arts.
See: Combat Skills for more Skill information.
Barspells
- Resistance gained from Barspells = ((Enhancing Magic Skill / 5) + 40), rounded down.
- Have a base duration of 2 minutes 30 seconds. Above 180 enhancing skill, duration is increased by 0.8 seconds per point, until the maximum of 4 minutes.
Stoneskin
Note: Further testing is required to verify this formula is fully accurate for Horizon. Please update this section with the correct information and add your testing notes to the talk page.
- If (Enhancing Magic Skill ÷ 3) + MND < 80 : Stoneskin Strength = (Enhancing Magic Skill ÷ 3) + MND
- This equation is likely wrong because it is discontinuous with the below one.
- If 80 ≤ (Enhancing Magic Skill ÷ 3) + MND ≤ 130 : Stoneskin Strength = (2×Enhancing Magic Skill ÷ 3) + 2*MND - 60
- If (Enhancing Magic Skill ÷ 3) + MND ≥ 130 : Stoneskin Strength = Enhancing Magic Skill + 3×MND - 190
Equipment that Enhances this Skill
By Amount Added
By Equipment Slot
Neck
Body
Hands
Legs
Feet
Back
Earrings
|
Notes
See: Combat Skills for more Skill information.
- Note
- Enhancing Magic is a key factor in many White Magic spells:
- See also Phalanx and Phalanx II for effects of enhancing magic skill on these spells.
- See also Red Mage: En-Spell Damage Calculations.
- See also Stoneskin for formula and calculations.
Magic of Vana'diel: Enhancing Magic | |
---|---|
Barelement | |
Barstatus |
|
Defenses | |
Recovery | |
Stealth | |
Time | |
Spikes | |
Transport | |
Enspells |
Magic of Vana'diel | |
---|---|
Magic Skills |
Pages in category "Enhancing Magic"
The following 72 pages are in this category, out of 72 total.