Behemoth's Dominion
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Description
Home to the Behemoths of Vana'diel, this cavernous subterranean dwelling is buried deep inside Qufim Island. In addition to the Behemoths, scores of undead also roam around seeking to surprise unsuspecting adventurers.
Interactive Map
Zone Information | |
---|---|
Area Name | Behemoth's Dominion |
Type | Outdoor |
Maps | |
Map Acquisition | Purchase |
Miscellaneous | |
Hobbies | |
Weather | |
Region | Qufim |
Expansion | Final Fantasy XI |
Requirements | None |
Restrictions | None |
Background music | None |
Notes | None |
Weather Forecast
Involved in Quests/Missions
Quest | Type | Starter | Location |
---|---|---|---|
Beat Around the Bushin | General | Vola | Lower Jeuno J-8 |
The Talekeeper's Gift | WAR AF | Deidogg | Bastok Mines H-6 |
Mission | Nation | Starter | Location |
Headstone Pilgrimage | Zilart | --- | --- |
Other Information
[ edit ]
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Notorious Monsters Found Here
Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Behemoth
|
80 | Behemoth Hide Comet Tail Thundercloud |
Behemoths | A, T(S)
| |||||||||
King Behemoth
|
85 | Behemoth Hide Behemoth Tongue Behemoth Horn Defending Ring Pixie Earring Shining Cloth Aquarian Abjuration: Feet Earthen Abjuration: Legs Martial Abjuration: Legs Wyrmal Abjuration: Head |
Behemoths | A, T(S)
| |||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Regular Monsters Found Here
Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bhuta
|
46-48 | Cotton Cloth Luminicloth |
Cotton Cloth | Ghosts | 2 | A, H, HP | |||||||
Demonic Weapon | 45-46 | Evil Weapons | 2 | A, H, M | |||||||||
Demonic Weapon | 45-46 | Evil Weapons | 2 | A, H, M | |||||||||
Greater Gayla
|
42-44 | Bat Fang Bat Wing Fiend Blood |
Giant Bats | 6 | A, H | ||||||||
Lesser Gaylas
|
40-42 | Bat Fang Bat Wing |
Bat Trios | 7 | A, H | ||||||||
Light Elemental
|
48-50 | Light Cluster | Elementals | 5 | A, M | ||||||||
Lost Soul
|
45-47 | Bone Chip Stun |
Bone Chip | Skeletons | 2 | A, H, HP | |||||||
Master Coeurl
|
45-50 | Coeurl Hide Coeurl Meat Coeurl Whisker |
Coeurls | 2 Spawn Bhuta at night |
A, S, Sc | ||||||||
Thunder Elemental
|
48-50 | Lightning Cluster | Elementals | 5 | A, M | ||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Event Monsters Found Here
Name | Family | Spawns | Notes
|
---|---|---|---|
Ancient Weapon
|
Evil Weapons | 1 | A, H, M
|
Doglix Muttsnout
|
Goblins | 1 | A, L, S |
Legendary Weapon
|
Evil Weapons | 1 | A, H, M
|
Moxnix Nightgoggle
|
Goblins | 1 | A, L, S
|
Picklix Longindex
|
Goblins | 1 | A, L, S
|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |