| Description = Home to the [[:category:Behemoths|Behemoths]] of [[Vana'diel]], this cavernous subterranean dwelling is buried deep inside [[Qufim Island]]. In addition to the [[:category:Behemoths|Behemoths]], scores of [[undead]] also roam around seeking to surprise unsuspecting adventurers.
| Description = Home to the [[:category:Behemoths|Behemoths]] of [[Vana'diel]], this cavernous subterranean dwelling is buried deep inside [[Qufim Island]]. In addition to the [[:category:Behemoths|Behemoths]], scores of [[undead]] also roam around seeking to surprise unsuspecting adventurers.
*Lightning Cluster (Weather effect not needed to be active)
*Pebble
*Silver Ore
*Soil Geode
|BGCOLOR="#DFDFDF" rowspan="1" valign="top"|
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==[[:Category:Notorious Monsters|Notorious Monsters]] Found Here==
==[[:Category:Notorious Monsters|Notorious Monsters]] Found Here==
Latest revision as of 00:10, 1 January 2026
Description
Home to the Behemoths of Vana'diel, this cavernous subterranean dwelling is buried deep inside Qufim Island. In addition to the Behemoths, scores of undead also roam around seeking to surprise unsuspecting adventurers.
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants