Category:Healing Magic

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  • Spells that use the Healing Magic skill all help players recover from battle.
  • These spells help players regain Hit Points, remove negative Status Effects, deal damage to undead, or recover from K.O..
  • Healing Magic skill also helps defend against spell interruptions for any spell within its category.
  • All healing magic spells are Light based.

Cure

On HorizonXI, healing spells reach certain potency caps (such as 20 HP restored for Cure) and will only surpass those caps once a player's combined MND, VIT, and Healing Magic Skill reach a pre-determined "power". Viewing the below script, you can see what "power" requirements healing spells need to improve potency.

https://github.com/AirSkyBoat/AirSkyBoat/blob/staging/scripts/globals/spells/healing_spell.lua

The "power" formula is believed to be as follows: (MND * 3) + VIT + (Healing Magic Skill * 0.6) = Power

Cure Level MP Cost Casting Time Recast Time
Cure I 8 MP 2 seconds 8 seconds
Cure II 24 MP 2.25 seconds 5.5 seconds
Cure III 46 MP 2.5 seconds 5 seconds
Cure IV 88 MP 2.5 seconds 8 seconds
Cure V 135 MP 2.5 seconds 10 seconds

Cure

Cure will only heal for a minimum of 20 HP until a player reaches a power of 100. of which it will heal for 30 before cure modifications.

Cure II

Learnable by WHM 11, RDM 14, PLD 17.

Cure II will only heal for a minimum of 75 HP until a player reaches a power of 170. of which it will heal for 90 before cure modifications.

Cure III

Learnable by WHM 21, RDM 26, PLD 30.

Cure III will only heal for a minimum of 160 HP until a player reaches a power of 300. of which it will heal for 190 before cure modifications.

Cure IV

White Mage 41,Red Mage Lv. 48, Paladin Lv. 55 Cure IV will only heal for a minimum of 330 HP until a player reaches a power of 460, of which it will heal for 390 before cure modifications.

Cure V

White Mage 61 Cure V will only heal for a minimum of 570 HP until a player reaches a power of 560, of which it will heal for 690 before cure modifications.

Example of the math

  • cure IV

{ { power = 220, maxCap = 330, rate = 0.6666, constant = 165, minCap = 270 }, { power = 460, maxCap = 390, rate = 2, constant = 275, minCap = 270 }, { power = 999, maxCap = 390, rate = 6.5, constant = 354.6666, minCap = 270 } } after this, then bonuses such as day, weather, staff, potency are figured in.


Job Skill Ranking Cap at Level 1 Cap at Level 37 Cap at Level 75
White Mage A+ 6 114 276
Paladin C 5 105 225
Red Mage C- 5 105 220

See: Combat Skills for more Skill information.

Equipment that Enhances this Skill

By Amount Added

Name Skill Increase
+15 +12 +10 +9 +7 +6 +5 +3
Cleric's Pantaloons CheckCheck.png
Cleric's Pantaloons +1 CheckCheck.png
Healer's Mitts CheckCheck.png
Healer's Mitts +1 CheckCheck.png
Scholar's Pants CheckCheck.png
Scholar's Pants +1 CheckCheck.png
Duelist's Tabard +1 CheckCheck.png
Duelist's Tabard CheckCheck.png
Narval CheckCheck.png
Prelatic Pole CheckCheck.png
Valor Coronet CheckCheck.png
Valor Coronet +1 CheckCheck.png
Warlock's Tights CheckCheck.png
Warlock's Tights +1 CheckCheck.png
Argute Loafers +1 CheckCheck.png
Argute Loafers CheckCheck.png
Healing Mace CheckCheck.png
Healing Torque CheckCheck.png
Patrician's Cuffs CheckCheck.png
Rune Rod CheckCheck.png
Altruistic Cape CheckCheck.png
Druid's Slops CheckCheck.png
Marduk's Shalwar CheckCheck.png
Nashira Manteel CheckCheck.png
Healing Earring CheckCheck.png
Phi Necklace CheckCheck.png

By Equipment Slot

Weapons

Level Name Jobs Bonus
52 Healing Mace WHM +7
67 Narval DRG +10
70 Rune Rod WHM/BLM/SMN +6
71 Prelatic Pole All +10

Head

Level Name Jobs Bonus
73 Valor Coronet PLD +10
75 Valor Coronet +1 PLD +10

Neck

Level Name Jobs Bonus
65 Healing Torque All +7
75 Phi Necklace All Salvage:+3

Body

Level Name Jobs Bonus
74 Duelist's Tabard RDM +10
75 Nashira Manteel WHM/BLM/RDM/SMN/BLU +5
75 Duelist's Tabard +1 RDM +12

Hands

Level Name Jobs Bonus
60 Healer's Mitts WHM +15
70 Patrician's Cuffs MNK/WHM/BLM/RDM/THF/DRK/BRD/RNG/SMN/BLU/COR/PUP/DNC/SCH +6
74 Healer's Mitts +1 WHM +15

Legs

Level Name Jobs Bonus
56 Warlock's Tights RDM +10
56 Scholar's Pants SCH +15*
64 Druid's Slops WHM/BLM/RDM/BRD/SMN/SCH +5
73 Cleric's Pantaloons WHM +15
74 Warlock's Tights +1 RDM +10
74 Scholar's Pants +1 SCH +15*
75 Marduk's Shalwar WHM/BRD/SMN +5
75 Cleric's Pantaloons +1 WHM +15
*Under the effects of Light Arts

Feet

Level Name Jobs Bonus
72 Argute Loafers SCH +7
75 Argute Loafers +1 SCH +9

Back

Level Name Jobs Bonus
73 Altruistic Cape All +5

Earring

Level Name Jobs Bonus
35 Healing Earring All +3

Subcategories

This category has only the following subcategory.

Pages in category "Healing Magic"

The following 22 pages are in this category, out of 22 total.