Whence Blows the Wind: Difference between revisions

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== Walkthrough ==
== Walkthrough ==
[[Maat]] asks you to get the {{KeyItem}}[[Orcish Crest]], the {{KeyItem}}[[Quadav Crest]] and the {{KeyItem}}[[Yagudo Crest]]. Each hidden in the corresponding beastman stronghold.  
[[Maat]] asks you to get the {{KeyItem}}[[Orcish Crest]], the {{KeyItem}}[[Quadav Crest]] and the {{KeyItem}}[[Yagudo Crest]]. Each Key Item is hidden in the corresponding beastman stronghold as a [[???]].  
====Orcish Crest ====
====Orcish Crest ====
[[Image:Davoi.png|thumb|100px|Map of Davoi]]
[[Image:Davoi.png|thumb|100px|Map of Davoi]]
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*Travel to [[Davoi]] and enter [[Monastic Cavern]] at {{Location|Davoi|H-11}}.
*Travel to [[Davoi]] and enter [[Monastic Cavern]] at {{Location|Davoi|H-11}}.
*Go to the SW corner of {{Location|Monastic Cavern|I-8}} and zone back to [[Davoi]]. This will put you in the house area at the center of [[Davoi]] in the SE corner of {{Location|Davoi|H-8}}.  
*Go to the path at {{Location|Monastic Cavern|I-8}} and zone back to [[Davoi]]. This will put you in the house area at the center of [[Davoi]] in the SE corner of {{Location|Davoi|H-8}}.  
*Head east across the bridge, and then south to the ''Wall of Banishing'' in the the SW corner of {{Location|Davoi|J-9}}.  
*Head east across the bridge, and then south to the ''Wall of Banishing'' in the the SW corner of {{Location|Davoi|J-9}}.  


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*Follow the path and zone into [[Monastic Cavern]].  
*Follow the path and zone into [[Monastic Cavern]].  
*Hug the left wall and proceed to the SW corner of {{Location|Monastic Cavern|J-6}}. ''Note: The [[???]] is at the western wall on the upper level, do '''not''' drop down the ledge.''
*Hug the left wall and proceed to the SW corner of {{Location|Monastic Cavern|J-6}}. ''Note: The [[???]] is at the western wall on the upper level, do '''not''' drop down the ledge.''
**WARNING: There are true sight Orc NMs that lurk in the big room (mainly along the eastern walls).  
**'''WARNING''': There are true sight Orc NMs that lurk in the big room before the ledge.  
*Click the [[???]] to receive your {{KeyItem}}[[Orcish Crest]].
*Click the [[???]] to receive your {{KeyItem}}[[Orcish Crest]].


====Quadav Crest ====
====Quadav Crest ====
[[Image:Beadeaux1.png|thumb|100px|Map of Beadeaux]]
[[Image:Beadeaux1.png|thumb|100px|Map of Beadeaux]]
[[Image:QulunDome.png|thumb|100px|Qulun Dome]]
[[Image:QulunDome.webp|thumb|100px|Qulun Dome]]
:''NOTE: You will want [[Sneak]] for this section, but [[Invisible]] is not needed (unless you come across [[Broo]]). A party member must have completed Mysteries of Beadeaux I and II (can only be flagged if you were on Magicite mission) to be able to complete this part.''
:''NOTE: You will want [[Sneak]] for this section, but [[Invisible]] is not needed (unless you come across [[Broo]]). A party member must have completed Mysteries of Beadeaux I and II (can only be flagged if you were on Magicite mission) to be able to complete this part.''
:''NOTE: If you are affected by The Mute's silence effect but do not remove is by normal means, it will last a very long time. (Approximately 10-15 real life minutes.)
:''NOTE: The Mute's silence effect will last a very long time. (Approximately 10-15 real life minutes.)
:''NOTE: The Afflictor's curse will bring your HP and MP down far more than the average curse effect. (Approximately 10% of max HP and 50% of max MP.)
:''NOTE: The Afflictor's curse will bring your HP and MP down far more than the average curse effect. (Approximately 10% of max HP and 50% of max MP.)
:''TIP: Casters should bring Echo Drops to remove silence. The Afflictor machines you must pass will curse you, however you can avoid this by muting yourself with one of the Mute machines, and then using an echo drop to cure yourself once past the Afflictor.''
:''TIP: Casters should bring [[Echo Drops]] to remove silence. The Afflictor machines you must pass will curse you, however you can avoid this by muting yourself with one of the Mute machines, and then using an echo drop to cure yourself once past the Afflictor. Alternatively, you can bring [[Silent Oil]] so you can sneak yourself without curing Mute.''


#Enter [[Beadeaux]] and follow the tunnel down at H-7 (1st map).
#Enter [[Beadeaux]] and follow the tunnel down at {{Location|Beadeaux|map=Map 1|H-7}}.
#Then proceed to the tunnel up at F-8 (2nd map).
#Then proceed to the tunnel up at {{Location|Beadeaux|map=Map 2|F-8}}.
#Once above ground again, hug the right wall to the ramp at E-10 (1st map), (please note there is one Afflictor on your way to the ramp) and head to the north east section of the map with out falling down until you get to K-6. ''Make sure you have sneak on even if nothing aggroed you so far!'' Then jump down and take the tunnel at section K-6 (1st map).
#Once above ground again, hug the right wall to the ramp at {{Location|Beadeaux|map=Map 1|E-10}}. (Please note there is one Afflictor on your way to the ramp.) and head to the north east section of the map without falling down until you get to {{Location|Beadeaux|map=Map 1|K-6}}. Then jump down and enter the tunnel. ''Make sure you have sneak on even if nothing aggroed you so far!''
#Once underground again, follow the path to M-8 (2nd map) and then zone into [[Qulun Dome]]. (There are three Afflictors in a row here)
#Once underground again, follow the path to {{Location|Beadeaux|map=Map 2|M-8}} and then zone into [[Qulun Dome]]. There are three Afflictors in a row here, so Mute yourself at {{Location|Beadeaux|map=Map 2|K-8}} first.
#The crest is located on the borderline of I-6/7, this is on the far wall of the second room.
#In the first room of Qulun Dome is most likely a Notorious Monster, the [[Ruby Quadav]]. This NM has [[True Hearing]], which ignores Sneak.  However, you will want to have Sneak up because there are many other Quadavs that do not have True Hearing.  
#*In the first room is most likely an NM, the [[Ruby Quadav]]. This NM has [[True Hearing]] so it can hear through Sneak.  However, you will want to have sneak up to go past the other two that like to hang out there.
#*A party member that has all three key items (same key items required to enter Magicite Room) must open the door after turning right at the first room.  This door opens for the entire party/alliance. It can also be opened from the inside.
#*A party member that has all three key items (same key items required to enter Magicite Room) must open the door.  This door opens for the entire party/alliance. It can be opened from the inside.
#Once you enter the second room, there will also be two to three different NMs with True Hearing, including [[Ruby Quadav]] and [[Adaman Quadav]]. Avoid them and find the ??? as quickly as possible, which is located on the western wall, at around {{Location|Qulun Dome|I-6}}.
#*When you go through the door into the second room, there will be 2-3 different NMs with True Hearing along the northeast corner of the room. Avoid them and find the ??? as quickly as possible (located in northwest corner of the room). As soon as you hit it and receive the [[Quadav Crest]], warp away.
#*As soon as you hit it and receive the {{KeyItem}}[[Quadav Crest]], warp away.


====Yagudo Crest ====
====Yagudo Crest ====
::*NOTE: On Horizon, you only need to light 1 torch, and can walk to the door with normal walk speed.
:''NOTE: On Horizon, you only need to light one torch on the top floor, and can walk to the door at normal movement speed.''
[[Image:CastleOztroja5.png|thumb|100px|Castle Oztroja]]
[[Image:CastleOztroja5.png|thumb|100px|Castle Oztroja]]
::*NOTE: You will only need [[Invisible|Invisibility]] for this entire section. [[Sneak|Sneak]] around bats if you bring a lower level.
:''NOTE: You will only need [[Invisible|Invisibility]] for this entire section. You might need [[Sneak|Sneak]] around bats if you bring a low-level player.''
::*NOTE: Avoid the leeches.
:''NOTE: It is recommended that you start this quest at the very beginning of a new Vana'diel day as the passwords will change each day.''
::*NOTE: It is imperative that you start this quest at the very beginning of a new game day as the passwords will change every day.
:''NOTE: This section is completely doable solo.''
::*NOTE: This section is completely doable solo.  
:''NOTE: You may want a [[Thief]] with [[Hide]] in your party.''
::*NOTE: You may want a [[Thief]] with [[Hide]] in your party.
:''NOTE: To light the torches you must have the Yagudo Torch from Mission 4-1.''
::*NOTE: To light the torches you must have the Yagudo Torch from Mission 4-1.
 
:*Enter [[Castle Oztroja]]
*Enter [[Castle Oztroja]] at {{Location|Meriphataud Mountains|L-8}}.
:*For the first part you will need to find out what the password of the day is, which requires collecting the information from 3 brass statues.  
*For the first part you will need to find out what the password of the day is, which requires collecting information from three different brass statues.  
::*Head to the SE corner of H-8 and open the brass door. Click on the statue inside to receive the 1st password.  
**'''First password''': Head to the SE corner of {{Location|Castle Oztroja|map=Map 1|H-8}} and open the brass door. Click on the statue inside to receive the 1st password.  
::*Now head to the door at I-8 and then go up the stairs to the 2nd map. On this map, head to the exit at G-7 and zone over onto the next map. On the next map head north to I-7 and zone over to yet another map. Now head to the SE corner of H-9 and open the brass door and receive the 2nd password from the statue.
**'''Second password''': Now head to the door at {{Location|Castle Oztroja|map=Map 1|I-8}} and open it by selecting the correct lever. (If you select the wrong one, then it should take about five minutes to get back to this door.) Go up the stairs. Head to the exit at {{Location|Castle Oztroja|map=Map 3|G-7}} and zone over onto the next map. Head north to {{Location|Castle Oztroja|map=Map 7|I-7}} and zone over to yet another map. Now head to the SE corner of {{Location|Castle Oztroja|map=Map 2|H-9}} and open the brass door and receive the 2nd password from the statue.
::*Proceed back along the same path to the 2nd map. The 3rd statue is located on the NW corner of I-8. If you've never experienced this section of the map before there are blocker points preventing most of the "obvious" paths and forcing you to walk around the outside.  
**'''Third password''': Proceed back along the same path until you reach {{Location|Castle Oztroja|map=Map 3}}. The 3rd statue is located on the NW corner of {{Location|Castle Oztroja|map=Map 3|I-8}}. If you've never been to this section of the map before, there are blocker points preventing most of the "obvious" paths and forcing you to walk around the outside.  
:*Now that you have visited 3 statues, you should have 3 passwords. The possible passwords are: Domi, Puqu, Gadu, Deggi, Mjuu, Xalmo, Haqa, Mong, Ouzi, Duzu, Buxu, Quu, Misu, Xicu, Ovzi, Duxo and Zhuu. Use these if the day changes and you are forced to "guess" later on in the quest, and they are also case sensitive when opening the Brass Door on the 4th floor.  
**NOTE: ''It does not actually matter which order you visit the statues'', but visiting the statues in the order listed in this walkthrough is the most convenient as it requires the least backtracking.
:*From the 3rd statue point head to the 4 lever door at the SW corner of G-8. You can find the combination to the door at the dead-end at (I-10). ''If you were not aggroed before you will be once going through this door, plan accordingly!''
*Now that you have visited all three statues, you should have 3 passwords, which will be used near the end of this section of the quest.
:*Once through the door, head up the stairs and zone over (G-9) onto a new map.  
**The possible passwords are: Domi, Puqu, Gadu, Deggi, Mjuu, Xalmo, Haqa, Mong, Ouzi, Duzu, Buxu, Quu, Misu, Xicu, Ovzi, Duxo and Zhuu.
:*The next map is pretty straightforward, just remain invis and don't step on the Yagudo Parasites (leeches), and proceed to the next map at H-11.  
**Use these if the day changes and you are forced to "guess" later on in the quest.
:*You want to proceed through the Brass door at H-7 from here. To open the Brass door someone must light one of the 4 torches at G-7, G-8, H-7, or H-8.  If you brought help that has NOT done Magicite Mission 4 you can light the torch while they pass through the Brass door. Then they can let you in with the lever behind the Brass door.  There are no mobs behind the Brass door but you do not want to bring aggro mobs with you as you need time to work the mechanism.
**The passwords are also '''case sensitive'''.  
:*Light one torch, which opens the brass door at H-7. It can be done solo but is very difficult(see note below).  It is recommended that a Thief with Hide to attempt to light the torches, as Hide works against Yagudo.
*From the 3rd statue point head to the 4 lever door at the SW corner of {{Location|Castle Oztroja|map=Map 3|G-8}}. You can find the combination to the door at the room at {{Location|Castle Oztroja|map=Map 3|I-10}}. It is a sequence of four directions, either up or down. For example, (Up, Down, Up, Up).
:*Drop Invisibility (if it's up), light the torch , re-invis (optional if you have Reraise effect on) and run through the door. If you do not re-invis chances are that you'll agro something. Get beyond the brass door and if you were unfortunate enough to grab agro on the way and can not kill it, go beyond the brass door and start attacking the mob. When you die, the mob will de-spawn after a little time and Reraise will catch you. You should have plenty of time to let Weakness wear off and you can continue.
**Note: The combination also resets every Vana'diel day.
:*Once through the brass door, there will be a wooden plank with a red circle (trap door) in front of a [[Brass Statue]]. Have everyone stand on the plank. Click on the statue and input the passwords in the order that you got them shown on the Vana'diel Atlas maps. The trap door will open and everyone will fall through to the bottom. Don't worry about invisibility as the bottom of the trap door is safe.  
**''Be wary of aggro once you pass through this door, the enemies beyond this door are at a higher level!''
:*Once everyone has dropped down through the trap door, recast invisibility, and run down the long corridor leading to a large room with a series of ramps up to a center platform. The [[???]] to get the [[Yagudo Crest]] is located on the central platform. At this point you'll need to keep a lookout for the Yagudo NM (Generally the High Priest).  
*Once you pass through the door, head up the stairs and zone through {{Location|Castle Oztroja|map=Map 3|G-9}} onto a new map.  
:* [[Invisible]] will work on all the Yagudo in this area except the Notoriuos Monsters. [[Tzee Xicu the Manifest]], [[Yagudo Avatar]], [[Yagudo High Priest]] & [[Yagudo Templar]] all have [[True Sight]] so make sure you're well away from their sight line as they will attack when they see you.
*The next map is pretty straightforward, just remain invis and stay clear of the Yagudo Parasites (leeches), which aggro by hearing. Proceed to the next map at {{Location|Castle Oztroja|map=Map 4|H-11}}.  
:*Wait for the Yagudo NM to be sufficiently far away from the center platform, then travel up the ramps to the center platform, standing "behind" any regular Yagudo which may be on that platform, drop invis, click the [[???]] and re-invis.  
*You want to proceed through the Brass Door at {{Location|Castle Oztroja|map=Map 5|H-7}} from here. To open the Brass Door, someone must light one of the four torches at G-7, G-8, H-7, or H-8 (which requires the {{KeyItem}}[[Yagudo Torch]]), while the other players remain in front of the Brass Door. Once the torch is lit, the Brass Door will open, allowing the players to pass through.
:*If you are in a large group, I highly suggest you send people up one at a time so that if they get aggro, they can run to the base of the ramp and get KO'd in a suitable fashion and not take everyone else with them, but still be within tractor range.
**If you've brought a Thief, they should be the one to light the torch. Put [[Invisible]] on the Thief first so they can safely arrive at the torch. Once they de-invis and light the torch, they can use [[Flee]] then [[Hide]] to make it back to the Brass Door. Even if they are spotted by a Yagudo before using Hide, Hide removes aggro from all enemies that detect by sight, so the Yagudo will stop chasing them.  
*Once you have the three crests, return to Maat.
**If the torch player cannot make it through the door in time, there is a lever behind the door that will briefly open it.
*Once through the Brass Door, there will be a wooden plank with a red circle (trap door) in front of a [[Brass Statue]]. Have everyone stand on the plank. Click on the statue and input the passwords in the order that you received them (again, being mindful of case sensitivity). The trap door will open and everyone will fall through to the bottom. Don't worry about invisibility as the bottom of the trap door is safe.
**NOTE: Before continuing, if players are planning to warp out of the dungeon using [[Warp Cudgel]], it is recommended to equip it now so they don't have to wait 30 seconds to ready the item.
*Once everyone has dropped down through the trap door, recast [[Invisible]], and run down the long corridor leading to a large room with a series of ramps up to the center platform. The [[???]] to get the [[Yagudo Crest]] is located on the platform at {{Location|Castle Oztroja|map=Map 5|H-6}}, right besides the [[Yagudo High Priest]], a Yagudo NM that has [[True Sight]] (aggroes by sight, but ignores Invisible).  
**[[Invisible]] will also be ineffective against the following Yagudo Notorious Monsters: [[Tzee Xicu the Manifest]], [[Yagudo Avatar]], and [[Yagudo Templar]]. They are further away from the ??? than the Yagudo High Priest, but exercise caution all the same.
*Wait for the Yagudo NM to be sufficiently far away from the center platform, then travel up the ramps to the center platform, standing "behind" any regular Yagudo which may be on that platform. As soon as you find a safe opportunity, remove invis, click the [[???]], then immediately re-invis.
**If you do get aggroed by the [[Yagudo High Priest]], it is susceptible to [[Sleep]].
*After obtaining the Key Item, warp out as quickly as possible.  
 
Once you have the three crests, return to Maat.

Latest revision as of 08:03, 29 July 2025

Whence Blows the Wind
Starting NPC MaatRu'Lude Gardens (H-5)
Required Fame None 
Level Restriction: Level 56 
Items Needed Key Item Orcish Crest
Key Item Quadav Crest
Key Item Yagudo Crest 
Additional Requirements Started Nation Mission 4-1 (Magicite)
Title Sky Breaker
Repeatable no 
Description Your innate limits can be pushed further by collecting the crests of the Orcs, the Quadav, and the Yagudo.
Rewards
Raises level cap to 65
Mog Wardrobe: 5 Slots HorizonXI specific changes
← Previous Quest Next Quest →
Atop the Highest Mountains Riding on the Clouds

Walkthrough

Maat asks you to get the Key ItemOrcish Crest, the Key ItemQuadav Crest and the Key ItemYagudo Crest. Each Key Item is hidden in the corresponding beastman stronghold as a ???.

Orcish Crest

Map of Davoi
Map of Monastic Cavern

NOTE: You will need Invisibility for this entire section.

You need to pass the Wall of Banishing on the upper level at Davoi (J-9). The Wall of Banishing can only be opened by someone with the Key ItemCrimson Orb in their possession. So either obtain one yourself (for a walkthrough see Obtaining a Crimson Orb) or bring someone who has it.

You need a Key ItemCrimson Orb to open the Wall of Banishing. If no one in your party has one, see Obtaining a Crimson Orb.

  • Have a person with the Key ItemCrimson Orb open the Wall of Banishing by clicking on it. This will open a hole in the wall which anyone can walk through.
  • Follow the path and zone into Monastic Cavern.
  • Hug the left wall and proceed to the SW corner of Monastic Cavern (J-6). Note: The ??? is at the western wall on the upper level, do not drop down the ledge.
    • WARNING: There are true sight Orc NMs that lurk in the big room before the ledge.
  • Click the ??? to receive your Key ItemOrcish Crest.

Quadav Crest

Map of Beadeaux
Qulun Dome
NOTE: You will want Sneak for this section, but Invisible is not needed (unless you come across Broo). A party member must have completed Mysteries of Beadeaux I and II (can only be flagged if you were on Magicite mission) to be able to complete this part.
NOTE: The Mute's silence effect will last a very long time. (Approximately 10-15 real life minutes.)
NOTE: The Afflictor's curse will bring your HP and MP down far more than the average curse effect. (Approximately 10% of max HP and 50% of max MP.)
TIP: Casters should bring Echo Drops to remove silence. The Afflictor machines you must pass will curse you, however you can avoid this by muting yourself with one of the Mute machines, and then using an echo drop to cure yourself once past the Afflictor. Alternatively, you can bring Silent Oil so you can sneak yourself without curing Mute.
  1. Enter Beadeaux and follow the tunnel down at Beadeaux, Map 1 (H-7).
  2. Then proceed to the tunnel up at Beadeaux, Map 2 (F-8).
  3. Once above ground again, hug the right wall to the ramp at Beadeaux, Map 1 (E-10). (Please note there is one Afflictor on your way to the ramp.) and head to the north east section of the map without falling down until you get to Beadeaux, Map 1 (K-6). Then jump down and enter the tunnel. Make sure you have sneak on even if nothing aggroed you so far!
  4. Once underground again, follow the path to Beadeaux, Map 2 (M-8) and then zone into Qulun Dome. There are three Afflictors in a row here, so Mute yourself at Beadeaux, Map 2 (K-8) first.
  5. In the first room of Qulun Dome is most likely a Notorious Monster, the Ruby Quadav. This NM has True Hearing, which ignores Sneak. However, you will want to have Sneak up because there are many other Quadavs that do not have True Hearing.
    • A party member that has all three key items (same key items required to enter Magicite Room) must open the door after turning right at the first room. This door opens for the entire party/alliance. It can also be opened from the inside.
  6. Once you enter the second room, there will also be two to three different NMs with True Hearing, including Ruby Quadav and Adaman Quadav. Avoid them and find the ??? as quickly as possible, which is located on the western wall, at around Qulun Dome (I-6).
    • As soon as you hit it and receive the Key ItemQuadav Crest, warp away.

Yagudo Crest

NOTE: On Horizon, you only need to light one torch on the top floor, and can walk to the door at normal movement speed.
Castle Oztroja
NOTE: You will only need Invisibility for this entire section. You might need Sneak around bats if you bring a low-level player.
NOTE: It is recommended that you start this quest at the very beginning of a new Vana'diel day as the passwords will change each day.
NOTE: This section is completely doable solo.
NOTE: You may want a Thief with Hide in your party.
NOTE: To light the torches you must have the Yagudo Torch from Mission 4-1.
  • Enter Castle Oztroja at Meriphataud Mountains (L-8).
  • For the first part you will need to find out what the password of the day is, which requires collecting information from three different brass statues.
    • First password: Head to the SE corner of Castle Oztroja, Map 1 (H-8) and open the brass door. Click on the statue inside to receive the 1st password.
    • Second password: Now head to the door at Castle Oztroja, Map 1 (I-8) and open it by selecting the correct lever. (If you select the wrong one, then it should take about five minutes to get back to this door.) Go up the stairs. Head to the exit at Castle Oztroja, Map 3 (G-7) and zone over onto the next map. Head north to Castle Oztroja, Map 7 (I-7) and zone over to yet another map. Now head to the SE corner of Castle Oztroja, Map 2 (H-9) and open the brass door and receive the 2nd password from the statue.
    • Third password: Proceed back along the same path until you reach Castle Oztroja, Map 3. The 3rd statue is located on the NW corner of Castle Oztroja, Map 3 (I-8). If you've never been to this section of the map before, there are blocker points preventing most of the "obvious" paths and forcing you to walk around the outside.
    • NOTE: It does not actually matter which order you visit the statues, but visiting the statues in the order listed in this walkthrough is the most convenient as it requires the least backtracking.
  • Now that you have visited all three statues, you should have 3 passwords, which will be used near the end of this section of the quest.
    • The possible passwords are: Domi, Puqu, Gadu, Deggi, Mjuu, Xalmo, Haqa, Mong, Ouzi, Duzu, Buxu, Quu, Misu, Xicu, Ovzi, Duxo and Zhuu.
    • Use these if the day changes and you are forced to "guess" later on in the quest.
    • The passwords are also case sensitive.
  • From the 3rd statue point head to the 4 lever door at the SW corner of Castle Oztroja, Map 3 (G-8). You can find the combination to the door at the room at Castle Oztroja, Map 3 (I-10). It is a sequence of four directions, either up or down. For example, (Up, Down, Up, Up).
    • Note: The combination also resets every Vana'diel day.
    • Be wary of aggro once you pass through this door, the enemies beyond this door are at a higher level!
  • Once you pass through the door, head up the stairs and zone through Castle Oztroja, Map 3 (G-9) onto a new map.
  • The next map is pretty straightforward, just remain invis and stay clear of the Yagudo Parasites (leeches), which aggro by hearing. Proceed to the next map at Castle Oztroja, Map 4 (H-11).
  • You want to proceed through the Brass Door at Castle Oztroja, Map 5 (H-7) from here. To open the Brass Door, someone must light one of the four torches at G-7, G-8, H-7, or H-8 (which requires the Key ItemYagudo Torch), while the other players remain in front of the Brass Door. Once the torch is lit, the Brass Door will open, allowing the players to pass through.
    • If you've brought a Thief, they should be the one to light the torch. Put Invisible on the Thief first so they can safely arrive at the torch. Once they de-invis and light the torch, they can use Flee then Hide to make it back to the Brass Door. Even if they are spotted by a Yagudo before using Hide, Hide removes aggro from all enemies that detect by sight, so the Yagudo will stop chasing them.
    • If the torch player cannot make it through the door in time, there is a lever behind the door that will briefly open it.
  • Once through the Brass Door, there will be a wooden plank with a red circle (trap door) in front of a Brass Statue. Have everyone stand on the plank. Click on the statue and input the passwords in the order that you received them (again, being mindful of case sensitivity). The trap door will open and everyone will fall through to the bottom. Don't worry about invisibility as the bottom of the trap door is safe.
    • NOTE: Before continuing, if players are planning to warp out of the dungeon using Warp Cudgel, it is recommended to equip it now so they don't have to wait 30 seconds to ready the item.
  • Once everyone has dropped down through the trap door, recast Invisible, and run down the long corridor leading to a large room with a series of ramps up to the center platform. The ??? to get the Yagudo Crest is located on the platform at Castle Oztroja, Map 5 (H-6), right besides the Yagudo High Priest, a Yagudo NM that has True Sight (aggroes by sight, but ignores Invisible).
  • Wait for the Yagudo NM to be sufficiently far away from the center platform, then travel up the ramps to the center platform, standing "behind" any regular Yagudo which may be on that platform. As soon as you find a safe opportunity, remove invis, click the ???, then immediately re-invis.
  • After obtaining the Key Item, warp out as quickly as possible.

Once you have the three crests, return to Maat.