Aspir: Difference between revisions
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| description = Teaches the black magic Aspir<br>Steals an enemy's [[MP]]. Ineffective<br>against [[:category:bestiary|undead]]. | | description = Teaches the black magic Aspir<br>Steals an enemy's [[MP]]. Ineffective<br>against [[:category:bestiary|undead]]. | ||
| notes = Base potency of the spell depends exclusively on Dark Magic Skill. | | notes = Base potency of the spell depends exclusively on Dark Magic Skill. | ||
*Aspired amount falls within a range below a maximum amount and above 1/2 of that maximum amount, before equipment, weather and magic burst bonuses/multipliers. Aspir potency is not affected by Magic Attack Bonus and "Magic critical hit+" on equipment.<ref>[https://www.ffxiah.com/forum/topic/49755/aspir-and-mb/#3179290 FFXIAH Forum]</ref> | * NOTE: According to the January 30th, 2026 rebase patch notes, the formula has been changed. | ||
**0~300 skill: m potency is floor(skill/3 + 20) | ** "Drain/Aspir have been Era+’d to use a new formula. Skill over cap now reduces the fuzzing factor applied to the spell." | ||
**300+ skill: base potency is floor(skill * 0.4) | ** [https://horizonxi.com/news/2026-01-23_rebase-patch-notes 2026/01/23 rebase patch notes] | ||
** The below formula may be invalid. | |||
*Aspired amount falls within a range below a maximum amount and above 1/2 of that maximum amount, before equipment, weather and magic burst bonuses/multipliers. Aspir potency is not affected by Magic Attack Bonus and "Magic critical hit+" on equipment.<ref>[https://www.ffxiah.com/forum/topic/49755/aspir-and-mb/#3179290 FFXIAH Forum]</ref>{{verification}} | |||
**0~300 skill: m potency is floor(skill/3 + 20){{verification}} | |||
**300+ skill: base potency is floor(skill * 0.4){{verification}} | |||
<div class="toau"> | <div class="toau"> | ||
Automatons will only cast this spell if equipped with a [[Spiritreaver Head]]. | Automatons will only cast this spell if equipped with a [[Spiritreaver Head]]. | ||
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--><li class="wotg"> [[Campaign]] mobs generally have mp; mobs spawned from turrets and belfries, however, do not.</li> | --><li class="wotg"> [[Campaign]] mobs generally have mp; mobs spawned from turrets and belfries, however, do not.</li> | ||
}} | }} | ||
==Other Uses== | ==Other Uses== | ||
{{Used In | {{Used In | ||
Latest revision as of 02:43, 19 March 2026
Aspir
| Type | Black Magic Dark Magic Skill |
|---|---|
| Description | Steals an enemy's MP. Ineffective against undead. |
| Cost | 10 MP |
| Element | |
| Jobs |
|
| Casting Time | 3 seconds |
| Recast Time | 60 seconds |
| Affected Targets | Single |
Statistics
Base potency of the spell depends exclusively on Dark Magic Skill.
- NOTE: According to the January 30th, 2026 rebase patch notes, the formula has been changed.
- "Drain/Aspir have been Era+’d to use a new formula. Skill over cap now reduces the fuzzing factor applied to the spell."
- 2026/01/23 rebase patch notes
- The below formula may be invalid.
- Aspired amount falls within a range below a maximum amount and above 1/2 of that maximum amount, before equipment, weather and magic burst bonuses/multipliers. Aspir potency is not affected by Magic Attack Bonus and "Magic critical hit+" on equipment.[1]
Automatons will only cast this spell if equipped with a Spiritreaver Head.
Aspirable Enemies
- Beetles
- Buffalo
- Cockatrice
- Colibri
- Crabs
- Diremites
- Elementals
- Evil Weapons
- Flans
- Hecteyes
- Hippogryphs
- Magic Pots
- Rafflesia
- Rocs
- Soulflayers
- Wanderers
- Worms
- Wamoura
- Phuabo
- Yovra
- Pet Wyverns
- Dynamis Beastmaster Pets generally have mp
- Campaign mobs generally have mp; mobs spawned from turrets and belfries, however, do not.
Other Uses
| Resale Price: 500~512 gil |
How to Obtain
Auction House Category: Scrolls > Black Magic ![]()
Quest
References
| Magic of Vana'diel: Dark Magic | |
|---|---|
| Stat Absorption |
|
| HP/MP Absorption | |
| Enfeebling | |
| Transportation | |
| Magic of Vana'diel | |
|---|---|
| Magic Skills | |
