Category:Marksmanship
From HorizonXI Wiki
WARNING! This page may list some weapons and/or armour which have not yet been implemented. If you wish to add pages in, please do not add any items beyond Horizon's current era cut-off date.
Marksmanship is the skill involved in ranged attacks executed with crossbows and guns. Crossbows deal less damage than guns, but have the utility of being able to fire various Additional Effect bolts. Guns are high-damage high-delay weapons capable of incredible damage output.
Job Ratings
Job | Skill Rank | Cap at Lv.1 | Cap at Lv.37 | Cap at Lv.75 |
Ranger | A- | 6 | 114 | 269 |
Corsair OOE | B | 5 | 109 | 250 |
Thief | C+ | 5 | 105 | 230 |
Ninja | C | 5 | 105 | 225 |
Warrior | D | 4 | 101 | 210 |
Dark Knight | E | 4 | 94 | 200 |
Equipment that Enhance this Skill
Name | Lvl | Slot | Effects | Jobs |
---|---|---|---|---|
Gun Belt | 30 | Waist | Latent Effect:Markmanship Skill+5 | All Jobs |
Faith Torque | 73 | Neck | MND+5 Hand-to-Hand Skill+7 Marksmanship Skill+7 | All Jobs |
Weapon Skills
Name | Job | Skill Level | Info | Modifiers |
---|---|---|---|---|
Hot Shot* | COR, RNG | 5 | Deals fire elemental damage to enemy. | AGI:30% |
Split Shot* | COR, RNG | 40 | Ignores enemy's defense. Amount ignored varies with TP. | AGI:30% |
Sniper Shot* | COR, RNG | 80 | Lowers enemy's INT. Chance of critical varies with TP. | AGI:30% |
Slug Shot* | COR, RNG | 175 | Delivers a powerful but inaccurate attack. Accuracy varies with TP. | AGI:30% |
Blast Shot | RNG | 200 | Delivers a two-hit melee ranged attack. Accuracy varies with TP. | AGI:30% |
Heavy Shot | RNG | 225 | Delivers a single-hit attack. Chance of critical varies with TP. | AGI:30% |
Detonator | COR, RNG | 250 | Delivers a single-hit attack. Damage varies with TP. | AGI:30% |
Trueflight | RNG | Ranger Only | Deals light elemental damage. Damage varies with TP. Gastraphetes: Aftermath effect varies with TP. | AGI:30% |
Leaden Salute | COR | Corsair Only | Deals darkness elemental damage. Damage varies with TP. Death Penalty: Aftermath effect varies with TP. | AGI:30% |
Coronach | RNG | Ferdinand, Annihilator Only | Additional effect: temporarily lowers Enmity. | DEX:40% ; AGI:40% |
*Available when Corsair or Ranger is set as a Support Job.
Crossbows by Level
Bolts by Level
Name | Lvl | Dam | Del | Effects | Jobs |
---|---|---|---|---|---|
Rusty Bolt | 1 | 9 | 200 | Ranged Accuracy: -3 | RNG |
Crossbow Bolt | 1 | 10 | 192 | WAR/DRK/RNG | |
Bronze Bolt | 1 | 10 | 192 | WAR/DRK/RNG | |
Dogbolt | 10 | 16 | 200 | Ranged Accuracy: -3 | RNG |
Blind Bolt | 10 | 16 | 200 | Additional effect: Blindness | WAR/THF/DRK/RNG |
Acid Bolt | 15 | 21 | 192 | Additional effect: Weakens Defense | WAR/THF/DRK/RNG |
Sleep Bolt | 20 | 1 | 288 | Additional effect: Sleep | WAR/THF/DRK/RNG |
Dogbolt +1 | 21 | 18 | 200 | Ranged Accuracy: -4 | RNG |
Bloody Bolt | 25 | 1 | 240 | Additional effect: HP Drain | WAR/THF/DRK/RNG |
Venom Bolt | 25 | 29 | 192 | Additional effect: Poison | WAR/THF/DRK/RNG |
Dogbolt +2 | 25 | 25 | 200 | Ranged Accuracy: -5 | RNG |
Dogbolt +3 | 30 | 28 | 200 | Ranged Accuracy: -5 | RNG |
Holy Bolt | 30 | 32 | 192 | Additional effect: Light Damage | WAR/DRK/RNG |
Mythril Bolt | 40 | 40 | 192 | WAR/DRK/RNG | |
Dogbolt +4 | 40 | 36 | 200 | Ranged Accuracy: -6 | RNG |
Black Bolt | 45 | 45 | 192 | WAR/DRK/RNG | |
Darksteel Bolt | 52 | 50 | 192 | WAR/DRK/RNG | |
Dogbolt +5 | 52 | 45 | 200 | Ranged Accuracy: -7 | RNG |
Gold Musketeer's Bolt | 60 | 60 | 140 | Ranged Accuracy: +10 Ranged Attack: +20 | WAR/DRK/RNG |
Guns by Level
Bullets by Level
Name | Lvl | Dam | Del | Effects | Jobs |
---|---|---|---|---|---|
Bronze Bullet | 1 | 3 | 240 | THF/RNG/NIN/COR | |
Tin Bullet | 11 | 8 | 240 | THF/RNG/NIN/COR | |
Copper Bullet | 15 | 10 | 240 | RNG | |
Bullet | 22 | 46 | 240 | THF/RNG/NIN/COR | |
Antique Bullet | 22 | 42 | 249 | Ranged Accuracy: -4 | RNG |
Spartan Bullet | 30 | 1 | 240 | Ranged Accuracy: +5, Additional effect: Stun | RNG |
Paktong Bullet | 35 | 50 | 240 | THF/RNG/NIN/COR | |
Electrum Bullet | 40 | 51 | 240 | RNG | |
Antique Bullet +1 | 42 | 61 | 249 | Ranged Accuracy: -6 | RNG |
Iron Bullet | 50 | 55 | 240 | THF/RNG/NIN/COR | |
Silver Bullet | 50 | 81 | 240 | RNG | |
Gold Bullet | 50 | 46 | 247 | Ranged Accuracy: +5 | THF/RNG/NIN |
Platinum Bullet | 50 | 46 | 249 | Ranged Accuracy: +10 | THF/RNG/NIN |
Corsair Bullet | 61 | 57 | 240 | Ranged Accuracy: +25 | COR |
Steel Bullet | 66 | 70 | 240 | RNG/COR |
Cannons by Level
Name | Lvl | Dam | Del | DPS | Effects | Jobs |
---|---|---|---|---|---|---|
Culverin | 73 | 50 | 760 | 3.95 | Ranged Accuracy -10 Ranged Attack +18 | THF/RNG |
Culverin +1 | 73 | 51 | 737 | 4.15 | Ranged Accuracy -12 Ranged Attack +20 | THF/RNG |
(Aside from using shells instead of bullets, cannons are identical to guns.)
Shells by Level
Name | Lvl | Dam | Del | Effects | Jobs |
---|---|---|---|---|---|
Cannon Shell | 73 | 90 | 300 | THF/ RNG | |
Heavy Shell | 75 | 99 | 360 | Ranged Accuracy: -15, Ranged Attack: +20 | RNG |
Marksmanship Guides
Pages in category "Marksmanship"
The following 111 pages are in this category, out of 111 total.