Aspir: Difference between revisions

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[[ja:アスピル]][[de:Osmose]][[Category:Dark Magic]]
[[Category:Dark Magic]]

Latest revision as of 22:53, 15 January 2024

Aspir
Type Dark
Description Steals an enemy's MP. Ineffective against undead.
Cost 10 MP
Element Dark Dark
Monster Family {{{blue family}}}
Blue Physical Damage Type Unspecified damage
Skillchain Properties
Magic Burst Dark ElementCom­pres­sion
Dark Element and Earth ElementGra­vi­ta­tion
Dark, Earth, Water and Ice ElementsDark­ness
Status Bonus {{{blue stats}}}
Job Trait {{{blue trait}}}
Points Required {{{blue points}}}
Ninjutsu Tool {{{ninjutsu tool}}}
Jobs
  • Geomancer Lv. 30
  • 78 Skill Automaton
  • Casting Time 3 seconds
    Recast Time 60 seconds
    Affected Targets Single
    Base Duration {{{base duration}}}
    Range {{{range}}}
    Aspir

    Statistics

    Scroll of Aspir
    BLM Lv.25 / DRK Lv.20 / SCH Lv.36 / GEO Lv.30
    Teaches the black magic Aspir
    Steals an enemy's MP. Ineffective
    against undead.
    Base potency of the spell depends exclusively on Dark Magic Skill.
    • Aspired amount falls within a range below a maximum amount and above 1/2 of that maximum amount, before equipment, weather and magic burst bonuses/multipliers. Aspir potency is not affected by Magic Attack Bonus and "Magic critical hit+" on equipment.[1]
      • 0~300 skill: m potency is floor(skill/3 + 20)
      • 300+ skill: base potency is floor(skill * 0.4)

    Automatons will only cast this spell if equipped with a Spiritreaver Head.

    Aspirable Enemies

    Other Uses

    Used in Quest: [[|]]
    Resale Price: 500~512 gil

    How to Obtain

    Auction House Category: Scrolls > Black Magic AH Black.png

    Quest

    References