Trial by Wind

From HorizonXI Wiki
Trial by Wind
Starting NPC Agado-PugadoRabao (G-9)
Required Fame Level 5
Title Heir of the Great Wind
Repeatable Yes, after Japanese midnight after receiving your reward. 
Description Ring the tuning fork of wind upon the protocrystal in Cape Teriggan. A path will open to the trial that awaits.
Rewards
Ability to summon Garuda or
10,000g or
Bubbly Water or
Wind Belt or
Wind Ring or
Garuda's Dagger
← Previous Quest Next Quest →
None The Moonlit Path
Mama Mia
Waking the Beast

Walkthrough

This area is filled with very dangerous creatures, such as manticores and high-level goblins. Sneak and Invisible are needed at all times.
  • Follow the left wall as it leads northeast, then northwest and you will eventually find the Cloister of Gales.

The Fight

  • Everyone who is involved in the fight must have a tuning fork of the correct protocrystal.
  • There is no cap on this battle.
  • There is a 30-minute time limit.
  • You can buff up before entering the protocrystal, so feel free to do so and rest up while still outside.
  • Try to fight Garuda on Iceday and not on Windsday.
  • The battlefield is shaped like a long path up the side of hill, with a switchback about halfway to the top. This allows the mages to stand above the fight (and out of easy reach of the avatar) while still being able to cast spells upon the combatants.
  • If soloing as DRG make sure to have Call Wyvern ready as its a great chance the wyvern will die before the fight is over.(Wyvern died every prime fight for me since i didnt use Spirit Link to cure it as i didnt want Avatar to 2hr while I was down to about 10% hp due to ability use.)

See Trial by Wind/Strategies for strategies and videos.


Related Quests

There are a total of 6 prime avatar quests for the main summons. Here is the relevant information on each:

Trial by Avatar Start NPC
location
Item Needed
Tuning fork of
Location
closest zone
Reputation required
Earth Titan Juroro
Port Bastok (I-8)
Earth Cloister of Tremors
Quicksand Caves
Bastok - 6
Fire Ifrit Ronta-Onta
Kazham (J-9)
Fire Cloister of Flames
Ifrit's Cauldron
Kazham - 6
Water Leviathan Edal-Tahdal
Norg (H-9)
Water Cloister of Tides
Den of Rancor
Norg/Tenshodo - 4
Lightning Ramuh Ripapa
Mhaura (I-9)
Lightning Cloister of Storms
Boyahda Tree
Windurst - 6
Wind Garuda Agado-Pugado
Rabao (G-9)
Wind Cloister of Gales
Cape Teriggan
Selbina/Rabao - 5
Ice Shiva Gulmama
Northern San d'Oria (E-7)
Ice Cloister of Frost
Fei'Yin
San d'Oria - 6