Category:Animated Weapons: Difference between revisions
(Created page with "{{verification}}Verification needed if these are already ingame {{verification}} {{Infobox Mob Family | image = Animated Great Axe.jpg | imagesize = 120px | System = Unclassified | Subspecies = | Behavior = A, T(H) | Uncommon Behavior = | Weak = | Strong = | Immunities = Sleep | Healed = | Common Job = | Uncommon Job = | Traits = | Charmable = {{Mob Icon|x}} | Pankration = {{Mob Icon|x}} | Drain = {{Mob Icon|x}} | Aspir = {{Mob Icon|x}} | XP Bonus = | Notes...") |
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==Notorious Monsters in Family== | ==Notorious Monsters in Family== | ||
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! width="25%"|Notable Drop(s) | ! width="25%"|Notable Drop(s) | ||
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|''No standard notorious monsters'' | |''No standard notorious monsters'' | ||
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|BGCOLOR="# | |BGCOLOR="#F98686" align="left" colspan="5"|<small> | ||
'''Quest NMs:''' ''None'' | '''Quest NMs:''' ''None'' | ||
<span class="assault"> | |||
''' | '''Assault NMs:''' [[Bloody Daggers]] ([[The Price is Right|The Price is Right]]), [[Cursed Axe]] ([[The Price is Right|The Price is Right]]), [[Demonic Rod]] ([[The Price is Right|The Price is Right]]), [[Living Staves]] ([[The Price is Right|The Price is Right]]), [[Magic Shields]] ([[The Price is Right|The Price is Right]])</span> | ||
'''Battlefield NMs:''' ''None'' | '''Battlefield NMs:''' ''None'' |
Revision as of 13:15, 7 December 2023
Verification needed if these are already ingame
Animated Weapons | ||||||||||||||||
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The weapons are up as soon as you enter the zone; however, these versions will not drop any items. When you have defeated the 15 Demon Notorious Monsters in Dynamis - Xarcabard (you'll get a message after killing the last NM saying, "The prison of souls has set free its captive spirits!"). This will cause the real Animated Weapons to spawn. This version is the only type that will drop its fragment. When aggroed, each Animated Weapon will spawn several Satellite weapons to assist it. These summons are immune to Sleep, are susceptible to Lullaby, and will buff and cure the main Animated Weapon. Throughout the fight, the Animated Weapon will talk to you in say and emotes, telling you how impressed or bored it is. The determination of which is dependent on how it's being fought. If it loses too much interest, it will cast Warp upon itself. If it finishes casting, it will despawn without dropping anything. When the Animated Weapon warps or dies, its summons will despawn. The Animated Weapons in Aht Urhgan were forged by King Goldemar and are summoned one by one by him to assist during battle.
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Special Attacks
Special Abilities | Original and Zilart Areas | |||
Special attacks are specific to each weapon type. | ||||
Spells cast are specific to each weapon type. | ||||
Note: Notorious Monsters in this family may use all of the above and/or additional unique special abilities. |
Notorious Monsters in Family
Name | Spawn Information | Level | Zone | Notable Drop(s) |
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No standard notorious monsters | ||||
Quest NMs: None Assault NMs: Bloody Daggers (The Price is Right), Cursed Axe (The Price is Right), Demonic Rod (The Price is Right), Living Staves (The Price is Right), Magic Shields (The Price is Right) Battlefield NMs: None Dynamis NMs: Animated Claymore, Animated Dagger, Animated Great Axe, Animated Gun, Animated Hammer, Animated Horn, Animated Knuckles, Animated Kunai, Animated Longbow, Animated Longsword, Animated Scythe, Animated Shield, Animated Spear, Animated Staff, Animated Tabar, Animated Tachi |
Monsters in Family
Dynamis | |
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Original Areas | |
Dreamworld Areas | |
Bosses | |
Time Extension Monsters | |
Rewards | |
Other |
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