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Magic Efficiency: Difference between revisions

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(Created page with "Each spell that uses magic points has a damage-per-magic-point efficiency (Dmg/MP). In general, higher damage spells tend to have a higher Dmg/MP efficiency. Here, 'damage' refers to the raw 'V value', as explained on the Magic Damage page. (The damage in this table does '''NOT''' factor in magic burst, enemy weakness, the player's INT, mutliple-target damage reduction, affinity, weather, etc. etc.) {| border="1"; style="text-align: center;" |- |'''Spell''' |colsp...")
 
(Corrections)
 
(5 intermediate revisions by the same user not shown)
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Each spell that uses magic points has a damage-per-magic-point efficiency (Dmg/MP). In general, higher damage spells tend to have a higher Dmg/MP efficiency.
Each spell that uses magic points has a damage-per-magic-point efficiency (Dmg/MP).  


Here, 'damage' refers to the raw 'V value', as explained on the [[Magic Damage]] page. (The damage in this table does '''NOT''' factor in magic burst, enemy weakness, the player's INT, mutliple-target damage reduction, affinity, weather, etc. etc.)
Here, 'damage' refers to the '''raw 'V value'''', as explained on the [[Magic Damage]] page. (The damage in this table does '''NOT''' factor in magic burst, enemy weakness, the player's INT, multiple-target damage reduction, affinity, weather-based equipment, etc. etc.)


In general, higher damage spells tend to have a higher Dmg/MP efficiency.


{| border="1"; style="text-align: center;"
{| border="1"; style="text-align: center;"
Line 16: Line 17:
|-
|-
|
|
|Dmg ('V' value)
|Dmg
|MP
|MP
|Dmg/MP
|Dmg/MP
Line 41: Line 42:
|[[Magic Damage|10]]
|[[Magic Damage|10]]
|[[Stone|9]]
|[[Stone|9]]
|style="background-color: #FFFF00"|1.11
|style="background-color: #FFC0CB"|1.11
|[[Magic Damage|16]]
|[[Magic Damage|16]]
|[[Water|13]]
|[[Water|13]]
Line 49: Line 50:
|style="background-color: #FFFF00"|1.39
|style="background-color: #FFFF00"|1.39
|[[Magic Damage|35]]
|[[Magic Damage|35]]
|[[Fire|34]]
|[[Fire|24]]
|style="background-color: #FFC0CB"|1.03
|style="background-color: #FFFF00"|1.45
|[[Magic Damage|46]]
|[[Magic Damage|46]]
|[[Blizzard|30]]
|[[Blizzard|30]]
Line 72: Line 73:
|style="background-color: #FFFF00"|1.92
|style="background-color: #FFFF00"|1.92
|[[Magic Damage|133]]
|[[Magic Damage|133]]
|[[Fire II|59]]
|[[Fire II|68]]
|style="background-color: #FFFF00"|2.25
|style="background-color: #FFFF00"|1.96
|[[Magic Damage|155]]
|[[Magic Damage|155]]
|[[Blizzard II|77]]
|[[Blizzard II|77]]
|style="background-color: #FFFF00"|2.01
|style="background-color: #FFFF00"|2.01
|[[Magic Damage|178]]
|[[Magic Damage|178]]
|[[Thunder II|77]]
|[[Thunder II|86]]
|style="background-color: #FFFF00"|2.31
|style="background-color: #FFFF00"|2.07
|[[Magic Damage|85]]
|[[Magic Damage|85]]
|[[Banish II|57]]
|[[Banish II|57]]

Latest revision as of 21:16, 9 March 2026

Each spell that uses magic points has a damage-per-magic-point efficiency (Dmg/MP).

Here, 'damage' refers to the raw 'V value', as explained on the Magic Damage page. (The damage in this table does NOT factor in magic burst, enemy weakness, the player's INT, multiple-target damage reduction, affinity, weather-based equipment, etc. etc.)

In general, higher damage spells tend to have a higher Dmg/MP efficiency.

Spell Earth Water Wind Fire Ice Lightning Light
Dmg MP Dmg/MP Dmg MP Dmg/MP Dmg MP Dmg/MP Dmg MP Dmg/MP Dmg MP Dmg/MP Dmg MP Dmg/MP Dmg MP Dmg/MP
I 10 9 1.11 16 13 1.23 25 18 1.39 35 24 1.45 46 30 1.53 60 37 1.62 14 15 0.93
II 78 43 1.81 95 51 1.86 113 59 1.92 133 68 1.96 155 77 2.01 178 86 2.07 85 57 1.49
III 210 92 2.28 236 98 2.41 265 105 2.52 295 113 2.61 320 120 2.67 345 128 2.70 198 96 2.06
IV 381 138 2.76 410 144 2.85 440 150 2.93 472 157 3.01 506 164 3.09 541 171 3.16 N/A N/A N/A
I-ga 56 37 1.51 74 47 1.57 93 57 1.63 120 71 1.69 145 82 1.77 172 95 1.81 50 41 1.22
II-ga 201 109 1.84 232 123 1.89 266 138 1.93 312 158 1.97 350 175 2.00 392 193 2.03 180 120 1.50
III-ga 434 211 2.06 480 231 2.08 527 252 2.09 589 277 2.13 642 299 2.15 697 322 2.16 N/A N/A N/A
AM I 577 337 1.71 630 368 1.71 552 322 1.71 657 383 1.72 526 307 1.71 603 352 1.71 125 HorizonXI specific changes Verification Needed (256?) 100 1.25 HorizonXI specific changes Verification Needed (2.56?)