Category:Healing Magic: Difference between revisions

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The "power" formula is believed to be as follows:
The "power" formula is believed to be as follows:
(MND * 3) + VIT + (Healing Magic Skill * 0.6) = Power
<div class="center">Power = (MND + &LeftFloor;Healing Magic Skill &frasl; 5&RightFloor;) &times; 3 + VIT</div>


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Revision as of 05:50, 7 October 2025

  • Spells that use the Healing Magic skill all help players recover from battle.
  • These spells help players regain Hit Points, remove negative Status Effects, deal damage to undead, or recover from K.O..
  • Healing Magic skill also helps defend against spell interruptions for any spell within its category.
  • All healing magic spells are Light based.

Cure

On Horizon, healing spells reach certain potency caps (such as 20 HP restored for Cure) and will only surpass those caps once a player's combined MND, VIT, and Healing Magic Skill reach a pre-determined threshold. You can see the requirements healing spells need to improve their potency using the following script:

https://github.com/AirSkyBoat/AirSkyBoat/blob/staging/scripts/globals/spells/healing_spell.lua

The "power" formula is believed to be as follows:

Power = (MND + ⌊Healing Magic Skill ⁄ 5⌋) × 3 + VIT
Cure Level MP Cost Casting Time Recast Time
Cure 8 MP 2 seconds 8 seconds
Cure II 24 MP 2.25 seconds 5.5 seconds
Cure III 46 MP 2.5 seconds 5 seconds
Cure IV 88 MP 2.5 seconds 8 seconds
Cure V 135 MP 2.5 seconds 10 seconds

Cure

WHM Lv.1 / RDM Lv.3 / PLD Lv.5

Cure will only heal for a maximum of 20 HP until a player reaches a power of 100, after which it will heal for 30 before Cure modifications.

Cure II

WHM Lv.11 / RDM Lv.14 / PLD Lv.17

Cure II will only heal for a maximum of 75 HP until a player reaches a power of 170, after which it will heal for 90 before Cure modifications.

Cure III

WHM Lv.21 / RDM Lv.26 / PLD Lv.30

Cure III will only heal for a maximum of 160 HP until a player reaches a power of 300, after which it will heal for 190 before Cure modifications.

Cure IV

WHM Lv.41 / RDM Lv.48 / PLD Lv.55 / SCH Lv.55 / Magic Skill 147 Automaton

Cure IV will only heal for a maximum of 330 HP until a player reaches a power of 460, after which it will heal for 390 before Cure modifications.

Cure V

WHM 61

Cure V will only heal for a maximum of 570 HP until a player reaches a power of 560, after which it will heal for 690 before Cure modifications.

Example Math

  • Cure IV

{ { power = 220, maxCap = 330, rate = 0.6666, constant = 165, minCap = 270 }, { power = 460, maxCap = 390, rate = 2, constant = 275, minCap = 270 }, { power = 999, maxCap = 390, rate = 6.5, constant = 354.6666, minCap = 270 } } Bonuses such as time of day, weather, equipment, and Cure potency are calculated after this formula.

Job Ratings

Job Rank Cap at Level 1 Cap at Level 37 Cap at Level 75
White Mage A+ 6 114 276
Paladin C 5 105 225
Red Mage C− 5 105 220
• See Combat Skills Caps for the skill cap at every level.

*Scholar's Healing Magic skill increases to B+ rating under Light Arts.

Equipment that Enhances this Skill

By Amount Added

Name Skill Increase
Cleric's Pantaloons +15
Cleric's Pantaloons +1 +15
Healer's Mitts +15
Healer's Mitts +1 +15
Scholar's Pants +15
Scholar's Pants +1 +15
Duelist's Tabard +1 +12
Duelist's Tabard +10
Narval +10
Prelatic Pole +10
Valor Coronet +10
Valor Coronet +1 +10
Warlock's Tights +10
Warlock's Tights +1 +10
Argute Loafers +1 +9
Argute Loafers +7
Healing Mace +7
Healing Torque +7
Patrician's Cuffs +6
Rune Rod +6
Altruistic Cape +5
Druid's Slops +5
Marduk's Shalwar +5
Nashira Manteel +5
Healing Earring +3
Phi Necklace +3

By Equipment Slot

Weapons

Level Name Jobs Bonus
52 Healing Mace WHM +7
67 Narval DRG +10
70 Rune Rod WHM/BLM/SMN +6
71 Prelatic Pole All +10

Head

Level Name Jobs Bonus
73 Valor Coronet PLD +10
75 Valor Coronet +1 PLD +10

Neck

Level Name Jobs Bonus
65 Healing Torque All +7
75 Phi Necklace All Salvage:+3

Body

Level Name Jobs Bonus
74 Duelist's Tabard RDM +10
75 Nashira Manteel WHM/BLM/RDM/SMN/BLU +5
75 Duelist's Tabard +1 RDM +12

Hands

Level Name Jobs Bonus
60 Healer's Mitts WHM +15
70 Patrician's Cuffs MNK/WHM/BLM/RDM/THF/DRK/BRD/RNG/SMN/BLU/COR/PUP/DNC/SCH +6
74 Healer's Mitts +1 WHM +15

Legs

Level Name Jobs Bonus
56 Warlock's Tights RDM +10
56 Scholar's Pants SCH +15*
64 Druid's Slops WHM/BLM/RDM/BRD/SMN/SCH +5
73 Cleric's Pantaloons WHM +15
74 Warlock's Tights +1 RDM +10
74 Scholar's Pants +1 SCH +15*
75 Marduk's Shalwar WHM/BRD/SMN +5
75 Cleric's Pantaloons +1 WHM +15

:: *Under the effects of Light Arts

Feet

Level Name Jobs Bonus
72 Argute Loafers SCH +7
75 Argute Loafers +1 SCH +9

Back

Level Name Jobs Bonus
73 Altruistic Cape All +5

Earring

Level Name Jobs Bonus
35 Healing Earring All +3


Subcategories

This category has only the following subcategory.

Pages in category "Healing Magic"

The following 22 pages are in this category, out of 22 total.