Magic Efficiency
From HorizonXI Wiki
Each spell that uses magic points has a damage-per-magic-point efficiency (Dmg/MP).
Here, 'damage' refers to the raw 'V value', as explained on the Magic Damage page. (The damage in this table does NOT factor in magic burst, enemy weakness, the player's INT, multiple-target damage reduction, affinity, weather-based equipment, etc. etc.)
In general, higher damage spells tend to have a higher Dmg/MP efficiency.
| Spell | Earth | Water | Wind | Fire | Ice | Lightning | Light | ||||||||||||||
| Dmg | MP | Dmg/MP | Dmg | MP | Dmg/MP | Dmg | MP | Dmg/MP | Dmg | MP | Dmg/MP | Dmg | MP | Dmg/MP | Dmg | MP | Dmg/MP | Dmg | MP | Dmg/MP | |
| I | 10 | 9 | 1.11 | 16 | 13 | 1.23 | 25 | 18 | 1.39 | 35 | 24 | 1.45 | 46 | 30 | 1.53 | 60 | 37 | 1.62 | 14 | 15 | 0.93 |
| II | 78 | 43 | 1.81 | 95 | 51 | 1.86 | 113 | 59 | 1.92 | 133 | 68 | 1.96 | 155 | 77 | 2.01 | 178 | 86 | 2.07 | 85 | 57 | 1.49 |
| III | 210 | 92 | 2.28 | 236 | 98 | 2.41 | 265 | 105 | 2.52 | 295 | 113 | 2.61 | 320 | 120 | 2.67 | 345 | 128 | 2.70 | 198 | 96 | 2.06 |
| IV | 381 | 138 | 2.76 | 410 | 144 | 2.85 | 440 | 150 | 2.93 | 472 | 157 | 3.01 | 506 | 164 | 3.09 | 541 | 171 | 3.16 | N/A | N/A | N/A |
| I-ga | 56 | 37 | 1.51 | 74 | 47 | 1.57 | 93 | 57 | 1.63 | 120 | 71 | 1.69 | 145 | 82 | 1.77 | 172 | 95 | 1.81 | 50 | 41 | 1.22 |
| II-ga | 201 | 109 | 1.84 | 232 | 123 | 1.89 | 266 | 138 | 1.93 | 312 | 158 | 1.97 | 350 | 175 | 2.00 | 392 | 193 | 2.03 | 180 | 120 | 1.50 |
| III-ga | 434 | 211 | 2.06 | 480 | 231 | 2.08 | 527 | 252 | 2.09 | 589 | 277 | 2.13 | 642 | 299 | 2.15 | 697 | 322 | 2.16 | N/A | N/A | N/A |
| AM I | 577 | 337 | 1.71 | 630 | 368 | 1.71 | 552 | 322 | 1.71 | 657 | 383 | 1.72 | 526 | 307 | 1.71 | 603 | 352 | 1.71 | 125 |
100 | 1.25 |

