Pulling the Strings: Difference between revisions

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{| border="0" width="100%" cellpadding="0"
{{Battlefield Header|nd
|valign="top"|
| type = enm
'''Type:''' [[:category:ENM|ENM]]<br>
| zone = Mine Shaft{{!}} Mine Shaft #2716
'''Zone:''' [[Mine Shaft|Mine Shaft #2716]]<br>
| location =
'''Restrictions:''' <br>
| entry item = Shaft Gate Operating Dial
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;'''Level:''' 60<br>
| level = 60
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;'''Members:''' Recommended: 1 | Maximum: 1<br>
| members = 1
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;'''Time:''' 15 minutes<br>
| time = 15 minutes
'''Key Item:''' [[Shaft Gate Operating Dial]]<br>
| notes = This is a solo fight!
|align="right" valign="top"|
}}
__TOC__
 
|}
==Mobs==
==Mobs==
{| class="nms horizon-table table-md"
{| class="horizon-table bcnm-table center-col-2 center-col-3 table-sm"
! Name
! Name
! Level
! Level
! Type
! Type
|-
|-
| [[Fantoccini]] x 1
| [[Fantoccini]]  
| ???
| {{question}}
| [[Humanoid]]
| [[:Category:Humanoids|Humanoid]]
|-
|-
| [[Moblin Fantocciniman]]
| [[Moblin Fantocciniman]]
| ???
| {{question}}
| [[Moblin]]
| [[:Category:Moblins|Moblin]]
|}
|}
==Experience==
==Experience==
2000xp or 2000 [[Limit Points|Limit points]] if set on limit mode.
4000 [[Experience Points|Exp]] or 4000 [[Limit Points|Limit points]] if set on limit mode.
Note that you don't lose Experience points upon defeat.
Note that you don't lose [[Experience Points]] upon defeat.


==General Treasure==
==General Treasure==
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==Treasure by Job==
==Treasure by Job==
* Drops are based off the job you do the fight on
* Drops are based off the job you do the fight on
{| class="horizon-table gear-table table-sm"
{| class="table-xs horizon-table bcnm-table bcnm-table-border no-borders-td no-borders-tr center-col-1 sortable"
! Job
! Job
! Drop
! Drop
|-
|-
| [[Bard]]
| [[Bard]]
| [[Getsul Ring]]
| {{Item Tooltip|Getsul Ring}}
|-
|-
| [[Beastmaster]]
| [[Beastmaster]]
| [[Pacifist Ring]]
| {{Item Tooltip|Pacifist Ring}}
|-
|-
| [[Black Mage]]
| [[Black Mage]]
| [[Spirit Lantern]]
| {{Item Tooltip|Spirit Lantern}}
|- class="toau"
|- class="toau"
| [[Blue Mage]]
| [[Blue Mage]]
| [[Death Chakram]]
| {{Item Tooltip|Death Chakram}}
|- class="toau"
|- class="toau"
| [[Corsair]]
| [[Corsair]]
| [[Corsair Bullet Pouch]]
| {{Item Tooltip|Corsair Bullet Pouch}}
|-
|-
| [[Dark Knight]]
| [[Dark Knight]]
| [[Tactical Ring]]
| {{Item Tooltip|Tactical Ring}}
|-
|-
| [[Dragoon]]
| [[Dragoon]]
| [[Wyvern Feed]]
| {{Item Tooltip|Wyvern Feed}}
|-
|-
| [[Monk]]
| [[Monk]]
| [[Counter Earring]]
| {{Item Tooltip|Counter Earring}}
|-
|-
| [[Ninja]]
| [[Ninja]]
| [[Naruko Earring]]
| {{Item Tooltip|Naruko Earring}}
|-
|-
| [[Paladin]]
| [[Paladin]]
| [[Refresh Musk]]
| {{Item Tooltip|Refresh Musk}}
|- class="toau"
|- class="toau"
| [[Puppetmaster]]
| [[Puppetmaster]]
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|-
|-
| [[Ranger]]
| [[Ranger]]
| [[Deadeye Earring]]
| {{Item Tooltip|Deadeye Earring}}
|-
|-
| [[Red Mage]]
| [[Red Mage]]
| [[Sanation Ring]]
| {{Item Tooltip|Sanation Ring}}
|-
|-
| [[Samurai]]
| [[Samurai]]
| [[Gamushara Earring ]]
| {{Item Tooltip|Gamushara Earring}}
|-
|-
| [[Summoner]]
| [[Summoner]]
| [[Astral Pot]]
| {{Item Tooltip|Astral Pot}}
|-
|-
| [[Thief]]
| [[Thief]]
| [[Assassin's Ring]]
| {{Item Tooltip|Assassin's Ring}}
|-
|-
| [[Warrior]]
| [[Warrior]]
| [[Janizary Earring]]
| {{Item Tooltip|Janizary Earring}}
|-
|-
| [[White Mage]]
| [[White Mage]]
| [[Healing Feather]]
| {{Item Tooltip|Healing Feather}}
|}
|}


==Notes==
==Notes==
<li class="wotg">
<span class="wotg">'''Note: This ENM cannot be done with [[Dancer]], [[Scholar]], </span><span class="soa">[[Geomancer]], or [[Rune Fencer]].</span>'''
*'''This ENM cannot be done with [[Dancer]], [[Scholar]],  
<li class="soa">[[Geomancer]], or [[Rune Fencer]].</li>'''
</li>


*To enter the battlefield, talk to [[Twinkbrix]] in [[Oldton Movalpolos]] (E-13).
*To enter the battlefield, talk to [[Twinkbrix]] at {{Location|Oldton Movalpolos|E-13}}.
*Trade [[Twinkbrix]] between 1 and 10,000 gil to have a chance at getting the key item [[Shaft Gate Operating Dial]], required to enter the fight. When given gil, he will roll two 50-sided dice, and you must beat him by rolling between 2 and X. X is determined by the formula X = Gil / 200: for example trading 2,000 gil will roll between 2 and 10; trading him 10,000 gil will roll between 2 and 50. If you do not get the key item the first time, you will have to keep paying him gil until you roll between 2 and X. SE unveiled that trading a specific amount of gil on a specific day will improve chances of a win.
*Trade [[Twinkbrix]] between 1 and 10,000 gil to have a chance at getting the {{KeyItem}}[[Shaft Gate Operating Dial]], required to enter the fight. When given gil, he will roll two 50-sided dice, and you must beat him by rolling between 2 and X. X is determined by the formula X = Gil / 200: for example trading 2,000 gil will roll between 2 and 10; trading him 10,000 gil will roll between 2 and 50. If you do not get the key item the first time, you will have to keep paying him gil until you roll between 2 and X. SE unveiled that trading a specific amount of gil on a specific day will improve chances of a win.
**This number has been proven to be 2,716 (referring to [[Mine Shaft|Mine Shaft #2716]]), as the dialogue will change, and the correct day is Lightsday.
**This number has been proven to be 2,716 (referring to [[Mine Shaft|Mine Shaft #2716]]), as the dialogue will change, and the correct day is Lightsday.
*Once you have the [[Shaft Gate Operating Dial]], you can go to [[Mine Shaft|Mine Shaft #2716]] yourself, using the furnace hatches in [[Newton Movalpolos]] and the three levers in [[Oldton Movalpolos]], or you can pay him another 2,000 gil, and he will teleport you directly to the battlefield.
*Once you have the {{KeyItem}}[[Shaft Gate Operating Dial]], you need to go to [[Mine Shaft|Mine Shaft #2716]] to enter the [[ENM]]. See [[Newton Movalpolos/Navigation|Navigating Newton Movalpolos]] for details on how to get there. The most convenient way is to pay [[Twinkbrix]] another 2,000 gil and he will teleport you directly to the battlefield.  
*You will have the option of entering [[Automaton Assault]] or [[Pulling the Strings]] at the battlefield. Only one of these two battlefields can be attempted once every 5 Earth days regardless of win or lose.  
*You will have the option of entering [[Automaton Assault]] or [[Pulling the Strings]] at the battlefield. Only one of these two battlefields can be attempted once every 5 Earth days regardless of win or lose.  
*If you have the key item for [[Bionic Bug]], you can obtain the key item for [[Automaton Assault]] and [[Pulling the Strings]]; however, you will lose the key item for [[Bionic Bug]] when you use [[Twinkbrix]] to transport you to [[Mine Shaft|Mine Shaft #2716]].
*If you have the key item for [[Bionic Bug]], you can obtain the key item for [[Automaton Assault]] and [[Pulling the Strings]]; however, you will lose the key item for [[Bionic Bug]] when you use [[Twinkbrix]] to transport you to [[Mine Shaft|Mine Shaft #2716]].
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*It is a mannequin monster that takes the same job as the player character who enters the ENM, and can use spells and skills, and occasionally the 2 hour ability.  
*It is a mannequin monster that takes the same job as the player character who enters the ENM, and can use spells and skills, and occasionally the 2 hour ability.  
*The Fantoccini NM as a Beastmaster, Dragoon, Summoner, or Puppetmaster will call up their respective pets.  
*The Fantoccini NM as a Beastmaster, Dragoon, Summoner, or Puppetmaster will call up their respective pets.  
*The Fantoccini is either highly resistant or possibly immune to Sleep.
*The Fantoccini is either highly resistant or possibly immune to Sleep.<!--
<li class="toau">*The [[Blue Mage]] Fantoccini will only use Blue Magic the player has equipped, with one exception: it always has [[Frypan]].</li>
--><li class="toau">The [[Blue Mage]] Fantoccini will only use Blue Magic the player has equipped, with one exception: it always has [[Frypan]].</li>
*This is a solo [[ENM]], and the character's [[Subjob]] is removed for the fight.
*This is a solo [[ENM]], and the character's [[Subjob]] is removed for the fight.
*The Moblin Fantocciniman is a Moblin that does not attack by default; instead it sits there and rolls a marionette die (does a special) that can do a random buff on either the player character, the Fantoccini or its pets (if present).  This ability can also do some nasty things like activate the Fantoccini's 2 hour ability, or fully replenish the Fantoccini's HP and MP. *Note: If attacked, he will attack you. Additionally, he is much stronger than Fantoccini.*
*The [[Moblin Fantocciniman]] is a [[:Category:Moblins|Moblin]] that does not attack by default; instead it sits there and rolls a marionette die (does a special) that can do a random buff on either the player character, the [[Fantoccini]] or its pets (if present).  This ability can also do some nasty things like activate the [[Fantoccini]]'s 2 hour ability, or fully replenish the [[Fantoccini]]'s HP and MP. ''Note: If attacked, he will attack you. Additionally, he is much stronger than [[Fantoccini]].''
*If the Moblin Fantocciniman is defeated, the Fantoccini and its pet{{Verification}} will receive a permanent [[Terror]] effect for the duration of the battle.
*If the [[Moblin Fantocciniman]] is defeated, the [[Fantoccini]] and its pet {{Verification}} will receive a permanent [[Terror]] effect for the duration of the battle.
*The Worm Mulch is the only item that regularly drops. All the other items have a smaller chance of loading based on the job of the character who wins the ENM; all these other items are job-specific and are only awarded to the job that can use them. <span=class"toau">*Note: Puppetmaster will not get a Rare/Ex equippable item, but instead 1-2 attachments (with 2 being a rare occurrence). These attachments are not Rare/Ex, unlike the rewards for the other jobs, and can be sold on the AH.*</span>
*The [[Worm Mulch]] is the only item that regularly drops. All the other items have a smaller chance of loading based on the job of the character who wins the ENM; all these other items are job-specific and are only awarded to the job that can use them. <span class="toau">''Note: [[Puppetmaster]] will not get a Rare/Ex equippable item, but instead 1-2 attachments (with 2 being a rare occurrence). These attachments are not Rare/Ex, unlike the rewards for the other jobs, and can be sold on the AH.''</span>


