Category:Light (Skillchain): Difference between revisions
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! width="40%" | Skillchain Tier: | ! width="40%" | Skillchain Tier: | ||
| | | 3 / 4 | ||
|- | |- | ||
!Element: | !Element: | ||
| [[Fire_(Element)|Fire]] / [[Wind]] / [[Lightning]] / [[Light]] | | {{Element|Fire|Icon}} [[Fire_(Element)|Fire]] / {{Element|Wind|Icon}} [[Wind]] / {{Element|Lightning|Icon}} [[Lightning]] / {{Element|Light|Icon}} [[Light]] | ||
|- | |- | ||
!Gorget: | !Gorget: | ||
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{{Property|Light}} is a [[Skillchain]] composed of the elements {{Element|Fire|Icon}} [[Fire_(Element)|Fire]], {{Element|Wind|Icon}} [[Wind]], {{Element|Lightning|Icon}} [[Lightning]] and {{Element|Light|Icon}} [[Light]]. | {{Property|Light}} is a [[Skillchain]] composed of the elements {{Element|Fire|Icon}} [[Fire_(Element)|Fire]], {{Element|Wind|Icon}} [[Wind]], {{Element|Lightning|Icon}} [[Lightning]] and {{Element|Light|Icon}} [[Light]]. | ||
{{Property|Light}} is considered a "Level 3" [[Skillchain]] | {{Property|Light}} is considered a "Level 3" [[Skillchain]] and deals 100% to 225% of the closing skill's damage, depending on the length of the [[Skillchain]]. | ||
Skills with the following [[Skillchain]] attributes can be used to form or continue a {{Property|Light}} [[Skillchain]]: | Skills with the following [[Skillchain]] attributes can be used to form or continue a {{Property|Light}} [[Skillchain]]: | ||
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==Double Light== | ==Double Light== | ||
Level 4 Light, though identical to | Level 4 Light, though identical to {{Property|Light}} in every way known, is technically a level 4 [[Skillchain]]. | ||
Deals | Deals {{Element|Fire|Icon}} [[Fire_(Element)|Fire]], {{Element|Wind|Icon}} [[Wind]], {{Element|Lightning|Icon}} [[Lightning]] or {{Element|Light|Icon}} [[Light]] damage. Damage type is picked by monster's elemental resistances, and in the case of equal resistances it generally follows the pattern of {{Element|Fire|Icon}} [[Fire_(Element)|Fire]] > {{Element|Wind|Icon}} [[Wind]] > {{Element|Lightning|Icon}} [[Lightning]] > {{Element|Light|Icon}} [[Light]]. | ||
For a two-step Level 4 Light, the [[Skillchain]] damage mirrors the final [[Weapon Skill]] before resistances or bonuses. Skillchain damage of a given element can be enhanced with day/weather bonuses from the Elemental Obis and by Staves. See the main [[Skillchain]] page for more information. | For a two-step Level 4 Light, the [[Skillchain]] damage mirrors the final [[Weapon Skill]] before resistances or bonuses. Skillchain damage of a given element can be enhanced with day/weather bonuses from the Elemental Obis and by Staves. See the main [[Skillchain]] page for more information. | ||
=== Generating Double Light === | === Generating Double Light === | ||
It can only result from | It can only result from {{Property|Light}} ([[Weapon Skill|WS]] property or [[Skillchain]]) -> {{Property|Light}} ([[Weapon Skill|WS]] property), and cannot be "continued" by any other Skillchain property. | ||
==Magic Burst== | ==Magic Burst== | ||
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''** Against Undead mobs you can Magic Burst with cure spells.'' | ''** Against Undead mobs you can Magic Burst with cure spells.'' | ||
<!--FROM THE DARKNESS PAGE: I HAVE NO IDEA HOW TO ADJUST THIS TO THE LIGHT SKILLCHAIN--> | |||
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==Notes== | ==Notes== | ||
If the Darkness skillchain was not closed by a weaponskill with pure [[Darkness]] property, then a weaponskill that does have pure Darkness property can extend the chain by another Darkness Skillchain. | |||
Example: | Example: |
Latest revision as of 09:33, 28 November 2023
Light Skillchain Info | |
---|---|
Skillchain Tier: | 3 / 4 |
Element: | Fire / Wind / Lightning / Light |
Gorget: | Flame Gorget / Breeze Gorget / Thunder Gorget / Light Gorget |
Belt: | Flame Belt / Breeze Belt / Thunder Belt / Light Belt |
Related Day: | Firesday / Windsday / Lightningday / Lightsday |
Overview
Light is a Skillchain composed of the elements Fire, Wind, Lightning and Light.
Light is considered a "Level 3" Skillchain and deals 100% to 225% of the closing skill's damage, depending on the length of the Skillchain.
Skills with the following Skillchain attributes can be used to form or continue a Light Skillchain:
Opening and Closing
Double Light
Level 4 Light, though identical to Light in every way known, is technically a level 4 Skillchain.
Deals Fire, Wind, Lightning or Light damage. Damage type is picked by monster's elemental resistances, and in the case of equal resistances it generally follows the pattern of Fire > Wind > Lightning > Light.
For a two-step Level 4 Light, the Skillchain damage mirrors the final Weapon Skill before resistances or bonuses. Skillchain damage of a given element can be enhanced with day/weather bonuses from the Elemental Obis and by Staves. See the main Skillchain page for more information.
Generating Double Light
It can only result from Light (WS property or Skillchain) -> Light (WS property), and cannot be "continued" by any other Skillchain property.
Magic Burst
The following spells will Magic Burst with Light:
- Actinic Burst*
- Aerial Blast
- Aero
- Aero II
- Aero III
- Aero IV
- Aeroga
- Aeroga II
- Aeroga III
- Anemohelix
- Banish
- Banish II
- Banish III
- Banishga
- Banishga II
- Blank Gaze*
- Blastbomb*
- Blitzstrahl*
- Bomb Toss*
- Burn
- Burst
- Burst II
- Chaotic Eye*
- Choke
- Cure**
- Cure II**
- Cure III**
- Cure IV**
- Cure V**
- Dark Threnody
- Dia
- Dia II
- Dia III
- Diaga
- Earth Threnody
- Feather Tickle*
- Flying Hip Press*
- Firaga
- Firaga II
- Firaga III
- Flare
- Flash
- Fire
- Fire II
- Fire III
- Fire IV
- Firespit*
- Foe Lullaby
- Foe Requiem
- Foe Requiem II
- Foe Requiem III
- Foe Requiem IV
- Foe Requiem V
- Foe Requiem VI
- Frightful Roar*
- Gravity
- Hecatomb Wave*
- Heat Breath*
- Holy
- Horde Lullaby
- Huton: Ichi
- Huton: Ni
- Huton: San
- Ice Threnody
- Inferno
- Ionohelix
- Judgment Bolt
- Katon: Ichi
- Katon: Ni
- Light of Penance*
- Lowing*
- Luminohelix
- Magic Finale
- Magic Hammer*
- Maiden's Virelai
- Meteorite
- Mind Blast*
- Mysterious Light*
- Pyrohelix
- Radiant Breath*
- Raiton: Ichi
- Raiton: Ni
- Raiton: San
- Repose
- Searing Light
- Self-Destruct*
- Sheep Song*
- Shock
- Silence
- Sound Blast*
- Stinking Gas*
- Stun
- Temporal Shift*
- Thunder
- Thunder II
- Thunder III
- Thunder IV
- Thundaga
- Thundaga II
- Thundaga III
- Thunderspark
- Thunderstorm
- Tornado
- Tornado II
- Voracious Trunk*
- Water Threnody
- Wind Blade
- Yawn*
- 1000 Needles*
* Requires Burst Affinity to be in effect.
** Against Undead mobs you can Magic Burst with cure spells.
References
Pages in category "Light (Skillchain)"
The following 7 pages are in this category, out of 7 total.