Red Mage: Difference between revisions
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! colspan="2" |'''Red | ! colspan="2" |'''Red Mage''' | ||
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Revision as of 09:30, 30 March 2023
Red Mage | |
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Abbreviation: | RDM |
Expansion Pack: | Final Fantasy XI |
How to Unlock: | Starter Job |
Page Contents: | Abilities Spells ListSkills Merits Equipment Guides |
Red Mages (RDM) are called the Jack of All Trades by many for their abilities to cast White Magic, Black Magic, and fight with swords and daggers. Though their healing, nuking, and fighting skills aren't as good as those of the specialists - White Mages, Black Mages, and Warriors - they are still competent. Their real strengths lie in their mastery of enhancing and enfeebling skills when within a party, and leveraging their many "trades" against their enemies when outside of one. Players starting the game as a Red Mage receive an Onion Sword and have the spell Dia available to cast.
Job Abilities
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Job Traits
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Spell List
Melee Skills
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Ranged Skills
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Defensive Skills
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Magic Skills
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Merits
Group 1 Merits
Name | Description |
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Convert Recast | -20 seconds per upgrade. |
Fire Magic Accuracy | +3 Magic Accuracy per upgrade. |
Ice Magic Accuracy | +3 Magic Accuracy per upgrade. |
Wind Magic Accuracy | +3 Magic Accuracy per upgrade. |
Earth Magic Accuracy | +3 Magic Accuracy per upgrade. |
Lightning Magic Accuracy | +3 Magic Accuracy per upgrade. |
Water Magic Accuracy | +3 Magic Accuracy per upgrade. |
Group 2 Merits
- Currently unavailable on Horizon.
Job Specific Equipment
Artifact Armor
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Artifact Armor +1
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Relic Armor
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Relic Armor +1
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Relic Weapon
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Guides
AF3 (Peace for the Spirit)