Category:Divine Magic: Difference between revisions
(added navbox and categories) |
Electronix (talk | contribs) |
||
(5 intermediate revisions by the same user not shown) | |||
Line 92: | Line 92: | ||
| [[Holy Wand +1]] || || || || || ||{{Check}}|| || || | | [[Holy Wand +1]] || || || || || ||{{Check}}|| || || | ||
|- align=center bgcolor=#E3E6FF | |- align=center bgcolor=#E3E6FF | ||
| [[Knight's Earring]] || || || || || ||{{ | | [[Knight's Earring]] || || || || || ||{{X}}{{changes|Removed.}}|| || || | ||
|- align=center bgcolor=#E3E6FF | |- align=center bgcolor=#E3E6FF | ||
| [[Nashira Seraweels]] || || || || || ||{{Check}}|| || || | | [[Nashira Seraweels]] || || || || || ||{{Check}}|| || || | ||
Line 343: | Line 343: | ||
|align="center"| [[Knight's Earring]] | |align="center"| [[Knight's Earring]] | ||
|align="center"| All | |align="center"| All | ||
|align="center"| +5 | |align="center"| +0 {{changes|changed from +5.}} | ||
|- | |- | ||
|} | |} |
Latest revision as of 12:44, 12 January 2024
WARNING! This page may list some weapons and/or armour which have not yet been implemented. If you wish to add pages in, please do not add any items beyond Horizon's current era cut-off date.
This branch of magic embodies the spiritual energy within white magic and utilizes it into several powerful forms. Although divine magic can be harnessed into devastating blasts of pure light energy, this power is often ineffective without spiritual or mental inspiration.
There are four types of Divine Magic spells:
- Banish : Deals light-based damage to target, lowers Undead's damage resistance for a certain amount of time.
- Holy : A fast-casting spell that deals Light damage to an enemy.
- Flash : A fast-casting spell that temporarily blinds an enemy, greatly lowering its accuracy.
- Repose : Puts an enemy to sleep. Likely OOE
Divine Magic Skill is the skill base from which Divine Magic derives. It is most synonymous and most importantly relational to the resistance rate of all attack spells therein and determines if a Divine Magic spell is resisted or not. Divine Magic Skill also helps defend against spell interruptions for any spells in its category.
Note: All Divine Magic is Light based, thus it is especially powerful against Undead monsters.
Note: Red Mages have no natural Divine Magic spells, despite having Divine Magic skill. This is because Dia, Diaga, and Dia II used to be Divine Magic, but were later changed to Enfeebling Magic. They also used to have Flash, but it was removed. Scholars also have Divine Magic skill with no native Divine Magic spells, though they are able to utilize such spells granted by a subjob at full effect as a result.
Job | Skill Ranking | Cap at Level 1 | Cap at Level 37 | Cap at Level 75 |
---|---|---|---|---|
White Mage | A- | 6 | 114 | 269 |
Paladin | B+ | 5 | 109 | 256 |
Scholar* | D (B+)* | 4(5)** | 101(109)* | 210(256)* |
Red Mage | E | 4 | 94 | 200 |
- Scholar's Divine Magic skill increases to B+ rating under Light Arts.
- Scholar's Divine Magic skill can only increase to B+ rating at Level 1 by using Tabula Rasa.
See: Combat Skills for more Skill information.
Equipment that Enhance this Skill
By Amount Added
By Equipment Slot
Magic of Vana'diel: Divine Magic | |
---|---|
Divine |
Magic of Vana'diel | |
---|---|
Magic Skills |
Pages in category "Divine Magic"
The following 9 pages are in this category, out of 9 total.