Middle Delkfutt's Tower: Difference between revisions

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| Weather = {{Light|Weather}} {{Lightning|Weather}}
| Weather = {{Light|Weather}} {{Lightning|Weather}}
| BGM = None
| BGM = None
| Expansion = Original
| Expansion = Final Fantasy XI
}}
}}



Latest revision as of 12:11, 17 April 2024

Description
This tower in the North of Qufim Island is overrun by a wide range of Gigas who were trapped there at the end of the Great War. Isolated in their gloomy tower, the Gigas are constantly searching for a way to get back to their homeland. The tower is split into three sections, Lower Delkfutt's Tower (Basement and Floors 1-3), Middle Delkfutt's Tower (Floors 4-9) and Upper Delkfutt's Tower (Floors 10-12).
Delkfutt's-Tower-middle.jpg
Interactive Map
Zone Information
Area Name Middle Delkfutt's Tower
Type Dungeon
Maps
DelkfuttsTower4.png
DelkfuttsTower5.png
DelkfuttsTower6.png
DelkfuttsTower7.png
DelkfuttsTower8.png
DelkfuttsTower9.png
Map Acquisition Quest or Purchase
Miscellaneous Able to use Escape Able to use Tractor
Hobbies

Ffxi hby 08.PNG

Weather Auroras Thunder
Region Qufim
Expansion Final Fantasy XI
Requirements None
Restrictions None
Background music None
Notes None
Weather Forecast
VanaDays from Today Normal (50%) Common (35%) Rare (15%)
Today
Thunder Thunder
Sunshine
Sunshine
Tomorrow
Thunder Thunder
Clouds.png Clouds
Clouds.png Clouds
2
Thunder Thunder
Thunder Thunder
Thunder Thunder
3
Clouds.png Clouds
Sunshine
Sunshine
4
Clouds.png Clouds
Thunder Thunder
Thunder Thunder
5
Thunder Thunder
Sunshine
Sunshine
6
Thunder Thunder
Clouds.png Clouds
Clouds.png Clouds
7
No Change
8
Sunshine
Clouds.png Clouds
Clouds.png Clouds
9
No Change
10
Clouds.png Clouds
Sunshine
Sunshine
11
Thunder Thunder
Sunshine
Sunshine
12
Sunshine
Clouds.png Clouds
Clouds.png Clouds
13
Thunder Thunder
Sunshine
Sunshine
14
Clouds.png Clouds
Sunshine
Sunshine
15
Thunder Thunder
Sunshine
Sunshine


Involved in Quests/Missions

Quest Type Starter Location
Wings of Gold AF (BST) Brutus    Upper Jeuno G-7
Blade of Evil AF (DRK) Zeid    Beadeaux G-8
Mission Nation Starter Location

Other Information

Item Abundance
Gil: 2,450 - 10,290
36.5%More data needed.(36.5%)
Guiding Bell 101%Received with quest active
Emeth Pick 47.6%More data needed.(47.6%)
Amber 4.8%More data needed.(4.8%)
Amethyst 3.2%More data needed.(3.2%)
Clear Topaz 1.6%More data needed.(1.6%)
Lapis Lazuli 0%More data needed.(0%)
Light Opal 0%More data needed.(0%)
Onyx 0%More data needed.(0%)
Tourmaline 0%More data needed.(0%)

Delkfutt Chest Key

Treasure Maps
DelkfuttsTowerChests1.png DelkfuttsTowerChests2.png DelkfuttsTowerChests3.png

Possible Weather Weather Reporter
Resistance vs. Light Information Needed
Resistance vs. Lightning

Elemental Map
None.

Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Eurytos
32 Gigas Bracelets
Gigas Necklace
Gigas Socks
Maple Shield
Gigas Eurytos Spawn Location

A, L, S


Ogygos
Gigas Necklace
Gigas Socks
Mahogany Shield
Ogygos's Bracelets
Gigas Ogygos Spawn Location

A, L, S


Ophion
Gigas Necklace
Gigas Socks
Maple Shield
Gigas Ophion Spawn Location

A, L, S


Polybotes
Gigas Bracelets
Gigas Necklace
Gigas Socks
Maple Shield
Gigas Polybotes Spawn Location

A, L, S


Rhoikos
34 Verification Needed Gigas Necklace
Gigas Socks
Maple Shield
Gigas Rhoikos Spawn Location

A, L, S


Rhoitos
33-38 Gigas Bracelets
Gigas Necklace
Gigas Socks
Maple Shield
Gigas Rhoitos Spawn Location

A, L, S


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Banshee
32-33 Cotton Cloth
Revival Tree Root
Scroll of Escape
Cotton Cloth Ghosts 3 A, H, HP
Big Bat
29-31 Bat Wing Giant Bats 18 A, H
Evil Spirit
34-35 Cotton Cloth
Delkfutt Chest Key
Luminicloth
Cotton Cloth Ghosts 4 A, H, HP
Giant Gatekeeper
30-32 Ram Leather Missive Gigas 11 A, L, S
Giant Guard
30-32 Ram Leather Missive Gigas 11 A, L, S
Giant Lobber
30-32 Northern Fur Gigas 11 A, L, S
Giant Sentry
Assisted by: Gigas's Bat (23-25)
30-32 Gigas 11 A, L, S
Gigas Jailer
32-34 Gigas 11 A, L, S
Gigas Kettlemaster
Assisted by: Gigas's Bats (25-27)
33-34 Delkfutt Chest Key Gigas 11 A, L, S
Gigas Quarrier
32-34 Gigas 11 A, L, S
Gigas Wallwatcher
32-34 Delkfutt Chest Key Gigas 11 A, L, S
Goblin Furrier
30-34 Goblin Armor
Goblin Mask
Sheep Leather
Dhalmel Leather
Tiger Leather
Coeurl Leather
Studded Boots
Crossbow Bolt Goblins 29 A, L, S
Goblin Pathfinder
Assisted by: Goblin's Bats (23-25)
30-34 Brass Cuisses
Brass Finger Gauntlets
Brass Greaves
Brass Mask
Silver Beastcoin Goblins 29 A, L, S
Goblin Shaman
30-34 Chestnut Sabots
Wool Cuffs
Wool Hat
Wool Slops
Dhalmel Leather
Tiger Leather
Coeurl Leather
Silver Beastcoin Goblins 29 A, L, S
Goblin Smithy
30-34 Chain Hose
Chain Mittens
Iron Mask
Silver Beastcoin Goblins 29 A, L, S
Jagd Doll
33-34 Doll Shard
Mercury
Dolls 3 A, M
Light Elemental
During light weather
35-36 Light Cluster Elementals 6 A, M
Magic Jar
31-32 Magic Pot Shard
Mercury
Magic Pots 3 A, M
Magic Pot
28-29 Magic Pot Shard
Mercury
Magic Pots 5 A, M
Mold Bats
25-27 Bat Wing Bat Trios 6 A, H
Panzer Doll
31-32 Doll Shard
Mercury
Dolls 4 A, M
Stirge
27-29 Bat Wing Giant Bats 7 A, H
Thunder Elemental
During lightning weather
35-36 Delkfutt Chest Key
Lightning Cluster
Elementals 6 A, M
Tower Bats
27-29 Bat Wing Bat Trios 13 A, H
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Event Monsters Found Here

Name Family Spawns Notes


Gerwitz's Scythe
Spawned Quest: Blade of Evil
Evil Weapons 1 A, S, M


Scythe Victim
Spawned Quest: Blade of Evil
Skeletons 2 A, L


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants