Banishga II: Difference between revisions

From HorizonXI Wiki
No edit summary
(→‎Horizon Changes {{changes}}: adding additional info on era+ effect)
 
(2 intermediate revisions by one other user not shown)
Line 22: Line 22:
| description = Teaches the white magic Banishga II.<br/>Deals light elemental damage to<br/>enemies within area of effect.
| description = Teaches the white magic Banishga II.<br/>Deals light elemental damage to<br/>enemies within area of effect.
| notes =  
| notes =  
<ul><li>Accuracy influenced by Divine Magic Skill and Magic Accuracy bonuses from equipment.
<ul><li>Accuracy influenced by Divine Magic Skill and Magic Accuracy bonuses from equipment.</li>
<li>Damage resist rates depend on the difference in MND between the caster and target.
<li>Damage resist rates depend on the difference in MND between the caster and target.</li>
<li>The Group 1 White Mage Merit Ability "[[Banish Effect (Merit)|Banish Effect]]" adds +2 [[Magic Attack Bonus]] and extends the duration of the specific damate taken effect by 2 seconds per merit level.
<li>The Group 1 White Mage Merit Ability "[[Banish Effect (Merit)|Banish Effect]]" adds +2 [[Magic Attack Bonus]] and extends the duration of the specific damate taken effect by 2 seconds per merit level.</li>
<li class="wotg">*Casting Banishga while [[Afflatus Misery]] is activated grants a potency bonus to the spell based on the most recent damage you have sustained.  The record of damage taken is reset upon use.</li><ul/>
<li class="wotg">*Casting Banishga while [[Afflatus Misery]] is activated grants a potency bonus to the spell based on the most recent damage you have sustained.  The record of damage taken is reset upon use.</li></ul>
<br>
<br>
Banishga II does 50% additional damage to [[:Category:Bestiary|undead]] foes and partially negates specific damage taken resistance from certain undead mob species. The amount cut is applied multiplicatively by a set term. The duration of this additional effect vs. Undead monsters is subject to partial resist rates. The resist rates to the Banish spell damage and specific damage taken cut components of Banish spells are calculated separately.<ref>[http://wiki.ffo.jp/html/1963.html JP Wiki]</ref>
Banishga II does 50% additional damage to [[:Category:Bestiary|undead]] foes and partially negates specific damage taken resistance from certain undead mob species. The amount cut is applied multiplicatively by a set term. The duration of this additional effect vs. Undead monsters is subject to partial resist rates. The resist rates to the Banish spell damage and specific damage taken cut components of Banish spells are calculated separately.<ref>[http://wiki.ffo.jp/html/1963.html JP Wiki]</ref> {{verification}}
*The specific damage taken reduction term for Banishga II is '''70%'''. For example, a Skeleton-type foe has a natural 50% Piercing damage resistance. Under the effects of Banishga II, they will have 0.5 x 0.3 = 0.15, or 15% Piercing damage taken resistance.
<ul><li>The specific damage taken reduction term for Banishga II is '''70%'''. For example, a Skeleton-type foe has a natural 50% Piercing damage resistance. Under the effects of Banishga II, they will have 0.5 x 0.3 = 0.15, or 15% Piercing damage taken resistance. </li>
*Higher tier Banish spells inflict a higher specific damage taken effect vs. Undead targets. Higher-tier Banish spells will overwrite the effects of lower-tier Banish spells.
<li> Higher tier Banish spells inflict a higher specific damage taken effect vs. Undead targets. Higher-tier Banish spells will overwrite the effects of lower-tier Banish spells. </li>
*Equipment with "Effect of "Banish" against undead +" attributes increase the potency of the specific damage taken effect.
<li> Equipment with "Effect of "Banish" against undead +" attributes increase the potency of the specific damage taken effect.</li></ul>
}}
}}
== Horizon Changes {{changes}} ==
{{#section:Category:Horizon Changes|Banish}}
*Inhibits the target undead monster's TP gain by 25%
==Other Uses==
==Other Uses==
{{Used In
{{Used In
Line 42: Line 46:
| colspan="3" align="left" bgcolor="#9ACBCB" |'''Price:''' 20,000 gil
| colspan="3" align="left" bgcolor="#9ACBCB" |'''Price:''' 20,000 gil
|-  
|-  
! width="35%" |'''Name'''
! width="25%" |Name
! width="45%" |'''Location'''
! width="40%" |Location
! width="20%" |'''Type'''
! width="35%" |Type
|-  
|-
|[[Susu]]  
|[[Susu]]  
|{{Location|Lower Jeuno|H-9}}
|{{Location|Lower Jeuno|H-9}}
|[[Standard Merchant]]
| {{Merchant|standard}}
|- class="toau"
|- class="toau"
|[[Zafif]]  
|[[Zafif]]  
| {{Location|Al Zahbi|J-8}}
| {{Location|Al Zahbi|J-8}}
|[[Standard Merchant]]
| {{Merchant|standard}}
|}
|}



Latest revision as of 16:46, 9 May 2024

Banishga II
Type Divine
Description Deals Light elemental damage to enemies within area of effect.
Cost 120 MP
Element Light Light
Monster Family {{{blue family}}}
Blue Physical Damage Type Unspecified damage
Skillchain Properties
Magic Burst Light ElementTrans­fixion
Light Element and Fire ElementFu­sion
Light, Fire, Lightning and Wind ElementsLight
Status Bonus {{{blue stats}}}
Job Trait {{{blue trait}}}
Points Required {{{blue points}}}
Ninjutsu Tool {{{ninjutsu tool}}}
Jobs
Casting Time 4.5 seconds
Recast Time 30 seconds
Affected Targets AOE, centered on target
Base Duration 90 seconds
Range {{{range}}}
Banishga II

Statistics

Scroll of Banishga II
WHM Lv.40
Teaches the white magic Banishga II.
Deals light elemental damage to
enemies within area of effect.
  • Accuracy influenced by Divine Magic Skill and Magic Accuracy bonuses from equipment.
  • Damage resist rates depend on the difference in MND between the caster and target.
  • The Group 1 White Mage Merit Ability "Banish Effect" adds +2 Magic Attack Bonus and extends the duration of the specific damate taken effect by 2 seconds per merit level.
  • *Casting Banishga while Afflatus Misery is activated grants a potency bonus to the spell based on the most recent damage you have sustained. The record of damage taken is reset upon use.


Banishga II does 50% additional damage to undead foes and partially negates specific damage taken resistance from certain undead mob species. The amount cut is applied multiplicatively by a set term. The duration of this additional effect vs. Undead monsters is subject to partial resist rates. The resist rates to the Banish spell damage and specific damage taken cut components of Banish spells are calculated separately.[1] Verification Needed

  • The specific damage taken reduction term for Banishga II is 70%. For example, a Skeleton-type foe has a natural 50% Piercing damage resistance. Under the effects of Banishga II, they will have 0.5 x 0.3 = 0.15, or 15% Piercing damage taken resistance.
  • Higher tier Banish spells inflict a higher specific damage taken effect vs. Undead targets. Higher-tier Banish spells will overwrite the effects of lower-tier Banish spells.
  • Equipment with "Effect of "Banish" against undead +" attributes increase the potency of the specific damage taken effect.

Horizon Changes HorizonXI specific changes

  • The effect of Banish has been 'era+'ed' to inhibit the target undead monster's TP gain.
  • Inhibits the target undead monster's TP gain by 25%

Other Uses

Used in Quest: [[|]]
Resale Price: ~2,500 gil

How to Obtain

Auction House Category: Scrolls > White Magic AH Black.png

Merchants

Price: 20,000 gil
Name Location Type
Susu Lower Jeuno (H-9) Standard Merchant
Zafif Al Zahbi (J-8) Standard Merchant

References