Korroloka Tunnel
A long tunnel that connects the continent of Quon with the Kuzotz region, a region made up of a number of tiny islands, the largest being a desert-covered landmass known as Zepwell. This gloomy tunnel can wreak havoc on even the most experienced of adventurers. Connecting Areas
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Map 1 Map 2 Map 3 Map 4 Map 5 |
Involved in Quests/Missions
Quest | Type | Starter | Location |
---|---|---|---|
Advanced Job |
Port Bastok I-5 | ||
Chasing Dreams | General | Zoriboh | Rabao F-6 |
General |
Kazham I-8 |
Weather
Excavation
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NPCs Found Here
Fishing
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Notorious Monsters Found Here
Name |
Level |
Drops |
Steal |
Family |
Spawns |
Notes | |||||||
35-37 |
1 |
H | |||||||||||
Unknown |
1 |
A, H, HP | |||||||||||
Unknown |
1 |
H | |||||||||||
60 |
3 |
A, L, H, Sc | |||||||||||
|
32 |
3 |
A, L, H, Sc | ||||||||||
Metallic Slime (NM) | Unknown | Slime | |||||||||||
30-32 |
1 |
A, L, H | |||||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Mobs Found Here
Name |
Level |
Drops |
Steal |
Family |
Spawns |
Notes | |||||||
30-33 |
9 |
A, H, HP | |||||||||||
29-32 |
34 |
H | |||||||||||
27-30 |
48 |
L, H | |||||||||||
35-37 |
4 |
A, L, S | |||||||||||
35-37 |
4 |
A, L, S | |||||||||||
35-37 |
4 |
A, L, S | |||||||||||
35-37 |
4 |
A, L, S | |||||||||||
28-30 |
4 |
H | |||||||||||
A, L, T(S) | |||||||||||||
30-33 |
25 |
A, H | |||||||||||
28-31 |
33 |
L, H | |||||||||||
23-27 |
20 |
A, H | |||||||||||
|
35-37 |
Fished up |
A, H | ||||||||||
20-25 |
37 |
H, L | |||||||||||
34-37 |
3 |
A, H | |||||||||||
32-35 |
6 |
A, H | |||||||||||
22-26 |
60 |
L, H | |||||||||||
|
22-24 |
Fished up |
A, H | ||||||||||
28-31 |
42 |
L, H, Sc | |||||||||||
|
32-34 |
2 |
M | ||||||||||
|
32-34 |
4 |
M | ||||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |