Ship bound for Selbina
From HorizonXI Wiki
Description
This ferry is actually a cargo ship that carries adventurers across the Bastore Sea from Mhaura (on the continent of Mindartia) to Selbina (on the continent of Quon). The ferry runs three times a day. Though these ferry ships once relied on the ever changing winds to power their sails, the three-vessel fleet now moves with the speed of internal combustion engines, thanks to the technology of Bastok. The Selbina-Mhaura Ferry's main purpose is to transport goods, so the boats are not exactly equipped for moving passengers. However, the ferry features a small shop to provide the bare bones essentials for those who are making the journey.
Table of Contents
Quests/Missions • Schedule • Fishing • Weather • NPCs • Notorious Monsters • Regular Monsters • Event Monsters
Connections
Interactive Map
Zone Information | |
---|---|
Area Name | Ship bound for Selbina |
Type | Outdoor |
Maps |
Ship.jpg |
Map Acquisition | None |
Miscellaneous | |
Hobbies | None |
Weather | |
Region | Areas |
Expansion | Original |
Requirements | None |
Restrictions | None |
Background music | "Voyager" (normal) "Buccaneers" (pirates) |
Notes | Occasionally attacked by Pirates. |
Weather Forecast
Involved in Quests/Missions
Quest | Type | Starter | Location |
---|---|---|---|
I'll Take the Big Box | AF (NIN) | Ryoma | Norg H-8 |
Scooped! | General | Naiko-Paneiko | Windurst Waters C-11 |
The Sand Charm | Map | Blandine | Mhaura I-9 |
Other Information
|
Selbina - Mhaura : Ferry Schedule
|
NPCs Found Here
|
Notorious Monsters Found Here
Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Blackbeard
|
66-67 | Sea Robber Cudgel | Skeletons | 1 |
A, H, HP(?)
| ||||||||
Sea Horror
|
60-62 | Monsoon Kyahan | Sea Monks | 1 |
A, H | ||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Regular Monsters Found Here
Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Crossbones
|
28-31 | Bone Chip Sand Charm |
Skeletons | 4 | A, H, HP | ||||||||
Ocean Pugil
|
15-19 | Pugil Scales Shall Shell |
Pugils | 1 | A, H | ||||||||
Ocean Crab
|
20-26 | Bronze Box Rock Salt |
Pugils | 1 | H | ||||||||
Phantom
|
22-25 | Cotton Cloth Luminicloth Revival Tree Root Scroll of Ice Spikes |
Ghosts | A, H, HP | |||||||||
Pirate Pugil
|
20-25 | Pugil Scales | Pugils | 1 | A, H | ||||||||
Sea Crab
|
10-20 | Rock Salt | Rock Salt | Crabs | H | ||||||||
Sea Monk
|
21-29 | Sea Monks | A, H | ||||||||||
Sea Pugil
|
10-20 | Pugil Scales Shall Shell |
Pugils | H | |||||||||
Ship Wight
|
36-39 | Skeletons | 1 | A, H, HP | |||||||||
Thunder Elemental
|
27-29 | Lightning Cluster | Elementals | A, M | |||||||||
Water Elemental
|
27-29 | Water Cluster | Elementals | A, M | |||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Event Monsters Found Here
Name | Family | Spawns | Notes |
---|---|---|---|
Ocean Crab
|
Crabs | 1 | |
Enagakure
|
Ghosts | 1 |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |