Patch Notes: November 17th 2023: Difference between revisions
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==Introduction== | ==Introduction== | ||
<!--notes posted Nov 15th 2023 (history only note)--> | <!--notes posted Nov 15th 2023 (history only note)--> | ||
Below are the patch notes for Patch 1.2, Part 1. We want to thank our wonderful community for being patient with us while we work to bring you game balance updates, bug fixes, and new content. Seeing all of our Horizon Adventurers light up Vana’diel brings us more joy than we can ever truly communicate. As we march towards 1.2, Part 2 and Treasures of Aht | Below are the patch notes for Patch 1.2, Part 1. We want to thank our wonderful community for being patient with us while we work to bring you game balance updates, bug fixes, and new content. Seeing all of our Horizon Adventurers light up Vana’diel brings us more joy than we can ever truly communicate. As we march towards 1.2, Part 2 and Treasures of Aht Urhgan, we are happy to have you with us on this journey. | ||
==General Items== | ==General Items== | ||
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*[[The Worm's Turn|The Worm’s Turn]] | *[[The Worm's Turn|The Worm’s Turn]] | ||
*[[Royal Jelly]] | *[[Royal Jelly_(BCNM)|Royal Jelly]] | ||
*[[Tails of Woe]] | *[[Tails of Woe]] | ||
Latest revision as of 14:27, 19 March 2024
HorizonXI 1.2, Part 1
Introduction
Below are the patch notes for Patch 1.2, Part 1. We want to thank our wonderful community for being patient with us while we work to bring you game balance updates, bug fixes, and new content. Seeing all of our Horizon Adventurers light up Vana’diel brings us more joy than we can ever truly communicate. As we march towards 1.2, Part 2 and Treasures of Aht Urhgan, we are happy to have you with us on this journey.
General Items
- These patch notes are being posted ahead of time. These changes will not be live until after the maintenance ends on Friday, November 17.
- The timers for all Notorious Monsters and Hyper Notorious Monsters will be reset upon completion of maintenance. Zilart Kings will begin on Day 4.
Patch notes that impact the economy and markets will not be fully filled out until after the patch goes live. Once it is live, the notes will be edited with full detail. We will alert all Adventurers when this has happened.
Job Balancing
THF
- The job ability “Mug” now grants a critical hit rate bonus of 5% on the target monster for 30 seconds. The cooldown of Mug has been reduced to 10 minutes.
- The job ability “Accomplice” has been added at level 45. Accomplice has been modified from its retail implementation to be usable on alliance members and has a 5 minute cooldown. Accomplice still functions to steal 50% of the enmity of the chosen target.
- The job ability “Collaborator” has been added at level 45. Collaborator has been modified from its retail implementation to be usable on alliance members and has a 5 minute cooldown. Further, Collaborator now functions differently and redirects 50% of the THF’s enmity to their chosen target.
- The cooldowns of Accomplice and Collaborator have been separated.
- The job ability “Bully” has been added at level 40 and now has a 1 minute cooldown. Bully will now allow the THF to guarantee status bolt additional effect proc on normal monsters within 15 levels of the THF. Additionally, using Bully on Notorious Monsters will grant an increased proc rate on the additional effect of status bolts. Monsters with immunity to certain status effects will still be immune even if Bully is used. The omni-directional Sneak Attack portion of the ability is not present in this implementation.
Developer commentary: The purpose of these changes is to lean into THF’s identity as an agile utility class that deals respectable damage. These additions should provide THF players with more options to aid their groups in any scenario through enhanced enmity control, more opportunities to use status bolts, and increasing the damage of their allies.
SAM
- The TP Multiplier (“ƒTP”) for Tachi: Yukikaze, Tachi: Gekko, and Tachi: Kasha has been increased at both 1000 and 2000 TP.
Developer commentary: The purpose of these changes is to provide SAM with a more consistent damage profile. SAM as a class is already quite strong and has impactful job abilities, but this change should allow SAM to more regularly rival its peers by buffing its weaponskill damage, leaning in to its identity as the master of weaponskills and skillchains.
PLD
- The accuracy of the stun component of the job ability “Shield Bash” has been increased. It will now provide a similar stun rate to the job ability “Weapon Bash”.
- The job ability “Cover” is now usable on alliance members.
Developer commentary: The purpose of these changes is to give PLD a more reliable source of crowd control and to better aid in protecting their allies. An already strong job, these additions more thoroughly fill out the PLD kit. New Content
The following new content has been added
Hyper Empty Notorious Monster (“HENM”) Tier 1
- First, please note that HENM is an entirely new custom content system. While it has been tested extensively by our team, we ask for your patience navigating any issues that may arise. We hope you all enjoy it.
- HENM Tier 1 fights have been added. This includes: (1) Despotic Decapod; (2) Ruinous Rocs; and (3) Sacred Scorpions. Additional HENM tiers will be added as they are ready.
- Adventurers may challenge this content by visiting the NPC named “Shady Tonberry” in Rabao at (E-7). HENM fights are spawned with pop items purchased from the Shady Tonberry using gil. Adventurers may purchase an unlimited amount of pop items until they clear a fight.
- Adventurers must take these pop items to various ???s spread across the world to spawn the HENM. Please speak with the Shady Tonberry to learn what zones you must visit. Each HENM spawns in a unique zone and has three ???s per zone to allow multiple groups to challenge HENMs at the same time.
- Each Adventurer may clear one HENM tier once per conquest tally before they go on loot lockout for that tier. As we add more HENM Tiers, Adventurers will be able to complete one fight, per tier, per week before going on loot lockout for that tier.
- Even while on loot lockout for a tier, Adventurers can still participate in any HENM fight - meaning Adventurers can help clear HENM fights at any time. This will become relevant when HENM Tier 4 is added because each participant will need one clear from Tier 1, Tier 2, and Tier 3 to be eligible to participate.
- In order for an HENM to drop loot, at least one more than half of the participants at spawn must not be on a loot lockout for that tier. For example: if an alliance of 18 Adventurers challenges an HENM, at least 10 of the Adventurers present must not have already been placed on loot lockout (e.g. have not cleared a fight for that tier yet that week) for loot to drop. This is because half of that current alliance plus one equals 10 Adventurers - this is what is needed to receive loot upon a successful clear.
- Each HENM fight has unique and specific rewards.
- Each HENM fight awards a new currency called “Cerulean Shards” that can be used to purchase items from the Shady Tonberry. Each HENM tier cleared offers access to new rewards using Cerulean Shards.
- The Shady Tonberry will also be used to upgrade HENM gear when additional tiers are released in the future.
- When participating in an HENM fight, Adventurers will be granted “Confrontation Status”. Any adventurers outside of the alliance without Confrontation Status cannot assist or participate in the fight. Any Adventurers invited to the party after the fight has begun will not be eligible to cast lots on any loot.
- If an Adventurer disconnects during the HENM fight, they must click on the same ??? used to pop the HENM to regain their Confrontation Status and rejoin the fight.
- When further tiers of HENM are added, Adventurers must clear the previous tier before they can buy pop items for the next tier. For example: You must clear an HENM Tier 1 before you are eligible to buy pop items for HENM Tier 2 pop items.
New Notorious Monster: Highwind
- A new notorious monster “Highwind” has been added to all airships. Adventurers who defeat this monster will receive handsome rewards. All Adventurers may challenge this monster even if they are not partied together.
New Custom Quest
- A new custom quest has been added.
EXP Camp Adjustments
- All Patch 1.1 merit camps have been adjusted to make them more viable. Additionally, some monsters were added in various places across the world to create viable EXP camps.
- Revised OOE Merit Camp
- A particular out of era merit camp has been adjusted to use all new monsters. Those of you with an eye for detail will have no problem discovering it.
Combat Adjustments
Weaponskills
- Every weapon type will now obtain its first weaponskill at skill level 5 instead of skill level 10.
Attack and Accuracy Modifiers
- Accuracy and attack modifiers have been adjusted as part of a general balancing pass on Horizon. The purpose of these adjustments is to compensate for current and future player power while keeping in mind the addition of new items, job abilities, traits, and merits in the future.
- The attack and accuracy modifiers of the following weapon types have been adjusted:
Ranged weapon modifiers have not been adjusted.
Monsters
New Monster Family Weaknesses
- Treant, Morbol, and Funguar family monsters are now weak to slashing damage.
- Crab and Uragnite family monsters are now weak to blunt damage.
Respawn Time of Limbus Card Aw'euvhis
- Aw'euvhi family monsters in Al'Taieu will no longer drop loot and their respawn timer has been lowered to 5 minutes.
Loot Pool Changes for Certain Notorious Monsters
- Aquarius will now drop Damascene Cloth at a very low rate.
- Novv the Whitehearted will now drop Siren’s Hair at a very low rate.
- Pahh The Gullcaller will now drop Siren’s Hair at a very low rate.
- Voll The Sharkfinned will now drop Siren’s Hair at a very low rate.
- Worr The Clawfisted will now drop Siren’s Hair at a very low rate.
- Zuug The Shoreleaper will now drop Siren’s Hair at a very low rate.
Grand Wyrm Adjustments
- Tiamat, Jormungand, and Vrtra (the “Grand Wyrms”) have had their levels decreased in order to provide Adventurers with the ability to engage in more melee oriented strategies. The Grand Wyrms have received a boost in stats to compensate for the level decrease and maintain their power level.
- The loot pool of Tiamat has been enhanced to provide a more reliable source of sellable items.
- The Grand Wyrms now have an enrage timer of 60 minutes.
- Tiamat and Jormungand have had their Soul Eater resistance removed.
- A new custom item has finally been added to Vrtra’s loot pool.
Zilart King Adjustments
- Fafnir, Nidhogg, Adamantoise, Aspidochelone, Behemoth, and King Behemoth (the “Zilart Kings”) have had their difficulties increased through new stats and new mechanics. These mechanics will create new strategies, making these fights more challenging.
- The Zilart Kings have had their loot pools substantially enhanced to reflect their increased difficulty.
- The Zilart Kings now only spawn in their original zones: Dragon’s Aery, Valley of Sorrows, and Behemoth’s Dominion.
Sea Jailer Loot Pool Adjustments
- The drop rates of all sea torques have been increased. This does not include Love Torque because it already has a very high drop rate.
Proto-Omega and Proto-Ultima Loot Pool Adjustments
- The weights of all Proto-Omega and Proto-Ultima loot have been normalized. Previously, for example, head pieces had a higher chance to drop than other items because the headpiece had a higher weight. Now, all 4 non-body pieces have an equal 25% chance to drop from both fights. The additional slot for body pieces remains unaffected by this change.
Faust, Mother Globe, Zipacna
- The Notorious Monsters Faust, Mother Globe, and Zipacna will now have spawn windows from their time of death. Previously, these Notorious Monsters could spawn at any moment as soon as the window opened.
Pallas and Alkyoneus Adjustments
- Pallas can now be spawned by trading a Hoary Battle Horn to the ??? at (H-8) on the Eleventh Floor of Upper Delkfutt’s Tower.
- Alkyoneus can now be spawned by trading a Moldy Buckler to (H-8) on the Twelfth Floor of Upper Delkfutt’s Tower.
- Any existing Hoary Battle Horn and Moldy Buckler items currently present in the game have been removed.
Items
New Custom Items Have Been Added
- Many new custom items have been added to the game.
NPC Price Adjustments
- The following items have had their NPC sale values adjusted:
- War Brais/War Brais +1
- Coeurl Trousers
- Remedy
- Green Ribbon
- Dragon Mask
- Shell Buster
- Orc Piercer
- Leech Saliva
- Yagudo Freezer
- Bird Blood
- Holy Water
- Silver Shark
New Virtue Stone Pouch Trade In Options
- The NPC Meret at Tavnazian Safehold (J-8) will now accept the following items in exchange for Virtue Stone Pouches:
- High-Quality Phuabo Organ
- High-Quality Xzomit Organ
- High-Quality Hpemde Organ
- High-Quality Aern Organ
- High-Quality Euvhi Organ
New Burning Circle Notorious Monster (“BCNM”) Item
A new custom item has been added to the following BCNMs:
Kindred Seal Notorious Monster (“KSNM”) Loot Table Adjustments
- The loot table for KSNM 99 “The Hills Are Alive” has been adjusted. Instead of dropping “Trotter Boots”, it will now drop “Strider Boots” at the same rate.
System
Dynamis Lockout Changes
- Dynamis lockouts have been adjusted to allow players to enter Dynamis twice per conquest tally. Timeless/Perpetual Hourglasses must still be used to enter Dynamis, but Adventurers may now enter Dynamis twice per conquest at any time. After both entries have been used, Adventurers must wait for the weekly conquest tally to reset their Dynamis lockout timer.
- For example, if Linkshell A enters dynamis on Monday night, they could go again on Tuesday night if they wanted to. After that, their entries for the week are used up, and they must wait for the weekly conquest reset to go again.
- Players may re-enter the same Dynamis as long as the zone remains active without any issue. If a linkshell is in Dynamis during the weekly conquest reset, it will not cause any issues, and that linkshell will still receive their 2 weekly Dynamis lockouts per conquest tally.
- After this patch goes live on Friday, November 17, Adventurers will have one remaining Dynamis lockout until the next conquest tally. We apologize for any inconvenience this may cause.
??? Respawn Time Reduction
- The respawn time of many ???s across the world has been lowered to 2 minutes. This includes many ???s used in end game content.
Level Sync Adjustments
- The Level Sync penalty has been adjusted as follows based on the current in game population. The penalty still takes effect only once a player is more than 10 levels over the level sync target, but uses new population based penalty percentages. The penalty will adjust every Vana’diel day based on the current server population:
- Less than 1,000 online = 1.5% EXP penalty per level. This means at 11 levels over the penalty starts at 16.5% and Adventurers will reach the maximum 50% penalty at 34 levels over the level sync target.
- Less than 2,000 online = 2% EXP penalty per level. This means at 11 levels over the penalty starts at 22% and Adventurers will reach the maximum 50% penalty at 25 levels over the level sync target.
- Over 2,000 online = The original launch level sync system applies with a 2.5% EXP penalty per level. This means at 11 levels over the penalty starts at 27.5% and Adventurers will reach the maximum 50% penalty at 20 levels over the level sync target.
- The current level sync penalty range will be displayed on the Horizon website.
Developer commentary: These changes are being made to accommodate players from all over the world leveling on Horizon. The adjustments should make the formation of parties during off-peak times easier to accomplish while preserving the guiding principles of our level sync system. We will continue to monitor these changes and adjust as necessary.
Level Capped Zones EXP Penalty Adjustments
- Level capped zones on Horizon will now utilize the above modified level sync system for determining EXP awarded for defeating monsters in level capped zones.
Porter Moogles
Porter Moogles have been added across the world with their corresponding Storage Slips. Storage Slips now cost 100,000 gil each. Porter Moogles function by purchasing the corresponding Storage Slip for a one time fee, which will then allow players to store all gear desired from that category on a single slip. In order to store gear, the Adventurer must trade the slip and the piece of gear to be stored simultaneously. When gear is stored on a Storage Slip, players will not be able to toss it.
Wardrobe 8
- Wardrobe 8 has been added as a storage method for cosmetic items only. This will allow players to store and easily lockstyle all of their cosmetic items.
Temporary Claim Shield Adjustments
- A new temporary claimshield system has been implemented to alleviate latency on highly contested Notorious Monsters and Hyper Notorious Monsters. This temporary system will remain in place while we continue to work on and fix our previous claimshield system. Your patience and understanding is appreciated.
- Under the new temporary system, when a monster with claimshield spawns, it will identify eligible Adventurers in the surrounding area and randomly choose an Adventurer to win the claim. Adventurers are only eligible to win the claim if they meet the following requirements:
- The Adventurer is at least level 65.
- The Adventurer is within a certain distance of the monster when it spawns.
- The distance an Adventurer must be from the monster to be eligible is variable based on the typical spawn area for that monster. Larger monsters have a larger claim radius.
- The following monsters are subject to this temporary claimshield system:
- Vrtra
- Jormungand
- Tiamat
- Behemoth
- King Behemoth
- Fafnir
- Nidhogg
- Adamantoise
- Aspidochelone
- Zipacna
- Mother Globe
- Faust
- King Vinegarroon
- Simurgh
- King Arthro
Future Patch: HorizonXI 1.2, Part 2
There will be a second part of Patch 1.2 to be released as soon as it is available. Separately from patch 1.2, part 2 content, the following content is likely to be released on its own as it is ready:
- Absolute Virtue (this content will likely come in its own patch because it requires in-depth coding and testing before it is finally released to players)
- HENM Tiers 2-4 (these tiers will be released piecemeal as they are ready)
- Dynamis-Tavnazia (Coming very soon)
- BST Job Rework
The following content is slated for Patch 1.2, Part 2:
- Shatter EXP Camps
- Alpha EXP Camps
- Horizon Adventurer Assistance Program a.k.a. “HAAP”
- Additional Sea Rewards Rework (in addition to what is being added in 1.2, Part 1)
- Adventuring Fellows
In Closing
- As we are releasing this patch on the eve of the holidays, we wanted to take a minute to wish all of our Adventurers a happy holiday season. Please enjoy this festive holiday mandy from one of our wonderful artists, Consumelivebees. Happy holidays and we’ll see you on the Horizon.
Additional Patch Notes for Bug Fixes
- Updated gardening growth time calculations to be consistently applied. This should alleviate any remaining gardening issue (Damarus)
- The auction house listings will now be correctly sorted. (Frank)
- Fixes an issue where Era+ Clear Mind Traits were not applying correctly. (Frank)
- Morgenstern is now receiving its Era+ wRank mod of +14. (Tiberon)
- Weaponskills which were Era+'d to be Hybrid instead of elemental will now correctly work with Trick Attack. (Tiberon)
- Subjob restriction (e.g. in cop dynamis) should now properly apply and be removed. Players will now lose hp/mp/stats/spells/abilities which are derived only from their subjob. (Tiberon)
- Shield mastery's tp gain on non-zero damage taken blocks will now function (Wintersolstice)
- Fix invalid action packet being sent if a mob becomes untargetable during midaction/midcast (Wintersolstice)
- Undead monsters from the Totentanz ENM should no longer appear in other ENM or mission fights in boneyard gully. (Tracent)
- Kf'ghrah (whm) should now only cast spells in the correct form. (Tracent)
- Uragnites should no longer lose excessive hp per tick when exiting their shell under certain circumstances. (Tracent)
- Players should freeze less often when going down the teleporter to empyreal paradox. (Tracent)
- The status effect mazurka should now wear off when using using spells and job abilities on monsters (as in era). (Tracent)
- Buffs will now wear off when entering level capped zones (such as Riverne - Site B01) as in era. (Tracent)
- Updates the following weapons to use unlocked latent base dmg for all weapon rank calculations: Morgenstern, Thyrsusstab, Michishiba, Rampager, Gravedigger. (Tiberon)
- Player will now receive proper messaging when barrage cancels unlimited shot and vice versa. (9001-Sols)
- Relic weapon dmg procs are now limited to the first swing of an attack round. (Tiberon)
- Relic weapon dmg procs are now applied at the end of a barrage instead of to each barrage shot. (Tiberon)
- ixed an issue which limited multi-hit 2 hander weapon skills and some 1 hander weaponskills to a single double/triple/quad attack proc. The correct limit of 2 is now in place. (Tiberon)
- hikigami weapon will now path as expected in Ro'maeve (Abdiah)
- ynoprosopi will path as expected (Abdiah)
- evised Advancing and Victory March formulas to match era. (Cybin)
- he status effect bind from the spell bind now has a retail-accurate random duration between 1 and 60 seconds (if it is not fully resisted). the full duration is drawn from a normal distribution with mean of 30 seconds and std. dev. of 12 seconds and then can be half resisted to half the duration. (Tracent)
- arthen ward should now correctly overwrite a stoneskin effect previously applied by earthen ward. (Tracent)
- he poison from the fly ability venom now has retail accurate power of 1 hp / tick and retail accurate max duration of 240 seconds. (Tracent)
- Players are now warped to their homepoint instead of getting placed outside of map in an inaccessible zone under certain circumstances (Nixy, Teotwawki)
- The HARP Mandragoras will now work again! (Frank, Aerec)
- Fixed an issue preventing Tachi: Kasha from applying paralyze. (Tiberon)
DATs
- Added effects and durations to most foods and some medicines (Hugin)
- Added "hybrid" to descriptions of all hybrid weaponskills (Hugin)
- Fixed Galka face 5B again (Aerec)