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__NOTOC__
<div class="flex-container">
<div class="flex-container-item-2">
{{Job Infobox|
| name = Samurai
| short = SAM
| expansionpack = [[Rise of the Zilart]]
| unlock = [[Forge Your Destiny]]
}}
</div>
<div class="flex-container-item-2>
[[Image:Mandy SAM noBG.png|middle|243x313px]]
</div></div>


=Job Overview=
{| width="100%" cellpadding="5" |
| style="background-color: #E5E5E5; border:1px solid #000000;" width="100%" valign="top" height="40" |
:Available after completing the quest [[Forge Your Destiny]], the Samurai (SAM) job focuses on the mastery of [[:Category:Weapon Skills|weapon skills]] and [[skillchain]]s.


:Samurai excel at the use of [[Weapon Skill]]s due to their ability to rapidly gain [[Tactical Points]] and use them to their advantage. Their mainstay weapon is the [[Great Katana]], but they also have respectable skill in [[:Category:Polearms|Polearms]] and [[:Category:Archery|Archery]].
Available after completing the quest [[Forge Your Destiny]], the Samurai (SAM) job focuses on the mastery of [[:Category:Weapon Skills|weapon skills]] and [[skillchain]]s. Samurai excel at the use of [[Weapon Skill]]s due to their ability to rapidly gain [[Tactical Points]] and use them to their advantage. Their mainstay weapon is the [[Great Katana]], but they also have respectable skill in [[:Category:Polearms|Polearms]] and [[:Category:Archery|Archery]].
{| width="60%" cellspacing="0" cellpadding="5" border="2" align="center" |
== Horizon Changes {{changes}} ==
|}
{{#section:Category:Horizon Changes|Samurai}}
|}
<div class="flex-container">
{| width="100%" cellspacing="0" cellpadding="5" border="0"
<div class="flex-container-item-2>
| width="33%" valign="top" |
== Job Abilities ==
=Job Abilities=
{| class="horizon-table jobs-table" style="text-align: center;"
{| width="80%" cellspacing="0" cellpadding="2" border="1"
! width="25%" |Level
! width="28%" bgcolor="#66CCFF" align="center" |Level
! width="75%" |Name
! width="72%" bgcolor="#66CCFF" align="left" |&nbsp;Name
|-
|- valign="top" bgcolor="#EAF0FF"
|01
| align="center" |01
| [[Meikyo Shisui]]
|&nbsp;[[Meikyo Shisui]]
|-
|- valign="top" bgcolor="#EAF0FF"
|05
| align="center" |05
| [[Warding Circle]]
|&nbsp;[[Warding Circle]]
|-
|- valign="top" bgcolor="#EAF0FF"
|15
| align="center" |15
| [[Third Eye]]
|&nbsp;[[Third Eye]]
|-
|- valign="top" bgcolor="#EAF0FF"
|25
| align="center" |25
| [[Hasso]] {{changes|This ability wasn't available in era. Shares a reduced recast time of 45 seconds with seigan. Needs verifying: no bonus to zanshin while hasso is active.}}
|&nbsp;[[Hasso]]
|-
|- valign="top" bgcolor="#EAF0FF"
|30
| align="center" |30
| [[Meditate]]
|&nbsp;[[Meditate]]
|-
|- valign="top" bgcolor="#EAF0FF"
|35
| align="center" |35
| [[Seigan]] {{changes|This ability wasn't available in era. Shares a reduced recast time of 45 seconds with hasso. Needs verifying: no bonus to zanshin while seigan is active.}}
|&nbsp;[[Seigan]]
<!--|-
<!--|- valign="top" bgcolor="#EAF0FF"
|75 ([[Merit Points|Merit]])
| align="center" |75 ([[Merit Points|Merit]])
| [[Blade Bash]]
| [[Blade Bash]]
|- valign="top" bgcolor="#EAF0FF"
|-
| align="center" |75 ([[Merit Points|Merit]])
|75 ([[Merit Points|Merit]])
| [[Shikikoyo]]-->
| [[Shikikoyo]]-->
|}
|}
| width="33%" valign="top" |
 
=Job Traits=
</div>
{| width="80%" cellspacing="0" cellpadding="2" border="1"
<div class="flex-container-item-2>
! width="28%" bgcolor="#66CCFF" align="center" |Level
 
! width="72%" bgcolor="#66CCFF" align="left" |&nbsp;Name
==Job Traits==
|- valign="top" bgcolor="#EAF0FF"
{| class="horizon-table jobs-table" style="text-align: center;"
| align="center" |05
! width="25%" |Level
|&nbsp;[[Resist Blind]]
! width="75%" |Name
|- valign="top" bgcolor="#EAF0FF"
|-
| align="center" |10
|05
|&nbsp;[[Store TP]]
| [[Resist Blind]]
|- valign="top" bgcolor="#EAF0FF"
|-
| align="center" |20
|10
|&nbsp;[[Zanshin]] {{Changes}}
| [[Store TP]]
|- valign="top" bgcolor="#EAF0FF"
|-
| align="center" |25
|20
|&nbsp;[[Resist Blind|Resist Blind II]]
| [[Zanshin]] {{Changes|Doesn't gain the activation rate bonus from Hasso/Seigan. It has been reported that it no longer activates on attacks that are guarded, countered or deal 0 damage.}}
|- valign="top" bgcolor="#EAF0FF"
|-
| align="center" |30
|25
|&nbsp;[[Store TP|Store TP II]]
| [[Resist Blind|Resist Blind II]]
|- valign="top" bgcolor="#EAF0FF"
|-
| align="center" |35
|30
|&nbsp;[[Zanshin|Zanshin II]]
| [[Store TP|Store TP II]]
|- valign="top" bgcolor="#EAF0FF"
|-
| align="center" |40
|35
|&nbsp;[[Demon Killer]]
| [[Zanshin|Zanshin II]]
|- valign="top" bgcolor="#EAF0FF"
|-
| align="center" |45
|40
|&nbsp;[[Resist Blind|Resist Blind III]]
| [[Demon Killer]]
|- valign="top" bgcolor="#EAF0FF"
|-
| align="center" |50
|45
|&nbsp;[[Store TP|Store TP III]]
| [[Resist Blind|Resist Blind III]]
|- valign="top" bgcolor="#EAF0FF"
|-
| align="center" |50
|50
|&nbsp;[[Zanshin|Zanshin III]]
| [[Store TP|Store TP III]]
|- valign="top" bgcolor="#EAF0FF"
|-
| align="center" |65
|50
|&nbsp;[[Resist Blind|Resist Blind IV]]
| [[Zanshin|Zanshin III]]
|- valign="top" bgcolor="#EAF0FF"
|-
| align="center" |70
|65
|&nbsp;[[Store TP|Store TP IV]]
| [[Resist Blind|Resist Blind IV]]
|- valign="top" bgcolor="#EAF0FF"
|-
| align="center" |75
|70
|&nbsp;[[Zanshin|Zanshin IV]]
| [[Store TP|Store TP IV]]
<!--|- valign="top" bgcolor="#EAF0FF"
|-
| align="center" |75 ([[Merit Points|Merit]])
|75
| [[Zanshin|Zanshin IV]]
<!--|-
|75 ([[Merit Points|Merit]])
| [[Ikishoten]]
| [[Ikishoten]]
|- valign="top" bgcolor="#EAF0FF"
|-
| align="center" |75 ([[Merit Points|Merit]])
|75 ([[Merit Points|Merit]])
| [[Overwhelm]]-->
| [[Overwhelm]]-->
|}
|}
| width="33%" valign="top" |
 
=Group 1 Merits=
</div>
{| width="80%" cellspacing="0" cellpadding="2" border="1"
</div>
! width="72%" bgcolor="#66CCFF" align="left" |&nbsp;Name
 
|- valign="top" bgcolor="#EAF0FF"
<div class="flex-container>
|&nbsp;[[Third Eye Recast]]
<div class="flex-container-item-2>
|- valign="top" bgcolor="#EAF0FF"
== Melee Skills ==
|&nbsp;[[Warding Circle Recast]]
{| class="horizon-table jobs-table"; style="text-align: center;"
|- valign="top" bgcolor="#EAF0FF"
! width="30%" |Skill
|&nbsp;[[Store TP Effect]]
! width="15%" |Rank
|- valign="top" bgcolor="#EAF0FF"
! width="15%" |37
|&nbsp;[[Meditate Recast]]
! width="15%" |75
|- valign="top" bgcolor="#EAF0FF"
|-
|&nbsp;[[Zanshin Attack Rate]]
| [[:Category:Great Katana|Great Katana]]
|A+
|114
|276
|-
| [[:Category:Polearms|Polearm]]
|B-
|109
|240
|-
| [[:Category:Swords|Sword]]
|C+
|105
|230
|-
| [[:Category:Clubs|Club]]
|E
|94
|200
|-
| [[:Category:Daggers|Dagger]]
|E
|94
|200
|}
</div>
<div class="flex-container-item-2>
== Ranged Skills ==
{| class="horizon-table jobs-table"; style="text-align: center;"
! width="30%" |Skill
! width="15%" |Rank
! width="15%" |37
! width="15%" |75
|-
| [[:Category:Archery|Archery]]
|C+
|105
|230
|-
| [[:Category:Throwing|Throwing]]
|C+
|105
|230
|}
|}
</div></div>
<div class="flex-container">
<div class="flex-container-item-2>
== Defensive Skills ==
{| class="horizon-table jobs-table"; style="text-align: center;"
! width="30%" |Skill
! width="15%" |Rank
! width="15%" |37
! width="15%" |75
|-
| [[Parrying]]
|A-
|114
|269
|-
| [[Evasion]]
|B+
|109
|256
|-
|}
|}
=Combat Skill Ratings=
</div>
{| width="100%" cellspacing="0" cellpadding="2" border="1"
<div class="flex-container-item-2>
! style="background:#CDC8B1;" width="25%" align="left" |&nbsp;Skill
</div></div>
! style="background:#CDC8B1;" width="15%" |Skill Ranking
 
! style="background:#CDC8B1;" width="20%" |Cap at Level 1
<div class="flex-container">
! style="background:#CDC8B1;" width="20%" |Cap at Level 37
<div class="flex-container-item-2>
! style="background:#CDC8B1;" width="20%" |Cap at Level 75
== Group 1 Merits ==
|- style="background:#F5F5F5;" valign="top"
{| class="horizon-table jobs-table"; style="text-align: center;"
|&nbsp;[[:Category:Great Katana|Great Katana]]
! width="40%" |Name
| align="center" |A+
! width="60%" |Description
| align="center" |6
|-
| align="center" |114
| [[Third Eye Recast]]
| align="center" |276
|Shorten recast time by 2 seconds.
|- style="background:#F5F5F5;" valign="top"
|-
|&nbsp;[[:Category:Polearms|Polearm]]
| [[Warding Circle Recast]]
| align="center" |B-
|Shorten recast time by 10 seconds.
| align="center" |5
|-
| align="center" |109
| [[Store TP Effect]]
| align="center" |240
|Increase amount of TP stored by 2.
|- style="background:#F5F5F5;" valign="top"
|-
|&nbsp;[[:Category:Swords|Sword]]
| [[Meditate Recast]]
| align="center" |C+
|Shorten recast time by 6 seconds.
| align="center" |5
| align="center" |105
| align="center" |230
|- style="background:#F5F5F5;" valign="top"
|&nbsp;[[:Category:Clubs|Club]]
| align="center" |E
| align="center" |4
| align="center" |94
| align="center" |200
|- style="background:#F5F5F5;" valign="top"
|&nbsp;[[:Category:Daggers|Dagger]]
| align="center" |E
| align="center" |4
| align="center" |94
| align="center" |200
|- style="background:#CDC8B1;" valign="top"
! style="background:#CDC8B1;" width="25%" align="left" |
! style="background:#CDC8B1;" width="15%" |
! style="background:#CDC8B1;" width="20%" |
! style="background:#CDC8B1;" width="20%" |
! style="background:#CDC8B1;" width="20%" |
|- style="background:#F5F5F5;" valign="top"
|&nbsp;[[:Category:Archery|Archery]]
| align="center" |C+
| align="center" |5
| align="center" |105
| align="center" |230
|- style="background:#F5F5F5;" valign="top"
|&nbsp;[[:Category:Throwing|Throwing]]
| align="center" |C+
| align="center" |5
| align="center" |105
| align="center" |230
|- style="background:#CDC8B1;" valign="top"
! style="background:#CDC8B1;" width="25%" align="left" |
! style="background:#CDC8B1;" width="15%" |
! style="background:#CDC8B1;" width="20%" |
! style="background:#CDC8B1;" width="20%" |
! style="background:#CDC8B1;" width="20%" |
|- style="background:#F5F5F5;" valign="top"
|&nbsp;[[Parrying]]
| align="center" |A-
| align="center" |6
| align="center" |114
| align="center" |269
|- style="background:#F5F5F5;" valign="top"
|&nbsp;[[Evasion]]
| align="center" |B+
| align="center" |5
| align="center" |109
| align="center" |256
|-
|-
| [[Zanshin Attack Rate]]
|Increase Zanshin attack rate by 1 percent.
|}
|}
</div>
<div class="flex-container-item-2>
== Group 2 Merits ==
* Currently unavailable on Horizon.
<!--Currently not active on Horizon. Remove when required.
{| class="skill-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="75%";
! width="40%" |Name
! width="60%" |Description
|-
|
|
|}-->
</div></div>


==Job Specific Equipment==
==Job Specific Equipment==
 
<!--Leave hidden unless needed.=== Horizon Specific Equipment ===
{| border="0" cellpadding="5" cellspacing="0" align="center" width="100%"
{| class="jobtableAF-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="50%";
| valign="top" width="20%" |
! width="8%" |Level
{|border="1" width="100%" cellspacing="0" cellpadding="2"
! width="12%" |Type
| BGCOLOR="#E87093" align="center" colspan="3"| '''[[Ninja's Garb Set|Artifact Set]]'''
! width="20%" |Name
|- BGCOLOR="#E87093"
! width="35%" |Stats
! width="10%" | Level
|-
! width="20%" | Artifact
|
! width="70%" | Stats
|
|- valign="top" BGCOLOR="#FFEAF0"
|
|align="center" |40
|&nbsp;[[Magoroku]]
|'''DMG:''' 56 '''Delay:''' 450 '''STR:''' +1 '''AGL:''' +1
|- valign="top" BGCOLOR="#FFEAF0"
|align="center" |52
|&nbsp;[[Myochin Sune-Ate]]
|'''DEF:''' 13 '''HP:''' +20 '''AGI:''' +4
'''Evasion:''' +5 '''Enmity:''' +5
|- valign="top" BGCOLOR="#FFEAF0"
|align="center" |54
|&nbsp;[[Myochin Haidate]]
|'''DEF:'''
|- valign="top" BGCOLOR="#FFEAF0"
|align="center" |56
|&nbsp;[[Myochin Kote]]
|'''DEF:'''
|- valign="top" BGCOLOR="#FFEAF0"
|align="center" |58
|&nbsp;[[Myochin Domaru]]
|'''DEF:'''
|- valign="top" BGCOLOR="#FFEAF0"
|align="center" |60
|&nbsp;[[Myochin Kabuto]]
|'''DEF:'''
|- valign="top" BGCOLOR="#FFEAF0"
|}
| valign="top" width="20%" |
{|border="1" width="100%" cellspacing="0" cellpadding="2"
| BGCOLOR="#E87093" align="center" colspan="3"| '''[[Saotome Armor Set|Relic Set]]'''
|- BGCOLOR="#E87093"
! width="10%" | Level
! width="20%" | Relic
! width="70%" | Stats
|- valign="top" BGCOLOR="#FFEAF0"
|align="center" |70
|&nbsp;[[Saotome Koshi-Ate]]
|(Stats)
|- valign="top" BGCOLOR="#FFEAF0"
|align="center" |71
|&nbsp;[[Saotome Sune-Ate]]
|(Stats)
|- valign="top" BGCOLOR="#FFEAF0"
|align="center" |72
|&nbsp;[[Saotome Haidate]]
|(Stats)
|- valign="top" BGCOLOR="#FFEAF0"
|align="center" |73
|&nbsp;[[Saotome Kote]]
|(Stats)
|- valign="top" BGCOLOR="#FFEAF0"
|align="center" |74
|&nbsp;[[Saotome Domaru]]
|(Stats)
|- valign="top" BGCOLOR="#FFEAF0"
|align="center" |75
|&nbsp;[[Saotome Kabuto]]
|(Stats)
|
|
|}
|}
|}
<br>-->
 
=== Artifact Weapons ===
{{WeaponsTable
|title1=Magoroku
|cssclasses=jobs-table
|tooltip=true
}}
 
=== Artifact Armor ===
{{ArmorTable
|title1=Myochin Sune-Ate
|title2=Myochin Haidate
|title3=Myochin Kote
|title4=Myochin Domaru
|title5=Myochin Kabuto
|cssclasses=jobs-table
|tooltip=true
}}
 
=== Artifact Armor +1 ===
{{ArmorTable
|title1=Myochin Sune-Ate +1
|title2=Myochin Haidate +1
|title3=Myochin Kote +1
|title4=Myochin Domaru +1
|title5=Myochin Kabuto +1
|cssclasses=jobs-table +1
|tooltip=true
}}
 
=== Relic Armor ===
{{ArmorTable
|title1=Saotome Koshi-Ate
|title2=Saotome Sune-Ate
|title3=Saotome Haidate
|title4=Saotome Kote
|title5=Saotome Domaru
|title6=Saotome Kabuto
|cssclasses=jobs-table
|tooltip=true
}}
 
=== Relic Armor +1 ===
{{ArmorTable
|title1=Saotome Sune-Ate +1
|title2=Saotome Haidate +1
|title3=Saotome Kote +1
|title4=Saotome Domaru +1
|title5=Saotome Kabuto +1
|cssclasses=jobs-table +1
|tooltip=true
}}
 
=== Relic Weapons ===
{{WeaponsTable
|title1=Amanomurakumo
|title2=Yoichinoyumi
|cssclasses=jobs-table
|tooltip=true
}}
<br>
 
==Guides==
none yet
<br>
[[Category:Jobs]]
<br>
{{JobNav|state=expanded}}

Latest revision as of 06:28, 15 July 2024

Samurai
Abbreviation: SAM
Expansion Pack: Rise of the Zilart
How to Unlock: Forge Your Destiny
Page Contents: Abilities
Skills
Merits
Equipment
Guides

Mandy SAM noBG.png


Available after completing the quest Forge Your Destiny, the Samurai (SAM) job focuses on the mastery of weapon skills and skillchains. Samurai excel at the use of Weapon Skills due to their ability to rapidly gain Tactical Points and use them to their advantage. Their mainstay weapon is the Great Katana, but they also have respectable skill in Polearms and Archery.

Horizon Changes HorizonXI specific changes

  • Minor changes to Artifact Armor.
  • Significant changes to the relic weapon Yoichinoyumi.
  • Hasso was't available in the CoP era. It now shares a recast time of 45 seconds with Seigan. The bonus effects of Zanshin appears to no longer be in effect Verification Needed.
  • Seigan - was't available in the CoP era. It now shares a recast time of 45 seconds with Hasso. The bonus effects of Zanshin appears to no longer be in effect Verification Needed.
  • Warding Circle increases party-wide damage dealt against Demon enemies.
  • Zanshin - Doesn't gain the activation rate bonus from Hasso/Seigan. It has been reported that it no longer activates on attacks that are guarded, countered or deal 0 damage. Verification Needed

Melee Skills

Skill Rank 37 75
Great Katana A+ 114 276
Polearm B- 109 240
Sword C+ 105 230
Club E 94 200
Dagger E 94 200

Ranged Skills

Skill Rank 37 75
Archery C+ 105 230
Throwing C+ 105 230

Defensive Skills

Skill Rank 37 75
Parrying A- 114 269
Evasion B+ 109 256

Group 1 Merits

Name Description
Third Eye Recast Shorten recast time by 2 seconds.
Warding Circle Recast Shorten recast time by 10 seconds.
Store TP Effect Increase amount of TP stored by 2.
Meditate Recast Shorten recast time by 6 seconds.
Zanshin Attack Rate Increase Zanshin attack rate by 1 percent.

Group 2 Merits

  • Currently unavailable on Horizon.

Job Specific Equipment

Artifact Weapons

Name Level Damage Delay DPS Jobs Stats Horizon Changes HorizonXI specific changes
Magoroku 40 56 450 7.47 SAM STR +1 AGI +1
  • Can be equipped at Lv. 40 instead of Lv. 42

Artifact Armor

Name Level Slot Jobs Stats Horizon Changes HorizonXI specific changes
Myochin Sune-Ate 52 Feet SAM DEF: 13 HP +20 AGI +4 Resistance to Fire+10 Evasion skill +5 Enmity +5
Myochin Haidate 54 Legs SAM DEF: 30 HP +15 STR +3 Resistance to Earth+10 Parrying skill +5
none
Myochin Kote 56 Hands SAM DEF: 15 HP +15 DEX +4 Enmity +2 Enhances effects of rice balls

???

Myochin Domaru 58 Body SAM DEF: 41 HP +10 VIT +3 Accuracy +3 Dark +15 Occasionally boosts TP when damaged
Myochin Kabuto 60 Head SAM DEF: 20 HP +10 STR +2 MND +5 Enhances "Warding Circle" effect Enhances "Meditate" effect

Artifact Armor +1

Name Level Slot Jobs Stats Horizon Changes HorizonXI specific changes
Myochin Domaru +1 74 Body SAM DEF: 50 HP +10 STR +6 VIT +6 Accuracy +12 Occasionally increases TP gained when taking damage
none
Myochin Haidate +1 74 Legs SAM DEF: 40 HP +15 STR +5 VIT +5 Parrying Skill +10 "Store TP" +4
none
Myochin Kabuto +1 74 Head SAM DEF: 25 HP +13 STR +5 MND +5 Enhances "Warding Circle" effect Enhances "Meditate" effect
none
Myochin Kote +1 74 Hands SAM DEF: 21 HP +15 STR +7 DEX +7 Enmity +2 Enhances effects of rice balls
none
Myochin Sune-Ate +1 74 Feet SAM DEF: 18 HP +20 Attack +8 Enmity +5 Enhances "Zanshin" effect
none

Relic Armor

Name Level Slot Jobs Stats Horizon Changes HorizonXI specific changes
Saotome Koshi-Ate 70 Waist SAM DEF: 4 DEX +5 Accuracy +7 Ranged Accuracy +7
Saotome Sune-Ate 71 Feet SAM DEF:18 HP+23 DEX+5 Attack+8 Enmity+1
none
Saotome Haidate 72 Legs SAM DEF:40 HP+18 AGI+3 Enmity+1 Augments "Third Eye" effect
none
Saotome Kote 73 Hands SAM DEF:21 HP+10 Attack+10 Enmity +1 Enhances "Meditate" effect
none
Saotome Domaru 74 Body SAM DEF: 50 HP +34 VIT +6 "Store TP" +3 Enmity +1
none
Saotome Kabuto 75 Head SAM DEF: 25 HP +20 Accuracy +10 Ranged Accuracy +5 Enmity +1
none

Relic Armor +1

Name Level Slot Jobs Stats Horizon Changes HorizonXI specific changes
Saotome Domaru +1 75 Body SAM DEF: 51 HP +34 VIT +7 "Store TP" +5 Enmity +1
none
Saotome Haidate +1 75 Legs SAM DEF: 41 HP +33 AGI +4 Enmity +1 Augments "Third Eye"
none
Saotome Kabuto +1 75 Head SAM DEF: 26 HP +20 Accuracy +12 Ranged Accuracy +7 Enmity +1
none
Saotome Kote +1 75 Hands SAM DEF: 22 HP +20 Attack +12 Enmity +1 Enhances "Meditate" effect
none
Saotome Sune-Ate +1 75 Feet SAM DEF: 19 HP +23 DEX +6 Attack +10 Enmity +1
none

Relic Weapons

Name Level Damage Delay DPS Jobs Stats Horizon Changes HorizonXI specific changes
Amanomurakumo 75 88 437 12.08 SAM Accuracy +20 "Tachi: Kaiten" Additional effect: Weakens attacks
none
Yoichinoyumi 75 81 524 9.27 RNG / SAM Ranged Accuracy +20 Ranged Attack +10 Enhances "Barrage" effect "Master Archer" "Namas Arrow"


Guides

none yet