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Magic Efficiency: Difference between revisions

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Each spell that uses magic points has a damage-per-magic-point efficiency (damage per magic point) and a damage-per-time efficiency (damage per second).  
Each spell that uses magic points has a damage-per-magic-point efficiency (damage per magic point) and a damage-per-time efficiency (damage per second).  


On this page, 'damage' refers to the '''raw 'V value'''', as explained on the [[Magic Damage]] page. (The damage in this table does '''NOT''' factor in magic burst, enemy weakness, the player's INT, multiple-target damage reduction, affinity, weather-based equipment, etc. etc.)
On this page, 'damage' refers to the '''raw 'V value'''', as explained on the [[Magic Damage]] page. (The damage in this table does '''NOT''' factor in magic burst, enemy weakness, the player's INT, multiple-target damage reduction, affinity, day/weather, etc. etc.)


= MP Efficiency (Damage per MP) =
= MP Efficiency (Damage per MP) =

Latest revision as of 23:31, 15 March 2026

Each spell that uses magic points has a damage-per-magic-point efficiency (damage per magic point) and a damage-per-time efficiency (damage per second).

On this page, 'damage' refers to the raw 'V value', as explained on the Magic Damage page. (The damage in this table does NOT factor in magic burst, enemy weakness, the player's INT, multiple-target damage reduction, affinity, day/weather, etc. etc.)

MP Efficiency (Damage per MP)

In general, higher damage single-target spells (excluding Ancient Magic) tend to have a higher Dmg/MP efficiency.

Spell Earth Water Wind Fire Ice Lightning Light
Dmg MP Dmg/MP Dmg MP Dmg/MP Dmg MP Dmg/MP Dmg MP Dmg/MP Dmg MP Dmg/MP Dmg MP Dmg/MP Dmg MP Dmg/MP
I 10 9 1.11 16 13 1.23 25 18 1.39 35 24 1.45 46 30 1.53 60 37 1.62 14 15 0.93
II 78 43 1.81 95 51 1.86 113 59 1.92 133 68 1.96 155 77 2.01 178 86 2.07 85 57 1.49
III 210 92 2.28 236 98 2.41 265 105 2.52 295 113 2.61 320 120 2.67 345 128 2.70 198 96 2.06
IV 381 138 2.76 410 144 2.85 440 150 2.93 472 157 3.01 506 164 3.09 541 171 3.16 N/A N/A N/A
I-ga 56 37 1.51 74 47 1.57 93 57 1.63 120 71 1.69 145 82 1.77 172 95 1.81 50 41 1.22
II-ga 201 109 1.84 232 123 1.89 266 138 1.93 312 158 1.97 350 175 2.00 392 193 2.03 180 120 1.50
III-ga 434 211 2.06 480 231 2.08 527 252 2.09 589 277 2.13 642 299 2.15 697 322 2.16 N/A N/A N/A
AM I 577 337 1.71 630 368 1.71 552 322 1.71 657 383 1.72 526 307 1.71 603 352 1.71 125 HorizonXI specific changes Verification Needed (256?) 100 1.25 HorizonXI specific changes Verification Needed (2.56?)

Time Efficiency (Damage per second)

Note that in these calculations, recast time is NOT considered, just the cast time.

In general, higher damage -ga spells tend to have a higher DPS.


Spell Earth Water Wind Fire Ice Lightning Light
Dmg Cast Time DPS Dmg Cast Time DPS Dmg Cast Time DPS Dmg Cast Time DPS Dmg Cast Time DPS Dmg Cast Time DPS Dmg Cast Time DPS
I 10 1.5 6.67 16 2 8 25 2 12.5 35 2 17.5 46 2.5 18.4 60 2.5 24 14 4 3.5
II 78 3 26 95 3.5 27.14 113 3.75 30.13 133 4 33.25 155 4.5 34.44 178 5 35.6 85 2.5 34
III 210 5.25 40 236 5.5 42.91 265 5.75 46.09 295 6 49.17 320 6.25 51.2 345 6.75 51.11 198 3 66
IV 381 7 54.43 410 8.25 49.7 440 7.5 58.67 472 8 59 506 8.25 61.33 541 8.5 63.65 N/A N/A N/A
I-ga 56 2.5 22.4 74 2.75 26.91 93 3 31 120 3.5 34.29 145 4 36.25 172 4 43 50 2.75 18.18
II-ga 201 4.25 47.29 232 4.5 51.56 266 5 53.2 312 5.25 59.43 350 5.5 63.64 392 6 65.33 180 4.5 40
III-ga 434 6.25 69.44 480 6.5 73.85 527 6.75 84.32 589 7.25 81.24 642 7.5 85.6 697 7.75 89.94 N/A N/A N/A
AM I 577 18.25 31.62 630 18.75 33.6 552 18 30.67 657 19 29.84 526 17.75 29.63 603 18.5 32.59 125 HorizonXI specific changes Verification Needed (256?) 0.75 166.67 HorizonXI specific changes Verification Needed (341.33?)