<br>[[Gustav Tunnel]]: ({{Location Tooltip|area=Cape Teriggan|pos=I-6}}) '''Note:''' Access is one-way: ''exit'' Cape Teriggan ''to'' Gustav Tunnel. (You cannot access the majority of Cape Teriggan from Gustav Tunnel.)
*[[Gustav Tunnel]]: {{Position|Cape Teriggan|I-6}} - '''Note:''' Access is one-way: ''exit'' Cape Teriggan ''to'' Gustav Tunnel. (You cannot access the majority of Cape Teriggan from Gustav Tunnel.
Gustav Tunnel: (I-6) - Note: Access is one-way: exit Cape Teriggan to Gustav Tunnel. (You cannot access the majority of Cape Teriggan from Gustav Tunnel.
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants