Warning: Undefined array key 4321 in /var/www/horizonffxi.wiki/w/extensions/FFXIHelper/includes/helpers/Database Management/FFXIPH_DatabaseQueryWrapper.php on line 72
Warning: Undefined array key 4320 in /var/www/horizonffxi.wiki/w/extensions/FFXIHelper/includes/helpers/Database Management/FFXIPH_DatabaseQueryWrapper.php on line 72 Yhoator Jungle: Difference between revisions - HorizonXI Wiki
{{TableNPCLine | Name= [[Peddlestox]] (during [[Days of the Week|Lightningsday]])| Coordinates= E-8 | Type= NPC (Quest)}}
{{TableNPCLine | Name= [[Peddlestox]] (during [[Days of the Week|Lightningsday]])| Coordinates= E-8 | Type= NPC (Quest)}}
{{TableNPCFooter}}
{{TableNPCFooter}}
==[[:Category:Notorious Monsters|Notorious Monsters]] Found Here==
==[[:Category:Notorious Monsters|Notorious Monsters]] Found Here==
{{TableMobHeader-NM}}
{{TableMobHeader-NM}}
Revision as of 19:45, 15 August 2023
Description
The tropical Yhoator Jungle covers most of the Elshimo Highlands. While similar to the Yuhtunga Jungle, the overall altitude increase results in slight wildlife differences.
Also, this jungle is teeming with the ruthless Tonberries. If a Mithra's prey escapes into this deadly jungle during a hunt, she will not follow, recognizing that the animal has chosen death over capture.
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants