Category:Animated Weapons

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Revision as of 13:08, 7 December 2023 by Chiimi (talk | contribs) (Created page with "{{verification}}Verification needed if these are already ingame {{verification}} {{Infobox Mob Family | image = Animated Great Axe.jpg | imagesize = 120px | System = Unclassified | Subspecies = | Behavior = A, T(H) | Uncommon Behavior = | Weak = | Strong = | Immunities = Sleep | Healed = | Common Job = | Uncommon Job = | Traits = | Charmable = {{Mob Icon|x}} | Pankration = {{Mob Icon|x}} | Drain = {{Mob Icon|x}} | Aspir = {{Mob Icon|x}} | XP Bonus = | Notes...")
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Verification NeededVerification needed if these are already ingame Verification Needed

Animated Weapons
Family Information
Type: Unclassified
Subfamilies:
Common Behavior: A, T(H)
Uncommon Behavior:
Weak against:
Strong against:
Immune to: Sleep
Healed by:
Common Job(s):
Uncommon Job(s):
Traits:
Charmable: Eks.png
Pankration: Eks.png
Aspir: Eks.png
Drain: Eks.png
EXP Bonus:
Notes:
Animated Great Axe.jpg
These weapons that spawn in Dynamis - Xarcabard drop an item used for the final Relic Weapon upgrade.

The weapons are up as soon as you enter the zone; however, these versions will not drop any items. When you have defeated the 15 Demon Notorious Monsters in Dynamis - Xarcabard (you'll get a message after killing the last NM saying, "The prison of souls has set free its captive spirits!"). This will cause the real Animated Weapons to spawn. This version is the only type that will drop its fragment.

When aggroed, each Animated Weapon will spawn several Satellite weapons to assist it. These summons are immune to Sleep, are susceptible to Lullaby, and will buff and cure the main Animated Weapon.

Throughout the fight, the Animated Weapon will talk to you in say and emotes, telling you how impressed or bored it is. The determination of which is dependent on how it's being fought. If it loses too much interest, it will cast Warp upon itself. If it finishes casting, it will despawn without dropping anything.

When the Animated Weapon warps or dies, its summons will despawn.

The Animated Weapons in Aht Urhgan were forged by King Goldemar and are summoned one by one by him to assist during battle.


Special Attacks

Special Abilities Original and Zilart Areas
Special attacks are specific to each weapon type. CheckCheck.png
Spells cast are specific to each weapon type. CheckCheck.png
Note: Notorious Monsters in this family may use all of the above and/or additional unique special abilities.


Notorious Monsters in Family

Name Spawn Information Level Zone Notable Drop(s)
No standard notorious monsters

Quest NMs: None

Mission NMs: Bloody Daggers (The Price is Right), Cursed Axe (The Price is Right), Demonic Rod (The Price is Right), Living Staves (The Price is Right), Magic Shields (The Price is Right)

Battlefield NMs: None

Dynamis NMs: Animated Claymore, Animated Dagger, Animated Great Axe, Animated Gun, Animated Hammer, Animated Horn, Animated Knuckles, Animated Kunai, Animated Longbow, Animated Longsword, Animated Scythe, Animated Shield, Animated Spear, Animated Staff, Animated Tabar, Animated Tachi

Monsters in Family

Name Level Zone
Satellite Claymores Information Needed Dynamis - Xarcabard
Satellite Daggers Information Needed Dynamis - Xarcabard
Satellite Great Axes Information Needed Dynamis - Xarcabard
Satellite Guns Information Needed Dynamis - Xarcabard
Satellite Hammers Information Needed Dynamis - Xarcabard
Satellite Horns Information Needed Dynamis - Xarcabard
Satellite Knuckles Information Needed Dynamis - Xarcabard
Satellite Kunai Information Needed Dynamis - Xarcabard
Satellite Longbows Information Needed Dynamis - Xarcabard
Satellite Longswords Information Needed Dynamis - Xarcabard
Satellite Scythes Information Needed Dynamis - Xarcabard
Satellite Shield Information Needed Dynamis - Xarcabard
Satellite Spears Information Needed Dynamis - Xarcabard
Satellite Staves Information Needed Dynamis - Xarcabard
Satellite Tabars Information Needed Dynamis - Xarcabard
Satellite Tachi Information Needed Dynamis - Xarcabard

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