Castle Zvahl Baileys: Difference between revisions
From HorizonXI Wiki
mNo edit summary |
m (expansion Final Fantasy XI) |
||
Line 1: | Line 1: | ||
<!-- | <!--{{GoddessZone}}-->{{Zone Infobox | ||
{{GoddessZone}} | |||
--> | |||
{{Zone Infobox | |||
| ToC = | | ToC = | ||
[[#Involved in Quests/Missions|Quests/Missions]] • [[#weather|Weather]] • [[#treasure chest|Treasure Chest]] • [[#treasure coffer|Treasure Coffer]] • [[#NPCs Found Here|NPCs]] • [[#Notorious Monsters Found Here|Notorious Monsters]] • [[#Regular Monsters Found Here|Regular Monsters]] • [[#Event Monsters Found Here|Event Monsters]] | [[#Involved in Quests/Missions|Quests/Missions]] • [[#weather|Weather]] • [[#treasure chest|Treasure Chest]] • [[#treasure coffer|Treasure Coffer]] • [[#NPCs Found Here|NPCs]] • [[#Notorious Monsters Found Here|Notorious Monsters]] • [[#Regular Monsters Found Here|Regular Monsters]] • [[#Event Monsters Found Here|Event Monsters]] | ||
Line 29: | Line 26: | ||
| Restrictions = None | | Restrictions = None | ||
| Requirements = None | | Requirements = None | ||
| Expansion = | | Expansion = Final Fantasy XI | ||
| BGM = None | | BGM = None | ||
|Notes=For instructions on how to navigate through this area, see any of the walkthroughs for the 5-2 Nation Missions ([[The Shadow Awaits]], [[The Shadow Lord]], [[Xarcabard, Land of Truths]]) or the quest [[Further Founts]].}} | |Notes=For instructions on how to navigate through this area, see any of the walkthroughs for the 5-2 Nation Missions ([[The Shadow Awaits]], [[The Shadow Lord]], [[Xarcabard, Land of Truths]]) or the quest [[Further Founts]].}} |
Latest revision as of 11:24, 17 April 2024
Description
The outer walls of the ancient ruins in Xarcabard where the Shadow Lord gathered his Beastman army a little more than 20 years ago. The Allied Forces of Altana defeated the Beastman Horde in Xarcabard at the end of the Crystal Wars, but rumors of the Shadow Lord's rebirth persist.
Table of Contents
Quests/Missions • Weather • Treasure Chest • Treasure Coffer • NPCs • Notorious Monsters • Regular Monsters • Event Monsters
Connections
Interactive Map
Zone Information | |
---|---|
Area Name | Castle Zvahl Baileys |
Type | Dungeon |
Maps | |
Map Acquisition | Quested or Purchased |
Miscellaneous | |
Hobbies | |
Weather | |
Region | Valdeaunia |
Expansion | Final Fantasy XI |
Requirements | None |
Restrictions | None |
Background music | None |
Notes | For instructions on how to navigate through this area, see any of the walkthroughs for the 5-2 Nation Missions (The Shadow Awaits, The Shadow Lord, Xarcabard, Land of Truths) or the quest Further Founts. |
Weather Forecast
Involved in Quests/Missions
Other Information
|
|
NPCs Found Here
Name | Location | Type |
---|---|---|
Switchstix | J-8 |
Notorious Monsters Found Here
Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Duke Haborym
|
76 | Barbarian's Scythe Demon Horn Demon Skull Scroll of Absorb-DEX |
Demons | A, L, S, Sc
| |||||||||
Grand Duke Batym
|
76 | Demon Horn Demon Skull Demonslicer |
Demons | A, L, S, Sc
| |||||||||
Likho
|
60-62 | Likho Talon | Ahriman | A, L, S, H
| |||||||||
Marquis Allocen
|
76 | Corsair's Knife Demon Horn Demon Skull |
Demons | A, L, S, Sc
| |||||||||
Marquis Amon
|
76 | Demon Horn Demon Skull Lion Crossbow Scroll of Firaga III Scroll of Fire III Scroll of Fire IV |
Demons | A, L, S, Sc
| |||||||||
Marquis Naberius
|
65 | Yellow Brass Chain | Demons | A, L, S, Sc
| |||||||||
Marquis Sabnock
|
74-75 | Astrolabe | Demons | A, L, S, Sc | |||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Regular Monsters Found Here
Event Monsters Found Here
Name | Family | Spawns | Notes
|
---|---|---|---|
Dark Spark
|
Bombs | 1 | A, S, M
|
Marquis Andrealphus
|
Demons | 1 | A, L, S, Sc
|
Mimic
|
Mimics | 8 | A, H, M
|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |