Category:Enhancing Magic: Difference between revisions
(Created page with "'''WARNING! This page may list some weapons and/or armour which have not yet been implemented. If you wish to add pages in, please do not add any items beyond Horizon's current era cut-off date.''' Category:Magic Enhancing Magic governs all magic that enhances the user and sometimes his party. Effects range from buffs such as Protect (physical defence up), Shell (magic defence up) and Haste (speed up attacks and spell recasting time) to transportatio...") Tag: visualeditor-wikitext |
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'''WARNING! This page may list some weapons and/or armour which have not yet been implemented. If you wish to add pages in, please do not add any items beyond Horizon's current era cut-off date.''' | {{Tocright}}'''WARNING! This page may list some weapons and/or armour which have not yet been implemented. If you wish to add pages in, please do not add any items beyond Horizon's current era cut-off date.''' | ||
<br><br> | |||
Enhancing Magic governs all magic that enhances the user and sometimes his party. Effects range from [[buffs]] such as [[Protect]] (physical defence up), [[Shell]] (magic defence up) and [[Haste]] (speed up attacks and spell recasting time) to transportation spells such as [[Warp]] (return you to your home point) and the white mage teleport spells. | Enhancing Magic governs all magic that enhances the user and sometimes his party. Effects range from [[buffs]] such as [[Protect]] (physical defence up), [[Shell]] (magic defence up) and [[Haste]] (speed up attacks and spell recasting time) to transportation spells such as [[Warp]] (return you to your home point) and the white mage teleport spells. | ||
While no job has a very high rating in Enhancing Magic skill, [[Red Mage]] and [[Scholar]] (under the effect of [[Light Arts]]) have the highest. Although some Enhancing spells are not affected by the caster's skill, e.g. [[Haste]], [[Warp]] (they give you the effect or transport you, there's no degree of success), others such as the various enspells and [[Stoneskin]] grow more powerful with increasing skill. Higher skill in Enhancing Magic also, as with skill in any magic discipline, helps to prevent spells governed by it from being interrupted while being cast. | While no job has a very high rating in Enhancing Magic skill, [[Red Mage]]s<span class="wotg"> and [[Scholar]]s (under the effect of [[Light Arts]])</span> have the highest. Although some Enhancing spells are not affected by the caster's skill, e.g. [[Haste]], [[Warp]] (they give you the effect or transport you, there's no degree of success), others such as the various enspells and [[Stoneskin]] grow more powerful with increasing skill. Higher skill in Enhancing Magic also, as with skill in any magic discipline, helps to prevent spells governed by it from being interrupted while being cast. | ||
==Job Ratings== | ==Job Ratings== | ||
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|align="center"|101 | |align="center"|101 | ||
|align="center"|210 | |align="center"|210 | ||
|- | |- class="wotg" | ||
|[[Scholar]]* | |[[Scholar]]* | ||
|align="center"|{{sort|09|D (B+)*}} | |align="center"|{{sort|09|D (B+)*}} | ||
|align="center"|4 | |align="center"|4 | ||
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|align="center"|200 | |align="center"|200 | ||
|} | |} | ||
*''Scholar's Enhancing Magic skill increases to B+ rating under [[Light Arts]].'' | :<span class="wotg">*''Scholar's Enhancing Magic skill increases to B+ rating under [[Light Arts]].''</span> | ||
See: [[:category:Combat Skills|Combat Skills]] for more Skill information. | See: [[:category:Combat Skills|Combat Skills]] for more Skill information. | ||
== Barspells == | |||
*Resistance gained from [[Barspell]]s = ((Enhancing Magic Skill / 5) + 40), rounded down. | |||
* Have a base duration of 2 minutes 30 seconds. Above 180 enhancing skill, duration is increased by 0.8 seconds per point, until the maximum of 4 minutes. | |||
== Stoneskin == | |||
'''Note:''' Further testing is required to verify this formula is fully accurate for Horizon. Please update this section with the correct information and add your testing notes to the talk page. | |||
* ''If ([[:Category:Enhancing Magic|Enhancing Magic Skill]] {{math|divide}} 3) + MND < 80 : Stoneskin Strength = ([[:Category:Enhancing Magic|Enhancing Magic Skill]] {{math|divide}} 3) + MND'' | |||
** This equation is likely wrong because it is discontinuous with the below one. | |||
** If 80 {{math|le}} ([[:Category:Enhancing Magic|Enhancing Magic Skill]] {{math|divide}} 3) + MND {{math|le}} 130 : Stoneskin Strength = (2{{math|times}}[[:Category:Enhancing Magic|Enhancing Magic Skill]] {{math|divide}} 3) + 2*MND - 60 | |||
** If ([[:Category:Enhancing Magic|Enhancing Magic Skill]] {{math|divide}} 3) + MND {{math|ge}} 130 : Stoneskin Strength = [[:Category:Enhancing Magic|Enhancing Magic Skill]] + 3{{math|times}}MND - 190 | |||
==Equipment that Enhances this Skill== | ==Equipment that Enhances this Skill== | ||
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|- align=center bgcolor=#E3E6FF | |- align=center bgcolor=#E3E6FF | ||
| [[Duelist's Gloves +1]] ||{{Check}}|| || || || || || || | | [[Duelist's Gloves +1]] ||{{Check}}|| || || || || || || | ||
|- align=center bgcolor=#E3E6FF | |- align=center bgcolor=#E3E6FF class="wotg" | ||
| [[Scholar's Pants]] ||{{Check}}|| || || || || || || | | [[Scholar's Pants]] ||{{Check}}|| || || || || || || | ||
|- align=center bgcolor=#E3E6FF | |- align=center bgcolor=#E3E6FF class="wotg" | ||
| [[Scholar's Pants +1]] ||{{Check}}|| || || || || || || | | [[Scholar's Pants +1]] ||{{Check}}|| || || || || || || | ||
|- align=center bgcolor=#E3E6FF | |- align=center bgcolor=#E3E6FF | ||
| [[Warlock's Tights]] ||{{Check}}|| || || || || || || | | [[Warlock's Tights]] ||{{Check}}|| || || || || || || | ||
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|- align=center bgcolor=#E3E6FF | |- align=center bgcolor=#E3E6FF | ||
| [[Igqira Huaraches]] || || || ||{{Check}}|| || || || | | [[Igqira Huaraches]] || || || ||{{Check}}|| || || || | ||
|- align=center bgcolor=#E3E6FF | |- align=center bgcolor=#E3E6FF class="wotg" | ||
| [[Argute Gown]] || || || || ||{{Check}}|| || || | | [[Argute Gown]] || || || || ||{{Check}}|| || || | ||
|- align=center bgcolor=#E3E6FF | |- align=center bgcolor=#E3E6FF class="wotg" | ||
| [[Argute Gown +1]] || || || || ||{{Check}}|| || || | | [[Argute Gown +1]] || || || || ||{{Check}}|| || || | ||
|- align=center bgcolor=#E3E6FF | |- align=center bgcolor=#E3E6FF | ||
| [[Enhancing Torque]] || || || || ||{{Check}}|| || || | | [[Enhancing Torque]] || || || || ||{{Check}}|| || || | ||
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|- align=center bgcolor=#E3E6FF | |- align=center bgcolor=#E3E6FF | ||
| [[Glamor Jupon]] || || || || || || ||{{Check}}|| | | [[Glamor Jupon]] || || || || || || ||{{Check}}|| | ||
|- align=center bgcolor=#E3E6FF | |- align=center bgcolor=#E3E6FF class="wotg" | ||
| [[Stimulus Sabots]] || || || || || || ||{{Check}}|| | | [[Stimulus Sabots]] || || || || || || ||{{Check}}|| | ||
|- align=center bgcolor=#E3E6FF | |- align=center bgcolor=#E3E6FF | ||
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|align="center"|40 | |align="center"|40 | ||
|align="center"|[[Yinyang Lorgnette]] | |align="center"|[[Yinyang Lorgnette]] | ||
|align="center"|[[WHM]]/[[BLM]]/[[SMN]]/[[PUP]]/[[SCH]] | |align="center"|[[WHM]]/[[BLM]]/[[SMN]]<span class="toau">/[[PUP]]</span><span class="wotg">/[[SCH]]</span> | ||
|align="center"|+1 | |align="center"|+1 | ||
|- | |- | ||
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|align="center"|50 | |align="center"|50 | ||
|align="center"|[[Glamor Jupon]] | |align="center"|[[Glamor Jupon]] | ||
|align="center"|[[RDM]]/[[SCH]] | |align="center"|[[RDM]]<span class="wotg">/[[SCH]]</span> | ||
|align="center"|+3 | |align="center"|+3 | ||
|- | |- | ||
|-style="background:#e3e6ff;" | |-style="background:#e3e6ff;" class="wotg" | ||
|align="center"|74 | |align="center"|74 | ||
|align="center"|[[Argute Gown]] | |align="center"|[[Argute Gown]] | ||
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|align="center"|+7 | |align="center"|+7 | ||
|- | |- | ||
|-style="background:#e3e6ff;" | |-style="background:#e3e6ff;" class="wotg" | ||
|align="center"|75 | |align="center"|75 | ||
|align="center"|[[Argute Gown +1]] | |align="center"|[[Argute Gown +1]] | ||
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! width="10%" | Bonus | ! width="10%" | Bonus | ||
|- valign="top" | |- valign="top" | ||
|-style="background:#e3e6ff;" | |-style="background:#e3e6ff;" class="wotg" | ||
|align="center"|56 | |align="center"|56 | ||
|align="center"|[[Scholar's Pants]] | |align="center"|[[Scholar's Pants]] | ||
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|align="center"|+10 | |align="center"|+10 | ||
|- | |- | ||
|-style="background:#e3e6ff;" | |-style="background:#e3e6ff;" class="wotg" | ||
|align="center"|74 | |align="center"|74 | ||
|align="center"|[[Scholar's Pants +1]] | |align="center"|[[Scholar's Pants +1]] | ||
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|- | |- | ||
|} | |} | ||
:: *Under the effects of [[Light Arts]] | :: <span class="wotg">*Under the effects of [[Light Arts]]</span> | ||
====Feet==== | ====Feet==== | ||
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! width="10%" | Bonus | ! width="10%" | Bonus | ||
|- valign="top" | |- valign="top" | ||
|-style="background:#e3e6ff;" | |-style="background:#e3e6ff;" class="wotg" | ||
|align="center"|70 | |align="center"|70 | ||
|align="center"|[[Stimulus Sabots]] | |align="center"|[[Stimulus Sabots]] | ||
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|} | |} | ||
|} | |} | ||
==Notes== | ==Notes== | ||
See: [[: | See: [[:Category:Combat Skills|Combat Skills]] for more Skill information. | ||
;Note:Enhancing Magic is a key factor in many [[White Magic]] spells: | ;Note:Enhancing Magic is a key factor in many [[White Magic]] spells: | ||
:*See also [[Phalanx]] and [[Phalanx II]] for effects of enhancing magic skill on these spells. | :*See also [[Phalanx]] and [[Phalanx II]] for effects of enhancing magic skill on these spells. | ||
:*See also [[Red Mage: En-Spell Damage Calculations]]. | :*See also [[Red Mage: En-Spell Damage Calculations]]. | ||
:*See also [[Stoneskin]] for formula and calculations. | :*See also [[Stoneskin]] for formula and calculations. | ||
---- | |||
{{EnhancingNavbox}} | |||
[[Category:Magic]] | |||
[[Category:White Magic]] | |||
[[Category:Black Magic]] |
Latest revision as of 22:35, 9 October 2023
WARNING! This page may list some weapons and/or armour which have not yet been implemented. If you wish to add pages in, please do not add any items beyond Horizon's current era cut-off date.
Enhancing Magic governs all magic that enhances the user and sometimes his party. Effects range from buffs such as Protect (physical defence up), Shell (magic defence up) and Haste (speed up attacks and spell recasting time) to transportation spells such as Warp (return you to your home point) and the white mage teleport spells.
While no job has a very high rating in Enhancing Magic skill, Red Mages and Scholars (under the effect of Light Arts) have the highest. Although some Enhancing spells are not affected by the caster's skill, e.g. Haste, Warp (they give you the effect or transport you, there's no degree of success), others such as the various enspells and Stoneskin grow more powerful with increasing skill. Higher skill in Enhancing Magic also, as with skill in any magic discipline, helps to prevent spells governed by it from being interrupted while being cast.
Job Ratings
Job | Skill Ranking | Cap at Level 1 | Cap at Level 37 | Cap at Level 75 |
Red Mage | B+ | 5 | 109 | 256 |
White Mage | C+ | 5 | 105 | 230 |
Paladin | D | 4 | 101 | 210 |
Scholar* | D (B+)* | 4 | 101(109)* | 210(256)* |
Black Mage | E | 4 | 94 | 200 |
- *Scholar's Enhancing Magic skill increases to B+ rating under Light Arts.
See: Combat Skills for more Skill information.
Barspells
- Resistance gained from Barspells = ((Enhancing Magic Skill / 5) + 40), rounded down.
- Have a base duration of 2 minutes 30 seconds. Above 180 enhancing skill, duration is increased by 0.8 seconds per point, until the maximum of 4 minutes.
Stoneskin
Note: Further testing is required to verify this formula is fully accurate for Horizon. Please update this section with the correct information and add your testing notes to the talk page.
- If (Enhancing Magic Skill ÷ 3) + MND < 80 : Stoneskin Strength = (Enhancing Magic Skill ÷ 3) + MND
- This equation is likely wrong because it is discontinuous with the below one.
- If 80 ≤ (Enhancing Magic Skill ÷ 3) + MND ≤ 130 : Stoneskin Strength = (2×Enhancing Magic Skill ÷ 3) + 2*MND - 60
- If (Enhancing Magic Skill ÷ 3) + MND ≥ 130 : Stoneskin Strength = Enhancing Magic Skill + 3×MND - 190
Equipment that Enhances this Skill
By Amount Added
By Equipment Slot
Neck
Body
Hands
Legs
Feet
Back
Earrings
|
Notes
See: Combat Skills for more Skill information.
- Note
- Enhancing Magic is a key factor in many White Magic spells:
- See also Phalanx and Phalanx II for effects of enhancing magic skill on these spells.
- See also Red Mage: En-Spell Damage Calculations.
- See also Stoneskin for formula and calculations.
Magic of Vana'diel: Enhancing Magic | |
---|---|
Barelement | |
Barstatus |
|
Defenses | |
Recovery | |
Stealth | |
Time | |
Spikes | |
Transport | |
Enspells |
Magic of Vana'diel | |
---|---|
Magic Skills |
Pages in category "Enhancing Magic"
The following 72 pages are in this category, out of 72 total.