Mamook
From HorizonXI Wiki
Description
The capital of Mamool Ja, Mamook was built deep in a forest on a peninsula west of the Aht Urhgan Empire. In order to control parasite infestations, the wooden structures that cover the capital are burned down and rebuilt every few years. Therefore, much of the construction in Mamook appears rather crude. Like the Mamool Ja's equipment, the few intricate decorative metals in the area were created by prisoners taken by Mamook. Furthermore, sacred stones situated in each area of the capital are believed to harbor the spirits of fallen Mamool Ja heroes and protect Mamook from evil.
Table of Contents
Connections
- Wajaom Woodlands: (J-7), (M-9)
- Bhaflau Thickets: (F-10)
- Escapes to: Wajaom Woodlands (E-12)
Interactive Map
Zone Information | |
---|---|
Area Name | Mamook |
Type | Dungeon |
Maps | |
Map Acquisition | Imperial Standing or Gil |
Miscellaneous | |
Hobbies | |
Weather | |
Region | Mamool Ja Savagelands |
Expansion | Treasures of Aht Urhgan |
Requirements | The Road to Aht Urhgan |
Restrictions | None |
Background music | |
Notes | None |
Weather Forecast
Involved in Quests/Missions
Quest | Type | Starter | Location |
---|---|---|---|
An Imperial Heist | Mythic | Naja Salaheem | Aht Urhgan Whitegate I-10 |
Get the Picture | General | Balakaf | Aht Urhgan Whitegate |
Give Peace a Chance | General | Mishhar | Aht Urhgan Whitegate H-8 |
Moment of Truth | General | Mishhar | Aht Urhgan Whitegate H-8 |
The Prince and the Hopper | General | Maudaal | Aht Urhgan Whitegate E-9 |
Two Horn the Savage | General | Milazahn | Aht Urhgan Whitegate G-8 |
VW Op. 050: Aht Urhgan Assault | Voidwatch | Camille | Wajaom Woodlands M-7 |
Other Information
Notorious Monsters Found Here
Regular Monsters Found Here
Event Monsters Found Here
Name | Family | Spawns | Notes
|
---|---|---|---|
Carpophagous Puk
|
Puks | 1 | A, S, H
|
Mamool Ja Conservator
|
Mamool Ja | 8 | A, L, T(S)
|
Mamool Ja Treasurer
|
Mamool Ja | 8 | A, L, T(S)
|
Mamool Ja (NM)
|
Mamool Ja | 1 | A, L, S
|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |