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Cape Teriggan

From HorizonXI Wiki
(Redirected from Category:Cape Teriggan NPCs)
Description
This peninsula on the extreme western edge of the Quon continent is accessible only via one of two underground tunnels. The Gustav Tunnel leads to the Valkurm Dunes, still on the Quon continent, whereas the Kuftal Tunnel leads to the Western Altepa Desert on Zepwell Island. Cape Teriggan is home to a large number of Goblins, Cockatrice and Manticores.
Cape-terrigan-pic.jpg
Table of Contents
Connections

Cloister of Gales: (F-4)
Valley of Sorrows: (I-9, J-8)
Kuftal Tunnel: (G-10)


Gustav Tunnel: (I-6) Note: Access is one-way: exit Cape Teriggan to Gustav Tunnel. (You cannot access the majority of Cape Teriggan from Gustav Tunnel.)
Interactive Map
Zone Information
Area Name Cape Teriggan
Type Outdoor
Maps
CapeTeriggan.png
Map Acquisition Purchase
Miscellaneous Able to use Tractor
Hobbies

Ffxi gld 01.png

Weather Hot Spells Winds
Region Vollbow
Expansion Rise of the Zilart
Requirements None
Restrictions None
Background music None
Notes Interative Map
Weather Forecast
VanaDays from Today Normal (50%) Common (35%) Rare (15%)
Today
Sunshine
Sunshine
Sunshine
Tomorrow
No Change
2
No Change
3
Sunshine
Clouds.png Clouds
Clouds.png Clouds
4
Sunshine
Sunshine
Sunshine
5
Winds Wind
Sunshine
Sunshine
6
Sunshine
Winds Wind
Winds Wind
7
Sunshine
Clouds.png Clouds
Clouds.png Clouds
8
Sunshine
Sunshine
Sunshine
9
No Change
10
No Change
11
Sunshine
Winds Wind
Winds Wind
12
No Change
13
Sunshine
Sunshine
Sunshine
14
Sunshine
Winds Wind
Winds Wind
15
Sunshine
Sunshine
Sunshine

Involved in Quests/Missions

Quest Type Starter Location
Expeditionary Force/Cape Teriggan Expeditionary Force ---    ---
From Saplings Grow Weapon Skill Perih Vashai    Windurst Woods K-7
Garrison/Cape Teriggan Garrison ---    ---
Nothing Matters General Koru-Moru    Windurst Walls E-7
Wandering Souls General Headstone    Cape Teriggan H-5
Mission Nation Starter Location
Headstone Pilgrimage Zilart --- ---

Other Information

Fish Cap Body of Water
Cobalt Jellyfish 5 All
Bastore Sardine 9
Greedie 14
Quus 19
Zafmlug Bass 43
Shall Shell 53

Fishing Map
CapeTerigganFishing.gif

Possible Weather Weather Reporter
Resistance vs. Fire Amaja-Kumaja - Rabao (F-8)
Wachiwi - Selbina (H-9)
Resistance vs. Wind

Elemental Map
CapeTerigganElementals.png

NPCs Found Here

Name Location Type
Bright Moon G-8 Outpost Merchant
Dultwa, I.M. I-6 Conquest Overseer: Bastok: Outland Guard
Sarmistha, I.M. G-8 Conquest Overseer: Bastok: Outpost Guard
Paise, R.K. I-6 Conquest Overseer: San d'Oria: Outland Guard
Salimardi, R.K. G-8 Conquest Overseer: San d'Oria: Outpost Guard
Orukeke, W.W. I-6 Conquest Overseer: Windurst: Outland Guard
Voranbo-Natanbo, W.W. G-8 Conquest Overseer: Windurst: Outpost Guard

Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Frostmane
80 Lockheart
Manticore Fang
Manticore Hair
Manticore Hide
Manticores Frostmane Spawn Location

A, S, Sc


Kreutzet
79 Giant Bird Feather
Giant Bird Plume
Sirocco Kukri
Rocs Kreutzet Spawn Location

A, L, S, H
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Arid Lizard
76-78 Lizard Tail
Lizard Egg
Lizards 6-8 HorizonXI specific changes Custom Mob NA
Dust Bat
76-79 Bat Frang
Bat Wing
Giant Bats 6-8 HorizonXI specific changes Custom Mob, LVerification Needed,A , H
Air Elemental
67-69 Wind Cluster Elementals 4 A, M
Beach Bunny
62-65 Hare Meat
Rabbit Hide
Rabbits 32 L, S, Sc
Doom Mage
Spawns: 20:00-4:00
67-71 Bone Chip
Revival Tree Root
Scroll of Blizzard III
Scroll of Blizzard IV
Skeletons 6 A, H, HP
Doom Soldier
Spawns: 20:00-4:00
66-70 Bone Chip
Cold Bone
Dark Knight's Testimony
Revival Tree Root
Skeletons 14 A, H, HP
Enna-enna
Spawns during Fog
65-69 Bomb Arm
Bomb Ash
Bombs 4 A, S, M
Fantasma
Spawns: 20:00 to 04:00
65-68 Cold Bone
Revival Tree Root
Ghosts 4 A, H, HP
Fire Elemental
67-69 Fire Cluster Elementals 4 A, M
Goblin Alchemist
65-68 Goblin Armor
Goblin Mask
Scroll of Curaga IV
Scroll of Cure V
Scroll of Regen III
Scroll of Reraise III
Scroll of Shellra IV
Scroll of Esuna
White Mage's Testimony

Beastcoin
Goblins 11 A, L, S
Goblin Bandit
65-68 Goblin Helm
Goblin Mail
Gold Beastcoin

Thief's Testimony
Goblins 10 A, L, S
Goblin Mercenary
65-68 Goblin Helm
Goblin Mail
Gold Beastcoin
Warrior's Testimony

Beastcoin
Goblins 16 A, L, S
Goblin Shepherd
Assisted by: Goblin's Rabbit (48-50)
65-68 Ash Staff
Beastmaster's Testimony
Goblin Armor
Goblin Mask
Ram Skin
Singing Herbal Broth
Goblins 11 A, L, S
Greater Manticore
76-79 Manticore Fang
Manticore Hair
Manticore Hide
Manticores 29 A, S, Sc
Razorjaw Pugil
Fished up
59-60 Pugil Scales
Shall Shell
Pugils 1 A, H
Robber Crab
64-67 High Quality Crab Shell
Crab Shell
Land Crab Meat
Rock Salt
Crabs 31 A, H
Rock Crab
Fished up
59-60 Crab Shell
Land Crab Meat
Rock Salt
Crabs 1 A, H
Sand Cockatrice
71-74 Cockatrice Meat
Cockatrice Skin
Giant Bird Feather
Cockatrice 53 A, S
Sand Lizard
62-66 Lizard Egg
Lizard Tail
Lizard Skin
Lizards 36 L, H
Stygian Pugil
Fished up
63-67 Pugil Scales
Shall Shell
Pugils 1 A, H
Terror Pugil
66-70 Pugil Scales
Shall Shell
Pugils 8 A, H
Velociraptor
66-69 Raptor Skin Raptors 54 A, H, Sc
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Event Monsters Found Here

Name Family Spawns Notes


Axesarion the Wanderer
Spawned Mission: Headstone Pilgrimage
Shadows


Stolas
Spawned Quest: From Saplings Grow
Birds


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants