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= Gil: A Guide to Player Economy =


Disclaimer: I will not tell you how to sweat at maximum capacity. The game does a good enough job at that already. This is a theoretical guide of player economy


==Gil: A Guide of Player Economy==
    Goal 0: Reach level 60 in [[Thief]] or [[Black Mage]] (officially poor/scrub) <---- You are here
This is a theoretical guide of player economy written by Mspy


For an easier time do either [[THF|thief]] or [[BLM|black mage]], acquiring high value items are worthwhile patient endeavors. Direct-to-consumer practices produces wealth as well as coops yielding high-end crafting items the ideal microcosm which the auction house supposedly covers yet fails to achieve at many times. With this guide, perhaps you too may create long lasting friends and acquire currency
    Goal 1: Reach 1,000,000 in character gil gear value (officially average)


===Minimum gil wage===
    Goal 2: Reach 7,000,000 in character gil gear value (officially rich, all right!)


contemporary terminology,  
    Goal 3: Reach 40,000,000 in character gil gear value (officially wealthy, EZ Clap) <---- this is where the dancing Mithras are
mspy: "a 60 red mage can farm roughly 60k over 5 hrs for roughly 13,000 minimum wage"


This is how the FFXI minimum wage of gil at 13,000 per hour was born. It oddly fits in other realms of the games as well. I have found though i often reduce the number of farming time by 1 not considering the planning/setup phase. AF is a challenging bump in the progress of becoming wealthy. Although, one must get to 60 to get rank 6, AF can be outright useless at times or intentionally taxing.
The Journey: For an easier time, choose either Thief or Black Mage and acquire high-value items through patient endeavors. Reach out of the sandy dunes, acquire rank 6, and gain great recognition in all lands (reputation 6 in all areas). Gil gear value is disregarded, acquire NQ items, venture in the full moon fortune in treasure for HQ items, and acquire rare items. Climb the limestone—it is coarse, tough, and endearing like you and me. By great teaching, acquire 'bis' items. Marbles and mannequins will be made in your image as you mount the final step into the AFK Ru'Lude Gardens zone and yes, there are dancing Mithras.  


===AF is bad===


jobs above lvl 40 double inventory space due to equipment expansion
=== Minimum Gil Wage ===


Over are the days of running into NMs or killing everything in your path so aiming to reach a point to max your inventory to enable longer sessions is keen in achieving long term success. Gobbie bag
    "A level 60 Red Mage can farm roughly 60k over 5 hours for roughly 13,000 minimum wage." I wouldn't understand this concept without joining Ctownwoody [[https://ffxiclopedia.fandom.com/wiki/Special:Search?query=ctownwoody&scope=internal&navigationSearch=true|Ctownwood]] by doing all the crafts.  


===Farming-v-crafting===
Direct-to-consumer farming, like a long-time faithful everlasting friendship for ideal microcosms in player-run auction houses, often fails. This is how the FFXI minimum wage of Gil at 13,000 per hour was born. It oddly fits in other realms of the games as well. I have found though I often reduce the number of farming time by 1 not considering the planning/setup phase. AF used to keep you selling and a staple challenging bump in the progress to 75 or wealthiness, those days are over. Although one must get to 60 to get rank 6, AF can be outright useless at times or intentionally unproductive. AF is bad. Jobs reach level 40 and double their inventory space due to equipment expansion. Over are the days of running into NMs or killing everything in your path so aiming to reach a point to max your inventory to enable longer sessions is keen in achieving long-term success. [[Inventory|Gobbie bag]] to 60-70-80 whichever.


"farming vs crafting dialogue" used to keep you selling


===Avatars===
=== Avatars ===
Doing avatars each day is another way of acquiring currency although it does take 1) reputation 2) quest pick-ups and 3) time commitment


Doing avatars each day is another way of acquiring currency although it does take 1) reputation 2) quest pick-ups and 3) time commitment.
There are a total of 6 quests for the main avatars. Here is the relevant information on each:
There are a total of 6 quests for the main avatars. Here is the relevant information on each:
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===Rank Rewards===
=== Rank Rewards ===


[[Immigration_NPC]]
[[Immigration_NPC]]


acquire rank 10 in each nation  
Acquire rank 10 in each nation and try to switch to a 3rd place nation if possible. (1st- 40,000 2nd- 12,000 3rd- 4,000)
 
 
=== ENMs ===


try to switch to a 3rd place nation if possible
[[ENM]] are a complete duh.


===ENMs===


[[ENM]] are a complete duh
=== Scrolls ===


===Scrolls===
Acquire enough reputation to sell [[scrolls]] to lazy wealthy players on the auction house.


Acquire enough reputation to sell scrolls to lazy wealthy players on the auction house


==Closing remarks==
=== Merc ===


===Time===
Teletaxi, TH-whore, I-can-tank-4-you, I-can-dps-4-you, I-can-sing-4-you, or begging.


20,000 gil is 20,000 gil. At the end of the day, what you manage to acquire for yourself through your deals is based on performance. Teletaxi, TH-whore, I-can-tank-4-you, I-can-dps-4-you, I-can-sing-4-you, or begging. Whatever gets that paw greased makes the mithras in jeuno dance. This is how I see the difference in value because sadly I can be rank 10 for 2 years then change nations to become a scrub at rank 1 again. Here is the basic breakdown of wealth: Poor, Average, Rich, Wealthy


* Goal 0: reach lvl 60 in thief or black mage(officially poor/scrub)
== This is a theoretical guide of player economy written by Mspy ==
<big>get rank 6
get reputation 6 to max in all areas
acquire NQ items</big>
* Goal 1: reach 1,000,000 in character gil gear value(officially average)
<big>acquire HQ items
acquire rare items</big>
* Goal 2: reach 7,000,000 in character gil gear value(officially rich, all right!)
<big>acquire bis items</big>
* Goal 3: reach 40,000,000 in character gil gear value(officially wealthy, EZ Clap)


===afk in jeuno with many dancing mithras===


Wait cant i just be a scrub and also dance with the mithras in jeuno? Sure and here's a shortcut to this cool place with all the mithras. Couldn't we just start here from the beginning? Certainly, i provided that guide below:
=== 1k and 10k Paradox ===
golden path to wealth is specialty crafting (104 crafting i.e. dusk+1, cursed+1, sushi+1)


Nothing in this guide has said best dps, fun things to do, where, what to do, or specific unrealistic thing unobtainable. What you choose to do in ffxi is up to you yet being all solo dolo will make this game a living hell. It is designed around participation with others. Enjoying the sad and suck of a situation to finally reach a reward phase. So buy sunscreen. 8-) dont worry some of us were scrubs in retail for years
Paradox of player-run auction house behavior detailing the exploit of unknown NPC prices on items placed on auction being resold for profit. So suppose an item can be resold for profit of 2k, the item can be resold for profit at 3-4k while the item is listed on the player-run auction house at 1k while the stack is at 10k thus showing a form of sophisticated meritocracy yet fails to deliver. This will cause items to be under 50k which isn't healthy for the economy nor character Gil gear value. 2nd degree details using crafting on items taken from auction being resold for profit. This is when it is possible to acquire cheap enough crafting materials to resold for profit results. This is an extremely common tactic with popular servers as items tend to fall down in price as their worthwhileness falls due to market maker manipulations by evil Goblins living in the sewers of Jeuno, sometimes emerging in Upper Jeuno to get some scraps from the Royals enjoying their evening until suddenly some Goblin with 18 vowels in their name is cheering my kid on? Jeuno changed. Nu-1k and 24k paradox is a sad situation in which items are being valued between 1k~2k singles making the stack value stuck forever below 24k. Only outside of retail have I seen such levels of obfuscation. Nothing in this guide has said best DPS, fun things to do, where, what to do, or specific unrealistic thing unattainable. What you choose to do in FFXI is up to you yet being all solo dolo will make this game a living hell. It is designed around participation with others. Enjoying the sad and suck of a situation to finally reach a reward phase. So buy sunscreen. 8-) Don't worry, some of us were scrubs in retail for years.


===1k and 10k paradox===


1k&10k paradox by mspy - details the exploit of unknown npc prices on items places on auction being resold for profit. So suppose an item can be resold for profit of 2k, the item can be resold for profit at 3-4k while the item is listed on the player run auction house at 1k while the stack is at 10k thus showing a form of sophisticated meritocracy yet fails to deliver. This will cause items to be under 50k which isnt healthy for the economy nor character gil gear value.
=== AFK in Jeuno with Many Dancing Mithras ===


===2nd degree 1k and 10k paradox===
Wait, can't I just be a scrub and also dance with the Mithras in Jeuno? Sure and here's a shortcut to this cool place with all the Mithras. Couldn't we just start here from the beginning? Certainly, I provided that guide below: golden path to wealth is specialty crafting (104 crafting i.e. dusk+1, cursed+1, sushi+1).


2nd degree 1k&10k paradox by mspy - details using crafting on items taken from auction being resold for profit. This is when it is possible to acquire cheap enough crafting materials to resold for profit results. This is an extremely common tactic with popular servers as items tend to fall down in price as their worthwhileness falls due to market maker manipulations by evil goblins living in the sewers of jeunos sometimes emerging in upper jeuno to get some scraps from the royals enjoying their evening until suddenly some goblin with 18 vowels in their name is cheering my kid on? Jeuno changed


===post-1k and 24k paradox===
=== Closing Remarks ===


Apologies for the lame modernism termage yet i couldnt help myself, the sad situation is items being value between 1k~2k singles making the stack value stuck forever below 24k. Is this inflation? Greater fool theory? Bizitean general fault? Until the economy is restored to a state of farmer equalibrium, it will remain to be a place of exploit. Nothing will dowse the burning coal of greed in the heart of the community
Time is a valuable thing. 20,000 Gil is 20,000 Gil. 20 bucks is 20 bucks. 20 hot dogs is a lot of hot dogs. At the end of the day, what you manage to acquire for yourself through your deals is based on performance. Each craft and each recipe are either 1 stack or 10 stacks on a larger server such as this. Whatever gets that paw greased makes the Mithras in Jeuno dance. This is how I see the difference in value because sadly I can be rank 10 for 2 years then change nations to become a scrub at rank 1 again. Here is the basic breakdown of wealth: Poor, Average, Rich, Wealthy.


More info on auction house tactics read [[Make_Gil_as_a_New_Player_With_This_One_Easy_Trick!]]
    More info on auction house tactics read [[Make_Gil_as_a_New_Player_With_This_One_Easy_Trick!]]  


This is a theoretical guide of player economy written by Mspy
This is a theoretical guide of player economy written by Mspy
===Source===
https://ih1.redbubble.net/image.4176751593.1456/bg,f8f8f8-flat,750x,075,f-pad,750x1000,f8f8f8.jpg

Revision as of 08:55, 2 March 2024

Gil: A Guide to Player Economy

   Goal 0: Reach level 60 in Thief or Black Mage (officially poor/scrub) <---- You are here
   Goal 1: Reach 1,000,000 in character gil gear value (officially average)
   Goal 2: Reach 7,000,000 in character gil gear value (officially rich, all right!)
   Goal 3: Reach 40,000,000 in character gil gear value (officially wealthy, EZ Clap) <---- this is where the dancing Mithras are

The Journey: For an easier time, choose either Thief or Black Mage and acquire high-value items through patient endeavors. Reach out of the sandy dunes, acquire rank 6, and gain great recognition in all lands (reputation 6 in all areas). Gil gear value is disregarded, acquire NQ items, venture in the full moon fortune in treasure for HQ items, and acquire rare items. Climb the limestone—it is coarse, tough, and endearing like you and me. By great teaching, acquire 'bis' items. Marbles and mannequins will be made in your image as you mount the final step into the AFK Ru'Lude Gardens zone and yes, there are dancing Mithras.


Minimum Gil Wage

   "A level 60 Red Mage can farm roughly 60k over 5 hours for roughly 13,000 minimum wage." I wouldn't understand this concept without joining Ctownwoody [[1]] by doing all the crafts. 

Direct-to-consumer farming, like a long-time faithful everlasting friendship for ideal microcosms in player-run auction houses, often fails. This is how the FFXI minimum wage of Gil at 13,000 per hour was born. It oddly fits in other realms of the games as well. I have found though I often reduce the number of farming time by 1 not considering the planning/setup phase. AF used to keep you selling and a staple challenging bump in the progress to 75 or wealthiness, those days are over. Although one must get to 60 to get rank 6, AF can be outright useless at times or intentionally unproductive. AF is bad. Jobs reach level 40 and double their inventory space due to equipment expansion. Over are the days of running into NMs or killing everything in your path so aiming to reach a point to max your inventory to enable longer sessions is keen in achieving long-term success. Gobbie bag to 60-70-80 whichever.


Avatars

Doing avatars each day is another way of acquiring currency although it does take 1) reputation 2) quest pick-ups and 3) time commitment. There are a total of 6 quests for the main avatars. Here is the relevant information on each:

Trial by Avatar Start NPC
location
Item Needed
Tuning fork of
Location
closest zone
Reputation required
Earth Titan Juroro
Port Bastok (I-8)
Earth Cloister of Tremors
Quicksand Caves
Bastok 6
Fire Ifrit Ronta-Onta
Kazham (J-9)
Fire Cloister of Flames
Ifrit's Cauldron
Kazham 6
Water Leviathan Edal-Tahdal
Norg (H-9)
Water Cloister of Tides
Den of Rancor
Norg/Tenshodo 4
Lightning Ramuh Ripapa
Mhaura (I-9)
Lightning Cloister of Storms
Boyahda Tree
Windurst 6
Wind Garuda Agado-Pugado
Rabao (G-9)
Wind Cloister of Gales
Cape Teriggan
Selbina/Rabao 5
Ice Shiva Gulmama
Northern San d'Oria (E-7)
Ice Cloister of Frost
Fei'Yin
San d'Oria 6


Rank Rewards

Immigration_NPC

Acquire rank 10 in each nation and try to switch to a 3rd place nation if possible. (1st- 40,000 2nd- 12,000 3rd- 4,000)


ENMs

ENM are a complete duh.


Scrolls

Acquire enough reputation to sell scrolls to lazy wealthy players on the auction house.


Merc

Teletaxi, TH-whore, I-can-tank-4-you, I-can-dps-4-you, I-can-sing-4-you, or begging.


This is a theoretical guide of player economy written by Mspy

1k and 10k Paradox

Paradox of player-run auction house behavior detailing the exploit of unknown NPC prices on items placed on auction being resold for profit. So suppose an item can be resold for profit of 2k, the item can be resold for profit at 3-4k while the item is listed on the player-run auction house at 1k while the stack is at 10k thus showing a form of sophisticated meritocracy yet fails to deliver. This will cause items to be under 50k which isn't healthy for the economy nor character Gil gear value. 2nd degree details using crafting on items taken from auction being resold for profit. This is when it is possible to acquire cheap enough crafting materials to resold for profit results. This is an extremely common tactic with popular servers as items tend to fall down in price as their worthwhileness falls due to market maker manipulations by evil Goblins living in the sewers of Jeuno, sometimes emerging in Upper Jeuno to get some scraps from the Royals enjoying their evening until suddenly some Goblin with 18 vowels in their name is cheering my kid on? Jeuno changed. Nu-1k and 24k paradox is a sad situation in which items are being valued between 1k~2k singles making the stack value stuck forever below 24k. Only outside of retail have I seen such levels of obfuscation. Nothing in this guide has said best DPS, fun things to do, where, what to do, or specific unrealistic thing unattainable. What you choose to do in FFXI is up to you yet being all solo dolo will make this game a living hell. It is designed around participation with others. Enjoying the sad and suck of a situation to finally reach a reward phase. So buy sunscreen. 8-) Don't worry, some of us were scrubs in retail for years.


AFK in Jeuno with Many Dancing Mithras

Wait, can't I just be a scrub and also dance with the Mithras in Jeuno? Sure and here's a shortcut to this cool place with all the Mithras. Couldn't we just start here from the beginning? Certainly, I provided that guide below: golden path to wealth is specialty crafting (104 crafting i.e. dusk+1, cursed+1, sushi+1).


Closing Remarks

Time is a valuable thing. 20,000 Gil is 20,000 Gil. 20 bucks is 20 bucks. 20 hot dogs is a lot of hot dogs. At the end of the day, what you manage to acquire for yourself through your deals is based on performance. Each craft and each recipe are either 1 stack or 10 stacks on a larger server such as this. Whatever gets that paw greased makes the Mithras in Jeuno dance. This is how I see the difference in value because sadly I can be rank 10 for 2 years then change nations to become a scrub at rank 1 again. Here is the basic breakdown of wealth: Poor, Average, Rich, Wealthy.

   More info on auction house tactics read Make_Gil_as_a_New_Player_With_This_One_Easy_Trick! 

This is a theoretical guide of player economy written by Mspy


Source

bg,f8f8f8-flat,750x,075,f-pad,750x1000,f8f8f8.jpg