==Job Specific Guides==
==Job Specific Guides==
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<br />
<br />
[[Pulling the Strings/Black Mage|Pulling the Strings: Black Mage]]<br>
[[Pulling the Strings/Black Mage|Pulling the Strings: Black Mage]]<br>
<span class="toau">*[[Pulling the Strings/Blue Mage|Pulling the Strings: Blue Mage]]<br></span>
<span class="toau">[[Pulling the Strings/Blue Mage|Pulling the Strings: Blue Mage]]<br></span>
<span class="toau">[[Pulling the Strings/Corsair|Pulling the Strings: Corsair]]<br></span>
<span class="toau">[[Pulling the Strings/Corsair|Pulling the Strings: Corsair]]<br></span>
[[Pulling the Strings/Dragoon|Pulling the Strings: Dragoon]]<br>
[[Pulling the Strings/Dragoon|Pulling the Strings: Dragoon]]<br>
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----
----


[[category:ENM]]
{{enms}}

Latest revision as of 17:29, 28 July 2025

Pulling the Strings
Type: ENM
Zone: Mine Shaft #2716
Entry Item: Key ItemShaft Gate Operating Dial
Level: 60
Members: 1
Time: 15 minutes
Additional Information: This is a solo fight!


Mobs

Name Level Type
Fantoccini Unknown Humanoid
Moblin Fantocciniman Unknown Moblin

Experience

4000 Exp or 4000 Limit points if set on limit mode. Note that you don't lose Experience Points upon defeat.

General Treasure

Treasure by Job

  • Drops are based off the job you do the fight on
Job Drop
Bard Getsul Ring
Beastmaster Pacifist Ring
Black Mage Spirit Lantern
Blue Mage Death Chakram
Corsair Corsair Bullet Pouch
Dark Knight Tactical Ring
Dragoon Wyvern Feed
Monk Counter Earring
Ninja Naruko Earring
Paladin Refresh Musk
Puppetmaster
Ranger Deadeye Earring
Red Mage Sanation Ring
Samurai Gamushara Earring
Summoner Astral Pot
Thief Assassin's Ring
Warrior Janizary Earring
White Mage Healing Feather

Notes

Note: This ENM cannot be done with Dancer, Scholar, Geomancer, or Rune Fencer.

  • To enter the battlefield, talk to Twinkbrix at Oldton Movalpolos (E-13).
  • Trade Twinkbrix between 1 and 10,000 gil to have a chance at getting the Key ItemShaft Gate Operating Dial, required to enter the fight. When given gil, he will roll two 50-sided dice, and you must beat him by rolling between 2 and X. X is determined by the formula X = Gil / 200: for example trading 2,000 gil will roll between 2 and 10; trading him 10,000 gil will roll between 2 and 50. If you do not get the key item the first time, you will have to keep paying him gil until you roll between 2 and X. SE unveiled that trading a specific amount of gil on a specific day will improve chances of a win.
    • This number has been proven to be 2,716 (referring to Mine Shaft #2716), as the dialogue will change, and the correct day is Lightsday.
  • Once you have the Key ItemShaft Gate Operating Dial, you need to go to Mine Shaft #2716 to enter the ENM. See Navigating Newton Movalpolos for details on how to get there. The most convenient way is to pay Twinkbrix another 2,000 gil and he will teleport you directly to the battlefield.
  • You will have the option of entering Automaton Assault or Pulling the Strings at the battlefield. Only one of these two battlefields can be attempted once every 5 Earth days regardless of win or lose.
  • If you have the key item for Bionic Bug, you can obtain the key item for Automaton Assault and Pulling the Strings; however, you will lose the key item for Bionic Bug when you use Twinkbrix to transport you to Mine Shaft #2716.
  • The Fantoccini NM must be defeated to win this ENM.
  • It is a mannequin monster that takes the same job as the player character who enters the ENM, and can use spells and skills, and occasionally the 2 hour ability.
  • The Fantoccini NM as a Beastmaster, Dragoon, Summoner, or Puppetmaster will call up their respective pets.
  • The Fantoccini is either highly resistant or possibly immune to Sleep.
  • The Blue Mage Fantoccini will only use Blue Magic the player has equipped, with one exception: it always has Frypan.
  • This is a solo ENM, and the character's Subjob is removed for the fight.
  • The Moblin Fantocciniman is a Moblin that does not attack by default; instead it sits there and rolls a marionette die (does a special) that can do a random buff on either the player character, the Fantoccini or its pets (if present). This ability can also do some nasty things like activate the Fantoccini's 2 hour ability, or fully replenish the Fantoccini's HP and MP. Note: If attacked, he will attack you. Additionally, he is much stronger than Fantoccini.
  • If the Moblin Fantocciniman is defeated, the Fantoccini and its pet Verification Needed will receive a permanent Terror effect for the duration of the battle.
  • The Worm Mulch is the only item that regularly drops. All the other items have a smaller chance of loading based on the job of the character who wins the ENM; all these other items are job-specific and are only awarded to the job that can use them. Note: Puppetmaster will not get a Rare/Ex equippable item, but instead 1-2 attachments (with 2 being a rare occurrence). These attachments are not Rare/Ex, unlike the rewards for the other jobs, and can be sold on the AH.

Job Specific Guides

  • Please feel free to add guides for each job.

Pulling the Strings: Beastmaster
Pulling the Strings: Black Mage
Pulling the Strings: Blue Mage
Pulling the Strings: Corsair
Pulling the Strings: Dragoon
Pulling the Strings: Ninja
Pulling the Strings: White Mage
Pulling the Strings: Samurai
Pulling the Strings: Bard
Pulling the Strings: Monk
Pulling the Strings: Puppetmaster
Pulling the Strings: Dark Knight