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Category:Dhalmel

From HorizonXI Wiki
Dhalmel
Family Information
Type: Beasts
Subfamilies:
Common Behavior: L, S, Sc
Uncommon Behavior:
Weak against: Resistance vs. Wind Resistance vs. Lightning
Strong against:
Immune to:
Healed by:
Common Job(s): Warrior
Uncommon Job(s):
Traits:
Charmable: Able to be charmed
Pankration: {{{Pankration}}}
Aspir: Eks.png
Drain: Susceptible to Drain
EXP Bonus:
Notes:
These long-necked giants are found almost exclusively on the continent of Mindartia. Towering over nearly all other wildlife there, these mammals live a slow and peaceful life. Because they are fairly gentle (unless threatened) dhalmels have been domesticated, much like the sheep. Due to Mindartia's dry and rugged canyon terrain where a majority of dhalmels are found, they are colored much like the rock around them, a subtle tan with insets of white, mostly on their belly. When forced into combat they use their height to their advantage, rising up and delivering painful stomp attacks and swinging their head like a wrecking ball on their long flexible neck. Dhalmels have been known to go berserk and are even more troublesome due to their ability to heal themselves using the wind. It has also been observed that dhalmels display some sort of herd society, as they will come to the aide of one of their own under attack.

While they can be found in the wild and in captivity, the bounty of the dhalmels is in their meat, hides, and bones. Although far from the quality of other meats, a good dhalmel steak will satisfy even the hungriest adventurer, though some find it rather gamy. The hide is stiff and durable, which makes it a good inner lining for certain medium to heavy armor sets. Probably the most useful of the three major items are its bones. Strong and sturdy, they can be carved into a plethora of items; from instruments to body armor to weapons, they are a common but much needed material for bonecrafters.

Special Attacks

Special Abilities Original and Zilart Areas Promathia Areas Aht Urhgan Areas Pankration
Berserk: - Enemy gains Berserk effect. CheckCheck.png CheckCheck.png CheckCheck.png CheckCheck.png
Cold Stare: - AOE conal Silence effect. CheckCheck.png CheckCheck.png CheckCheck.png CheckCheck.png
Healing Breeze: - Restores the enemy's HP, via Curaga effect. (Max HP * 172/1024) CheckCheck.png CheckCheck.png CheckCheck.png CheckCheck.png
Sonic Wave: - AOE conal Defense Down (Defense -40%). CheckCheck.png CheckCheck.png CheckCheck.png CheckCheck.png
Stomping: - Single target damage. CheckCheck.png CheckCheck.png CheckCheck.png CheckCheck.png
Whistle - AOE AGI boost CheckCheck.png CheckCheck.png CheckCheck.png CheckCheck.png
Note: Notorious Monsters in this family may use all of the above and/or additional unique special abilities.

Notorious Monsters in Family

Name Spawn Information Level Zone Notable Drop(s)
Celphie Lottery Spawn from Desert Dhalmel at (I-7). 47-48 Western Altepa Desert Dhalmel Whistle
Serpopard Ishtar Lottery Spawn from Wild Dhalmel at (H-8), (I-8), and (H-6). 19-20 Tahrongi Canyon Cerulean Pendant

Quest NMs: None

Mission NMs: None

Battlefield NMs: Nenaunir (BCNM - Harem Scarem), Nenaunir's Wife (BCNM - Harem Scarem)

Limbus NMs: Troglodyte Dhalmel (NE Apollyon)

Salvage NMs: Sabotender Maestro (Arrapago Remnants)

Monsters in Family

Name Level Zone
Wild Dhalmel 14-16 Tahrongi Canyon
Bull Dhalmel 20-24 Buburimu Peninsula
Marine Dhalmel 33-37 Bibiki Bay
Desert Dhalmel 38-44 Eastern Altepa Desert
Desert Dhalmel 44-48 Western Altepa Desert
Catoblepas 79-81HorizonXI specific changes Bibiki Bay
Nightmare Dhalmel Unknown Dynamis - Buburimu

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