Cape Teriggan: Difference between revisions
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(→Regular Monsters Found Here: added drops to custom dusk bat and Arid Lizard.) |
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{{TableMobHeader-Regular}} | {{TableMobHeader-Regular}} | ||
{{TableMobLine-Regular | Name=Arid Lizard | Spawn= | Lvl=76-78 | Drop= | Steal= | Family=Lizards | NumSpawns=6-8 | Note={{changes}} Custom Mob NA }} | {{TableMobLine-Regular | Name=Arid Lizard | Spawn= | Lvl=76-78 | Drop= [[Lizard Tail]] [[Lizard Egg]] | Steal= | Family=Lizards | NumSpawns=6-8 | Note={{changes}} Custom Mob NA }} | ||
{{TableMobLine-Regular | Name=Dust Bat | Spawn= | Lvl=76-79 | Drop= | Steal= | Family=Giant Bats | NumSpawns=6-8 | Note={{changes}} Custom Mob, L{{verification}},A , H }} | {{TableMobLine-Regular | Name=Dust Bat | Spawn= | Lvl=76-79 | Drop= [[Bat Frang]] [[Bat Wing]] | Steal= | Family=Giant Bats | NumSpawns=6-8 | Note={{changes}} Custom Mob, L{{verification}},A , H }} | ||
{{TableMobLine-Regular | Name=Air Elemental | Spawn= | Lvl=67-69 | Drop=[[Wind Cluster]] | Steal= | Family=Elementals | NumSpawns=4 | Note=A, M }} | {{TableMobLine-Regular | Name=Air Elemental | Spawn= | Lvl=67-69 | Drop=[[Wind Cluster]] | Steal= | Family=Elementals | NumSpawns=4 | Note=A, M }} |
Revision as of 02:34, 14 January 2024
Description
This peninsula on the extreme western edge of the Quon continent is accessible only via one of two underground tunnels. The Gustav Tunnel leads to the Valkurm Dunes, still on the Quon continent, whereas the Kuftal Tunnel leads to the Western Altepa Desert on Zepwell Island. Cape Teriggan is home to a large number of Goblins, Cockatrice and Manticores.
Table of Contents
Connections
Cloister of Gales: (F-4)
Valley of Sorrows: (I-9, J-8)
Kuftal Tunnel: (G-10)
Gustav Tunnel: (I-6) Note: Access is one-way: exit Cape Teriggan to Gustav Tunnel. (You cannot access the majority of Cape Teriggan from Gustav Tunnel.)
Interactive Map
Zone Information | |
---|---|
Area Name | Cape Teriggan |
Type | Outdoor |
Maps | |
Map Acquisition | Purchase |
Miscellaneous | |
Hobbies | |
Weather | |
Region | Vollbow |
Expansion | Rise of the Zilart |
Requirements | None |
Restrictions | None |
Background music | None |
Notes | None |
Weather Forecast
Involved in Quests/Missions
Quest | Type | Starter | Location |
---|---|---|---|
Expeditionary Force/Cape Teriggan | Expeditionary Force | --- | --- |
From Saplings Grow | Weapon Skill | Perih Vashai | Windurst Woods K-7 |
Garrison/Cape Teriggan | Garrison | --- | --- |
Nothing Matters | General | Koru-Moru | Windurst Walls E-7 |
Wandering Souls | General | Headstone | Cape Teriggan H-5 |
Mission | Nation | Starter | Location |
Headstone Pilgrimage | Zilart | --- | --- |
Other Information
|
|
NPCs Found Here
Name | Location | Type |
---|---|---|
Bright Moon | G-8 | Outpost Merchant |
Dultwa, I.M. | I-6 | Conquest Overseer: Bastok: Outland Guard |
Sarmistha, I.M. | G-8 | Conquest Overseer: Bastok: Outpost Guard |
Paise, R.K. | I-6 | Conquest Overseer: San d'Oria: Outland Guard |
Salimardi, R.K. | G-8 | Conquest Overseer: San d'Oria: Outpost Guard |
Orukeke, W.W. | I-6 | Conquest Overseer: Windurst: Outland Guard |
Voranbo-Natanbo, W.W. | G-8 | Conquest Overseer: Windurst: Outpost Guard |
Notorious Monsters Found Here
Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Frostmane
|
80 | Lockheart Manticore Fang Manticore Hair Manticore Hide |
Manticores | A, S, Sc
| |||||||||
Kreutzet
|
79 | Giant Bird Feather Giant Bird Plume Sirocco Kukri |
Rocs | A, L, S, H | |||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Regular Monsters Found Here
Event Monsters Found Here
Name | Family | Spawns | Notes
|
---|---|---|---|
Axesarion the Wanderer
|
Shadows |
| |
Stolas
|
Birds |
|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |