Template:ArmorTable: Difference between revisions

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|title = {{{title6|}}}
|title = {{{title6|}}}
|count = {{{count|}}}
|count = {{{count|}}}
|include={Item Statistics¦ArmorTable.dpl},{HorizonChangesBox}
|include={{#if:{{{levelrange|}}}|{Item Statistics}.hidebylevel¦phantom_arg={{{levelrange}}},}}{{#if:{{{tooltip|}}}|{Item Statistics¦Item_Tooltip.dpl}|{Item Statistics}:[[%PAGE%|%TITLE%]]}},{Item Statistics¦ArmorTable.dpl},##Horizon Changes.*
|includematch = {{#if:{{{job|}}}|/jobs\s*=.*\[\[{{{job}}}\]\].*¦jobs\s*=\s*All\sJobs\s*¦(?s)^((?!jobs).)*$/|/.*/}}
|includematch = {{#if:{{{job|}}}|/jobs\s*=.*\[\[{{{job}}}\]\].*¦jobs\s*=\s*All\sJobs\s*¦(?s)^((?!jobs).)*$/|/.*/}}
|table=class="horizon-table {{{cssclasses|}}} sortable",Name,Level,Slot,Jobs,Stats,Horizon Changes {{changes}}
|table=class="horizon-table tight-list {{{cssclasses|gear-table}}} sortable",-,Name,Level,Slot,Jobs,Stats,Horizon Changes {{changes}}
|tablesortcol=2
|tablesortcol={{#if:{{{levelrange|}}}|3|2}}
}}{{#if:{{{collapse|}}}|</div><br>}}<!--
}}{{#if:{{{collapse|}}}|</div><br>}}<!--
--></onlyinclude></includeonly>
--></onlyinclude></includeonly>
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Syntax:
Syntax:
<pre>{{ArmorTable|cat1|...|notcat1|...|title1|...|job|collapse|cssclasses|count}}</pre>
<pre>{{ArmorTable|cat1|...|notcat1|...|title1|...|job|levelrange|collapse|cssclasses|tooltip|count}}</pre>


*Use cat1, cat2, cat3 to include required categories
*Use cat1, cat2, cat3 to include required categories
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*Use title1, title2, ..., title6 to include specific pages
*Use title1, title2, ..., title6 to include specific pages
*Use job to include only gear by job XXX
*Use job to include only gear by job XXX
*Use levelrange to include gear in a given level range. Use a minus to separate min and max level like: ''30-40''
*Use collapse to make the table collapsible. collapse=collapsed makes it collapsed by default. collapse=expand to make it expanded by default. (collapsed is also the default when entering anything else for the collapse parameter).  
*Use collapse to make the table collapsible. collapse=collapsed makes it collapsed by default. collapse=expand to make it expanded by default. (collapsed is also the default when entering anything else for the collapse parameter).  
*cssclasses can be used to add additional classes to the table. The most common usage here is add a color class to the table.  
*cssclasses can be used to add additional classes to the table. The most common usage here is add a color class to the table.  
*use the tooltip parameter to display image tooltips when hovering over the item names. Set to anything to enable, e.g. tooltip=true.
*(The count parameter is mainly used for testing)
*(The count parameter is mainly used for testing)
**Also: count does not work with job parameter since the job parameter seems to filter after generating the list and after the count parameter cropped the list.  
**Also: count does not work with job parameter since the job parameter seems to filter after generating the list and after the count parameter cropped the list.  
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===Example 2===
===Example 2===
Syntax:
Syntax:
<pre>{{ArmorTable|cat1=Artifact Armor|job=WHM}}</pre>
<pre>{{ArmorTable|cat1=Artifact Armor|job=WHM|cssclasses=gear-table hide-col-4|tooltip=true}}</pre>


Will give out all pieces of armor which are categorized as "Artifact Armor" and have "WHM" (or "all") in their job list.  
Will give out all pieces of armor which are categorized as "Artifact Armor" and have "WHM" (or "all") in their job list. Will also display the item image as tooltip when hovering over the name. The css classes give the table the colors of the "gear-table" class as well as hide the fourth column (jobs), e.g. for display in a list about WHM gear where it isn't necessary to show the jobs of each piece.  


{{ArmorTable|cat1=Artifact Armor|job=WHM|classes=mw-collapsible}}
{{ArmorTable|cat1=Artifact Armor|job=WHM|cssclasses=gear-table hide-col-4|tooltip=true}}




===Example 3===
===Example 3===
Syntax:
Syntax:
<pre>{{ArmorTable|cat1=Body|job=BLM|collapse=collapsed}}</pre>
<pre>{{ArmorTable|cat1=Body|job=BLM|levelrange=70-75|collapse=collapsed}}</pre>


Will give out all body pieces equippable by BLM in a collapsible table that is collapsed by default.  
Will give out all body pieces equippable by BLM in the level range 70-75 in a collapsible table that is collapsed by default.  


{{ArmorTable|cat1=Body|job=BLM|collapse=collapse}}
{{ArmorTable|cat1=Body|job=BLM|levelrange=70-75|collapse=collapse}}


===Example 4===
===Example 4===

Latest revision as of 14:42, 17 November 2024

Usage

Wrapper Template to generate lists of armor based on categories.

Syntax:

{{ArmorTable|cat1|...|notcat1|...|title1|...|job|levelrange|collapse|cssclasses|tooltip|count}}
  • Use cat1, cat2, cat3 to include required categories
(note: you can use {{!}} to use a logical OR in a category)
  • Use notcat1, notcat2, notcat2 to exclude categories
  • Use title1, title2, ..., title6 to include specific pages
  • Use job to include only gear by job XXX
  • Use levelrange to include gear in a given level range. Use a minus to separate min and max level like: 30-40
  • Use collapse to make the table collapsible. collapse=collapsed makes it collapsed by default. collapse=expand to make it expanded by default. (collapsed is also the default when entering anything else for the collapse parameter).
  • cssclasses can be used to add additional classes to the table. The most common usage here is add a color class to the table.
  • use the tooltip parameter to display image tooltips when hovering over the item names. Set to anything to enable, e.g. tooltip=true.
  • (The count parameter is mainly used for testing)
    • Also: count does not work with job parameter since the job parameter seems to filter after generating the list and after the count parameter cropped the list.

Examples

Some Example tables have been limited to output only 5 items (through the optional parameter count=5) because they serve only as examples. The syntax shown in the examples would generate the full tables.

Example 1

Syntax:

{{ArmorTable|cat1=Artifact Armor|cat2=Feet|notcat1=White Mage}}

Will give out all pieces of armor which are categorized as "Artifact Armor" and "Feet" while excluding those, which are categorized as "White Mage". ("All AF Feet except WHM feet")


Name Level Slot Jobs Stats Horizon Changes HorizonXI specific changes
Gallant Leggings 52 Feet PLD DEF: 14 HP +15 CHR +5 DEX +2 HorizonXI specific changes Shield skill +10 Enhances "Holy Circle" effect
Beast Gaiters 52 Feet BST DEF: 10 HP +11 CHR +3 Enhances "Reward" effect "Charm" +2
Chaos Sollerets 52 Feet DRK DEF: 10 HP +15 MND +5 Accuracy +3 Enhances "Arcane Circle" effect
Warlock's Boots 52 Feet RDM DEF: 13 MP +11 MND +1 INT +1 Resistance to Water+10 Shield skill +10
Rogue's Poulaines 60 Feet THF DEF: 13 HP +12 DEX +3 Increases "Flee" duration "Steal" +2

???

Example 2

Syntax:

{{ArmorTable|cat1=Artifact Armor|job=WHM|cssclasses=gear-table hide-col-4|tooltip=true}}

Will give out all pieces of armor which are categorized as "Artifact Armor" and have "WHM" (or "all") in their job list. Will also display the item image as tooltip when hovering over the name. The css classes give the table the colors of the "gear-table" class as well as hide the fourth column (jobs), e.g. for display in a list about WHM gear where it isn't necessary to show the jobs of each piece.


Name Level Slot Jobs Stats Horizon Changes HorizonXI specific changes
Healer's Duckbills 52 Feet WHM DEF: 12 MP +20 INT +3 Spell interruption rate down 20%
  • INT +3 instead of AGI +3
  • MP +20 instead of MP +10
Healer's Cap 54 Head WHM DEF: 21 MP +13 MND +4 Resistance to Dark+15 Enmity -1
none
Healer's Pantaloons 56 Legs WHM DEF: 28 MP +15 VIT +3 Divine Magic skill +15 Enmity -1
none
Healer's Bliaut 58 Body WHM DEF: 40 MP +25 Resistance to Wind+10 Enfeebling Magic skill +10 Enmity -4
  • MP +25 instead of MP +15.
Healer's Mitts 60 Hands WHM DEF: 14 MP +10 STR +5 Healing Magic skill +15 Enmity -4
none


Example 3

Syntax:

{{ArmorTable|cat1=Body|job=BLM|levelrange=70-75|collapse=collapsed}}

Will give out all body pieces equippable by BLM in the level range 70-75 in a collapsible table that is collapsed by default.


Name Level Slot Jobs Stats Horizon Changes HorizonXI specific changes
Swellers Harness Body All Jobs None
Chocobo Jack Coat  1 Body All Jobs DEF: 2 Chocobo riding time +5
none
Field Tunica  1 Body All Jobs DEF: 2 Improves Mining, Logging and Harvesting results
Fisherman's Tunica  1 Body All Jobs DEF: 2 Fishing skill +1
Fisherman's Apron  1 Body All Jobs DEF: 4 Ice +1 Water +1 Reduces chances of fishing up items
Mithra Top +1  1 Body All Jobs Cannot Equip Handgear DEF: 2 Reduces clamming "incidents"
Custom Gilet +1  1 Body All Jobs Cannot Equip Handgear DEF: 2 Enchantment: "Teleport" (Purgonorgo Isle)

Can be stored in Mog Wardrobe 8.

Magna Top +1  1 Body All Jobs Cannot Equip Handgear DEF: 2 Enchantment: "Teleport" (Purgonorgo Isle)
Wonder Top +1  1 Body All Jobs Cannot Equip Handgear DEF: 2 Enchantment: "Teleport" (Purgonorgo Isle)

Can be stored in Mog Wardrobe 8.

Savage Top +1  1 Body All Jobs Cannot Equip Handgear DEF: 2 Enchantment: "Teleport" (Purgonorgo Isle)

Can be stored in Mog Wardrobe 8.

Custom Top +1  1 Body All Jobs Cannot Equip Handgear DEF: 2 Enchantment: "Teleport" (Purgonorgo Isle)

Can be stored in Mog Wardrobe 8.

Hume Top  1 Body All Jobs Cannot Equip Handgear DEF: 1

Can be stored in Mog Wardrobe 8.

Omina Yukata  1 Body All Jobs DEF: 1

Can be stored in Mog Wardrobe 8.

Lady's Yukata  1 Body All Jobs DEF: 2 Improves Goldfish-scooping ability
none
Hume Top +1  1 Body All Jobs Cannot Equip Handgear DEF: 2 Reduces clamming "incidents"

Can be stored in Mog Wardrobe 8.

Onoko Yukata  1 Body All Jobs DEF: 1

Can be stored in Mog Wardrobe 8.

Lord's Yukata  1 Body All Jobs DEF: 2 Improves Goldfish-scooping ability

Can be stored in Mog Wardrobe 8.

Elder Gilet +1  1 Body All Jobs Cannot Equip Handgear DEF: 2 Enchantment: "Teleport" (Purgonorgo Isle)

Can be stored in Mog Wardrobe 8.

Elvaan Gilet  1 Body All Jobs Cannot Equip Handgear DEF: 1

Can be stored in Mog Wardrobe 8.

Magna Gilet +1  1 Body All Jobs Cannot Equip Handgear DEF: 2 Enchantment: "Teleport" (Purgonorgo Isle)

Can be stored in Mog Wardrobe 8.

Wonder Maillot +1  1 Body All Jobs Cannot Equip Handgear DEF: 2 Enchantment: "Teleport" (Purgonorgo Isle)

Can be stored in Mog Wardrobe 8.

Tarutaru Maillot  1 Body All Jobs Cannot Equip Handgear DEF: 1

Can be stored in Mog Wardrobe 8.

Tarutaru Maillot +1  1 Body All Jobs Cannot Equip Handgear DEF: 2 Reduces clamming "incidents"
Hardcore Shirt  1 body All Jobs DEF: 1
Tarutaru Top +1  1 Body All Jobs Cannot Equip Handgear DEF: 2 Reduces clamming "incidents"
none
Republic Aketon  1 Body All Jobs DEF: 1 Increases chances of obtaining crystals In Bastok: Movement speed +12%
none
Federation Aketon  1 Body All Jobs DEF: 1 Increases chances of obtaining crystals In Windurst: Movement speed +12%
Kingdom Aketon  1 Body All Jobs DEF: 1 Increases chances of obtaining crystals In San d'Oria: Movement speed +12%
Dream Robe  1 Body All Jobs DEF: 2
Dream Robe +1  1 Body All Jobs DEF: 3 Enhances the effect of Selbina milk
Mandragora Suit  1 Body All Jobs Cannot Equip Leggear DEF: 1 Enchantment: "Teleport" (Home Nation)
HorizonXI Shirt  1 Body All Jobs DEF: 1
Culinarian's Apron  1 Body All Jobs DEF: 2 Resistance to Fire+1 Resistance to Water+1 Cooking Skill +1
Hume Gilet  1 Body All Jobs Cannot Equip Handgear DEF: 1

Can be stored in Mog Wardrobe 8.

Hume Gilet +1  1 Body All Jobs Cannot Equip Handgear DEF: 2 Reduces clamming "incidents"

Can be stored in Mog Wardrobe 8.

Mithra Top  1 Body All Jobs Cannot Equip Handgear DEF: 1

Can be stored in Mog Wardrobe 8.

Elvaan Top  1 Body All Jobs Cannot Equip Handgear DEF: 1

Can be stored in Mog Wardrobe 8.

Galka Gilet  1 Body All Jobs Cannot Equip Handgear DEF: 1

Can be stored in Mog Wardrobe 8.

Elvaan Top +1  1 Body All Jobs Cannot Equip Handgear DEF: 2 Reduces clamming "incidents"

Can be stored in Mog Wardrobe 8.

Galka Gilet +1  1 Body All Jobs Cannot Equip Handgear DEF: 2 Reduces clamming "incidents"

Can be stored in Mog Wardrobe 8.

Tarutaru Top  1 Body All Jobs Cannot Equip Handgear DEF: 1

Can be stored in Mog Wardrobe 8.

Elvaan Gilet +1  1 Body All Jobs Cannot Equip Handgear DEF: 2 Reduces clamming "incidents"

Can be stored in Mog Wardrobe 8.

Tartarus Platemail  1 body All Jobs DEF: 1
Hardcore Harness  1 body All Jobs DEF: 1
Bugsquasher Shirt  1 Body All Jobs None
  • This is a custom Horizon item.
Ducal Aketon  1 Body All Jobs None
  • This is a custom Horizon item.
Alchemist's Apron  1 Body All Jobs DEF: 3 Resistance to Fire+1 Resistance to Lightning+1 Alchemy skill +1
none
Blacksmith's Apron  1 Body All Jobs DEF: 4 Resistance to Fire+2 Smithing skill +1
none
Boneworker's Apron  1 Body All Jobs DEF: 3 Resistance to Earth+1Resistance to Dark+1 Bonecraft skill +1
none
Carpenter's Apron  1 Body All Jobs DEF: 3 Resistance to Earth+1 Resistance to Wind+1 Woodworking skill +1
none
Custom Gilet  1 Body All Jobs Cannot Equip Handgear DEF: 1
none
Custom Top  1 Body All Jobs Cannot Equip Handgear DEF: 1
none
Elvaan Bodice  1 Body All Jobs DEF: 2
none
Elvaan Jerkin  1 Body All Jobs DEF: 2
none
Galkan Surcoat  1 Body All Jobs DEF: 2
none
Goldsmith's Apron  1 Body All Jobs DEF: 3 Resistance to Fire+1 Resistance to Earth+1 Goldsmithing skill +1
none
Hume Tunic  1 Body All Jobs DEF: 2
none
Hume Vest  1 Body All Jobs DEF: 2
none
Magna Gilet  1 Body All Jobs Cannot Equip Handgear DEF: 1
Magna Top  1 Body All Jobs Cannot Equip Handgear DEF: 1
Mithran Separates  1 Body All Jobs DEF: 2
none
Robe  1 Body MNK / WHM / BLM / RDM / THF / DRK / BRD / RNG / SMN / BLU / COR / PUP / DNC / SCH / GEO / RUN DEF: 3
none
Robe +1  1 Body MNK / WHM / BLM / RDM / THF / DRK / BRD / RNG / SMN / BLU / COR / PUP / DNC / SCH / GEO / RUN DEF: 4
none
Savage Top  1 Body All Jobs Cannot Equip Handgear DEF: 1
none
Tanner's Apron  1 Body All Jobs DEF: 3 Resistance to Lightning+1 Resistance to Dark+1 Leathercraft skill +1
none
Tarutaru Kaftan  1 Body All Jobs DEF: 2
none
Vagabond's Tunica  1 Body All Jobs DEF: 2 HP recovered while healing +1
none
Tunic  8 Body MNK / WHM / BLM / RDM / PLD / BRD / RNG / SMN / BLU / PUP / SCH / GEO / RUN Cannot Equip Headgear DEF: 9
none
Mana Tunic  8 Body MNK / WHM / BLM / RDM / PLD / BRD / RNG / SMN / BLU / PUP / SCH / GEO / RUN Cannot Equip Headgear DEF: 9 Enchantment: Recover MP
none
Tunic +1  8 Body MNK / WHM / BLM / RDM / PLD / BRD / RNG / SMN / BLU / PUP / SCH / GEO / RUN None
none
Royal Footman's Tunic 10 Body MNK / WHM / BLM / RDM / PLD / BRD / RNG / SMN / BLU / PUP / SCH / GEO / RUN Cannot Equip Headgear DEF: 12 AGI +1 INT +1
none
Linen Robe 12 Body MNK / WHM / BLM / RDM / THF / DRK / BRD / RNG / SMN / BLU / COR / PUP / DNC / SCH / GEO / RUN DEF: 10
none
Linen Robe +1 12 Body MNK / WHM / BLM / RDM / THF / DRK / BRD / RNG / SMN / BLU / COR / PUP / DNC / SCH / GEO / RUN DEF: 11
none
Rider's Jack Coat 15 Body All Jobs DEF: 12 Chocobo riding time +5
none
Angler's Tunica 15 Body All Jobs DEF: 12 Fishing skill +1
Kingdom Tunic 15 Body MNK / WHM / BLM / RDM / PLD / BRD / RNG / SMN / BLU / PUP / SCH / GEO / RUN Cannot equip Headgear DEF: 14 MP +6 AGI +1 INT +1
none
Nemain's Robe 15 Body BLM / RDM / BLU DEF: 10 STR +1
none
Nomad's Tunica 15 Body All Jobs DEF: 12 HP recovered while healing +1
none
San d'Orian Tunic 15 Body MNK / WHM / BLM / RDM / PLD / BRD / RNG / SMN / BLU / PUP / SCH / GEO / RUN Cannot Equip Headgear DEF: 13 MP +4 AGI +1 INT +1
none
Garrison Tunica 18 Body All Jobs DEF: 15 DEX +1 CHR +1
none
Priest's Robe 19 Body MNK / WHM / BLM / RDM / THF / DRK / BRD / RNG / SMN / BLU / COR / PUP / DNC / SCH / GEO / RUN DEF: 14 MND +1 Resistance to Dark+2
none
Baron's Saio 20 Body MNK / WHM / BLM / RDM / THF / DRK / BRD / RNG / SMN / BLU / COR / PUP / DNC / SCH / GEO / RUN DEF: 15 INT +1 MND +1
Black Tunic 20 Body MNK / WHM / BLM / RDM / PLD / BRD / RNG / SMN / BLU / PUP / SCH / GEO / RUN Cannot Equip Headgear DEF: 18 INT +1 Resistance to Dark+2
none
Mage's Tunic 20 Body MNK / WHM / BLM / RDM / PLD / BRD / RNG / SMN / BLU / PUP / SCH / GEO / RUN Cannot Equip Headgear DEF: 19 INT +2 Dark +3
none
Trader's Saio 20 Body MNK / WHM / BLM / RDM / THF / DRK / BRD / RNG / SMN / BLU / COR / PUP / DNC / SCH / GEO / RUN DEF: 14
none
Bodb's Robe 25 Body BLM / RDM / BLU DEF: 16 STR +1 INT +1
none
Faerie Tunic 27 Body MNK / WHM / BLM / RDM / PLD / BRD / RNG / SMN / BLU / PUP / SCH / GEO / RUN Cannot Equip Headgear DEF: 22 HP +6 Resistance to Fire+2 Resistance to Ice+2 Resistance to Wind+2 Resistance to Earth+2 Resistance to Lightning+2 Resistance to Water+2 Resistance to Light+2 Resistance to Dark+2
none
Seer's Tunic 29 Body WHM / BLM / SMN / PUP / SCH / GEO DEF: 18 MP +8 MP recovered while healing +1
none
Seer's Tunic +1 29 Body WHM / BLM / SMN / PUP / SCH / GEO DEF: 19 MP +9 MP recovered while healing +1
none
Magna Jerkin 33 Body All Jobs DEF: 18 HP +24 MP +4 DEX +1 INT +1
Frost Robe 33 Body MNK / WHM / BLM / RDM / THF / DRK / BRD / RNG / SMN / BLU / COR / PUP / DNC / SCH/ GEO / RUN DEF: 21 MP +6 Resistance to Ice+2
none
Magna Bodice 33 Body All Jobs DEF: 18 HP +24 MP +4 DEX +1 INT +1
none
Savage Separates 33 body All Jobs DEF: 18 HP +32 STR +1 CHR +1
none
Cloak 34 Body MNK / WHM / BLM / RDM / PLD / BRD / RNG / SMN / BLU / PUP / SCH / GEO / RUN Cannot Equip Headgear DEF: 27
none
Cloak +1 34 Body MNK / WHM / BLM / RDM / PLD / BRD / RNG / SMN / BLU / PUP / SCH / GEO / RUN Cannot Equip Headgear DEF: 28
none
Mana Cloak 34 Body MNK / WHM / BLM / RDM / PLD / BRD / RNG / SMN / BLU / PUP / SCH / GEO / RUN Cannot Equip Headgear DEF: 27 Enchantment: Recover MP
none
Bishop's Robe 35 Body MNK / WHM / BLM / RDM / THF / DRK / BRD / RNG / SMN / BLU / COR / PUP / DNC / SCH / GEO / RUN DEF: 22 MP +3 MND +2 Resistance to Dark+3
none
Bishop's Robe +1 35 Body MNK / WHM / BLM / RDM / THF / DRK / BRD / RNG / SMN / BLU / COR / PUP / DNC / SCH / GEO / RUN DEF: 23 MP +4 MND +3 Resistance to Dark+4
none
Macha's Coat 35 Body BLM / RDM / BLU DEF: 21 STR +1 INT +1 MND +1
none
Mage's Robe 38 Body MNK / WHM / BLM / RDM / THF / DRK / BRD / RNG / SMN / BLU / COR / PUP / DNC / SCH / GEO / RUN DEF: 25 MP +3 INT +1
none
Velvet Robe 38 Body MNK / WHM / BLM / RDM / THF / DRK / BRD / RNG / SMN / BLU / COR / PUP / DNC / SCH / GEO / RUN DEF: 24
none
Royal Squire's Robe 40 Body MNK / WHM / BLM / RDM / THF / DRK / BRD / RNG / SMN / BLU / COR / PUP / DNC / SCH / GEO / RUN DEF: 26 MP +10 INT +1 MND +1
  • New stats of INT +1 and MND +1.
Argent Coat 40 Body All Jobs Cannot Equip Handgear DEF: 5 CHR +1
none
Combat Caster's Cloak 40 Body MNK / WHM / BLM / RDM / PLD / BRD / RNG / SMN / BLU / PUP / SCH / GEO / RUN Cannot Equip Headgear DEF: 32 STR +2 INT +2 MND -2
none
Fomor Tunic 40 Body MNK / WHM / BLM / RDM / THF / DRK / BRD / RNG / SMN / BLU / COR / PUP / DNC / SCH / GEO / RUN None
none
Opaline Dress 40 Body All Jobs Cannot Equip Handgear DEF: 3 CHR +1
none
Platino Coat 40 Body All Jobs Cannot Equip Handgear DEF: 5 CHR +3
none
Combat Caster's Cloak +1 43 Body MNK / WHM / BLM / RDM / PLD / BRD / RNG / SMN / BLU / PUP / SCH / GEO / RUN Cannot Equip Headgear DEF: 33 STR +2 INT +2 MND -2 In areas under own nation's control: Evasion +4
none
Combat Caster's Cloak +2 43 Body MNK / WHM / BLM / RDM / PLD / BRD / RNG / SMN / BLU / PUP / SCH / GEO / RUN Cannot Equip Headgear DEF: 34 STR +2 INT +2 MND -2 In areas under own nation's control: Evasion +6
none
Royal Squire's Robe +1 43 Body MNK / WHM / BLM / RDM / THF / DRK / BRD / RNG / SMN / BLU / COR / PUP / DNC / SCH / GEO / RUN DEF: 27 MP +10 In areas under own nation's control: INT +2
none
Royal Squire's Robe +2 43 Body MNK / WHM / BLM / RDM / THF / DRK / BRD / RNG / SMN / BLU / COR / PUP / DNC / SCH / GEO / RUN DEF: 28 MP +10 In areas under own nation's control: INT +3
none
Pyro Robe 45 Body MNK / WHM / BLM / RDM / THF / DRK / BRD / RNG / SMN / BLU / COR / PUP / DNC / SCH / GEO / RUN DEF: 29 MP +8 Resistance to Fire+4
none
Royal Knight's Cloak 50 Body MNK / WHM / BLM / RDM / PLD / BRD / RNG / SMN / BLU / PUP / SCH / GEO / RUN Cannot Equip Headgear DEF: 40 INT +1 Resistance to Light+12 Resistance to Dark+12
  • New stat of INT +1.
Duende Cotehardie 50 Body BLM / SMN
/ GEO
DEF: 26 "Conserve MP" +4 Dark Spirit perpetuation cost -1
none
High Mana Cloak 50 Body MNK / WHM / BLM / RDM / PLD / BRD / RNG / SMN / BLU / PUP / SCH / GEO / RUN Cannot Equip Headgear DEF: 39 MND +2 Resistance to Light+4 Enchantment: Recover MP
none
Tactician Magician's Coat 50 Body MNK / WHM / BLM / RDM / THF / DRK / BRD / RNG / SMN / BLU / COR / PUP / DNC / SCH / GEO / RUN DEF: 31 INT +1 MND +1 CHR +1 Resistance to Light+3 Resistance to Dark+3
none
Royal Knight's Cloak +1 52 Body MNK / WHM / BLM / RDM / PLD / BRD / RNG / SMN / BLU / PUP / SCH / GEO / RUN Cannot Equip Headgear DEF: 41 Resistance to Light+13 Resistance to Dark+13 In areas under own nation's control: AGI +3
none
Royal Knight's Cloak +2 52 Body MNK / WHM / BLM / RDM / PLD / BRD RNG / SMN / BLU / PUP / SCH / GEO / RUN Cannot Equip Headgear DEF: 42 Resistance to Light+14 Resistance to Dark+14 In areas under own nation's control: AGI +4
none
Tactician Magician's Coat +1 52 Body MNK / WHM / BLM / RDM / THF / DRK / BRD / RNG / SMN / BLU / COR / PUP / DNC / SCH / GEO / RUN DEF: 32 INT +1 MND +1 CHR +1 Resistance to Light+3 Resistance to Dark+3 In areas under own nation's control: MP +18
none
Tactician Magician's Coat +2 52 Body MNK / WHM / BLM / RDM / THF / DRK / BRD / RNG / SMN / BLU / COR / PUP / DNC / SCH / GEO / RUN DEF: 33 INT +1 MND +1 CHR +1 Resistance to Light+3 Resistance to Dark+3 In areas under own nation's control: MP +20
none
Magi Coat 53 Body MNK / WHM / BLM / RDM / THF / DRK / BRD / RNG / SMN / BLU / COR / PUP / DNC / SCH / GEO / RUN DEF: 34 HP +22 MP +22
none
Silk Coat 53 Body MNK / WHM / BLM / RDM / THF / DRK / BRD / RNG / SMN / BLU / COR / PUP / DNC / SCH / GEO / RUN DEF: 33
none
Silk Coat +1 53 Body MNK / WHM / BLM / RDM / THF / DRK / BRD / RNG / SMN / BLU / COR / PUP / DNC / SCH / GEO / RUN DEF: 34
none
Silken Coat 53 Body MNK / WHM / BLM / RDM / THF / DRK / BRD / RNG / SMN / BLU / COR / PUP / DNC / SCH / GEO / RUN DEF: 33 HP +21 MP +21
none
Shaman's Cloak 56 Body MNK / WHM / BLM / RDM / PLD / BRD / RNG / SMN / BLU / PUP / SCH / GEO / RUN Cannot Equip Headgear DEF: 43 MP +25 INT +4 Enfeebling Magic skill +5 Elemental Magic skill +5
none
Wizard's Coat 58 Body BLM DEF: 38 MP +16 VIT +5 Enfeebling Magic skill +10 Enmity -3
none
Healing Justaucorps 58 Body MNK / WHM / BLM / RDM / THF / DRK / BRD / RNG / SMN / BLU / COR / PUP / DNC / SCH / GEO / RUN DEF: 36 HP +10 STR -1 DEX -1 VIT -1 AGI -1 INT +2 MND +2 CHR +2 Enchantment: Recover HP
none
Justaucorps 58 Body MNK / WHM / BLM / RDM / THF / DRK / BRD / RNG / SMN / BLU / COR / PUP / DNC / SCH / GEO / RUN DEF: 36 HP +10 STR -1 DEX -1 VIT -1 AGI -1 INT +2 MND +2 CHR +2
none
Justaucorps +1 58 Body MNK / WHM / BLM / RDM / THF / DRK / BRD / RNG / SMN / BLU / COR / PUP / DNC / SCH / GEO / RUN DEF: 37 HP +15 STR -1 DEX -1 VIT -1 AGI -1 INT +3 MND +3 CHR +3
none
Vermillion Cloak 59 Body MNK / WHM / BLM / RDM / PLD / BRD /RNG / SMN / BLU / PUP / SCH / GEO / RUN None
Black Cotehardie 59 Body MNK / WHM / BLM / RDM / THF / BST / BRD / RNG / NIN / SMN / COR / BLU / PUP / DNC / SCH / RUN DEF: 39 STR +3 DEX +2 VIT -2 AGI +3 INT +2 MND -3 CHR -3 Resistance to Fire-30 Resistance to Ice+3 Resistance to Wind+3 Resistance to Earth+3 Resistance to Lightning+3 Resistance to Water+3 Resistance to Light+3 Resistance to Dark+3 Converts 25 HP to MP Latent effect: Adds "Refresh" effect
  • MP Refresh while below 26 MP HorizonXI specific changes
Flora Cotehardie 59 Body MNK / WHM / BLM / RDM / THF / BST / BRD / RNG / NIN / SMN / BLU / PUP / DNC / SCH / RUN DEF: 40 STR +4 DEX +3 VIT -2 AGI +4 INT +3 MND -3 CHR -3 Resistance to Fire-25 Resistance to Ice+5 Resistance to Wind+5 Resistance to Earth+5 Resistance to Lightning+5 Resistance to Water+5 Resistance to Light+5 Resistance to Dark+5 Converts 30 HP to MP Latent effect: Adds "Refresh" effect
none
Royal Cloak 59 Body MNK / WHM / BLM / RDM / PLD / BRD / RNG / SMN / BLU / PUP / SCH / GEO / RUN None
none
Silk Cloak 64 Body MNK / WHM / BLM / RDM / PLD / BRD / RNG / SMN / BLU / PUP / SCH / GEO / RUN None
none
Silk Cloak +1 64 Body MNK / WHM / BLM / RDM / PLD / BRD / RNG / SMN / BLU / PUP / SCH / GEO / RUN None
none
Black Cloak 68 Body BLM Cannot Equip Headgear DEF: 60 INT +4 Adds "Refresh" effect Elemental Magic Skill +8
none
Demon's Cloak 68 Body BLM None
none
Hydra Jupon 70 Body All Jobs DEF: 42 Fellow: HP +20 MP +20 VIT +2
Hydra Doublet 70 Body WHM / BLM / RDM / BRD / SMN / SCH / GEO DEF: 43 MP +40 Accuracy +10 Evasion +10 Enmity -9 Enchantment: Adds "Refresh" effect
none
Errant Houppelande 72 Body WHM / BLM / RDM / BRD / SMN / BLU / PUP / SCH / GEO / RUN DEF: 42 STR -7 DEX -7 VIT -7 AGI -7 INT +10 MND +10 CHR +10 Enmity -3 MP recovered while healing +5
none
Mahatma Houppelande 72 Body WHM / BLM / RDM / BRD / SMN / BLU / PUP / SCH / GEO / RUN DEF: 43 STR -8 DEX -8 VIT -8 AGI -8 INT +11 MND +11 CHR +11 Enmity -4 MP recovered while healing +6
none
Oracle's Robe 72 Body WHM / BLM / BRD / SMN / GEO DEF: 41 HP +20 MP +20 "Magic Atk. Bonus" +6 Magic Accuracy +6 MP recovered while healing +6
none
Dalmatica 73 Body WHM / BLM / RDM / BRD / SMN / GEO DEF: 45 "Magic Def. Bonus" +5 Adds "Refresh" effect Enhances "Resist Paralyze" effect Converts 50 HP to MP
Dalmatica +1 73 Body WHM / BLM / RDM / BRD / SMN / GEO DEF: 46 "Magic Def. Bonus" +6 Adds "Refresh" effect Enhances "Resist Paralyze" effect Converts 55 HP to MP
Genie Weskit 73 Body BLM DEF: 36 Elemental Magic Skill +6 "Magic Atk. Bonus" +7 "Conserve MP" +2 Physical damage: "Curse" effect on opponent
none
Igqira Weskit 73 Body BLM DEF: 35 Elemental Magic Skill +5 "Magic Atk. Bonus" +6 "Conserve MP" +2 Physical damage: "Curse" effect on opponent
none
Wizard's Coat +1 74 Body BLM DEF: 38 MP +36 Enfeebling Magic skill +12 Enmity -5 MP recovered while healing +5

???

Sorcerer's Coat 74 Body BLM DEF: 41 MP +12 Elemental Magic skill +5 Enmity -2 Adds "Refresh" effect
none
Goliard Saio 75 Body WHM / BLM / RDM / BRD / SMN / PUP / SCH / GEO DEF: 42 HP +42 MP +42 "Conserve MP" +5 Enmity -5 Haste +4% Set: "Magic Def. Bonus"
none
Nashira Manteel 75 Body WHM / BLM / RDM / SMN / BLU DEF: 41 Healing Magic Skill +5 Dark Magic Skill +5 Magic Accuracy +5 Haste +3%
none
Morrigan's Robe 75 Body BLM / RDM / BLU / SCH / GEO DEF: 38 STR +8 INT +8 MND +8 Accuracy +5 Attack +5 "Magic Atk. Bonus" +5 Adds "Refresh" effect Set: Enhances "Magic Attack Bonus" effect
none
Shadow Coat 75 Body WHM / BLM / RDM / BRD / SMN / GEO DEF: 38 Magic Accuracy +10 Enmity -4 Physical damage taken +6% Magic damage taken -3%
none
Valkyrie's Coat 75 Body WHM / BLM / RDM / BRD / SMN / GEO DEF: 39 Magic Accuracy +11 Enmity -5 Physical damage taken +7% Magic damage taken -4%
none
{{{level}}} {{{slot}}} All Jobs None


Example 4

Syntax:

{{ArmorTable|title1=Evoker's Spats|title2=Evoker's Horn|cssclasses=jobs-table table-md}}

Will give out a list of those two specified items using the css styles of "jobs-table" (for color) and "table-md" (for size).


Name Level Slot Jobs Stats Horizon Changes HorizonXI specific changes
Evoker's Spats 52 Legs SMN DEF: 25 MP +15 Evasion skill +10 Avatar: Enhances accuracy Enmity -2
none
Evoker's Horn 60 Head SMN DEF: 15 MP +20 INT +3 Summoning magic skill +5 Avatar: Enmity -3
none

Further Information on dpl3 Usage