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__NOTOC__
__NOTOC__
[[Category:Jobs]]
<div class="flex-container">
[[Image:Mandy BST noBG.png|right]]
<div class="flex-container-item-2">
 
{{Job Infobox
{| class="ffxi-table" style="background:#000000; text-align: center; width: min(100%,400px);"
| name = Beastmaster
! colspan="2" |'''Beastmaster'''
| short = BST
|-
| expansionpack = Final Fantasy XI
! width="50%" |'''Abbreviation:'''
| unlock = Starter Job
| width="50%" |BST
}}
|-
</div>
! '''Expansion Pack:'''
<div class="flex-container-item-2>
|Final Fantasy XI
[[Image:Mandy BST noBG.png|center|322x312px]]
|-
</div></div>
! '''How to Unlock:'''
|[[Chocobo's Wounds]]<br>[[Save My Son]]<br>[[Path of the Beastmaster]]
|-
! '''Page Contents:'''
| [[#Job Abilities|Abilities]]<br>[[#Pet Commands|Pet Commands]]<br>[[#Melee Skills|Skills]]<br>[[#Merits|Merits]]<br>[[#Job Specific Equipment|Equipment]]<br>[[#Guides|Guides]]
|}
<br>


Available after completing the quests [[Save My Son]] and [[Path of the Beastmaster]], these experts in monster research have trained tirelessly to communicate with, and even control the animals of [[Vana'diel]].  Based on their [[Beast Strength Chart|knowledge of beasts]], Beastmasters (BST) can [[charm]] the beasts of Vana'diel to fight alongside them or obtain items that summon beasts called [[:Category:Familiars|Familiars]] through the [[Call Beast]] job ability.
Available after completing the quests [[Save My Son]] and [[Path of the Beastmaster]], these experts in monster research have trained tirelessly to communicate with, and even control the animals of [[Vana'diel]].  Based on their [[Beast Strength Chart|knowledge of beasts]], Beastmasters (BST) can [[charm]] the beasts of Vana'diel to fight alongside them or obtain items that summon beasts called [[:Category:Familiars|Familiars]] through the [[Call Beast]] job ability.
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<br>
<br>


{| width="100%" cellpadding="5"
<div class="flex-container">
| width="50%" valign="top" align="left" |
<div class="flex-container-item-2>
== Job Abilities ==  
== Job Abilities ==
<div style="max-width: 500px";>
 
{| class="skill-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%";
{| class="horizon-table jobs-table" style="text-align: center;"
! width="25%" |Level
! width="25%" |Level
! width="75%" |Name
! width="75%" |Name
|-
|-
| style="border-color: #ee6a6a;" |1
|1
| style="border-color: #ee6a6a;" |[[Familiar]]
|[[Familiar]]
|-
|-
| style="border-color: #ee6a6a;" |1
|1
| style="border-color: #ee6a6a;" |[[Charm]]
|[[Charm]]
|-
|-
| style="border-color: #ee6a6a;" |10
|10
| style="border-color: #ee6a6a;" |[[Gauge]]
|[[Gauge]]
|-
|-
| style="border-color: #ee6a6a;" |12
|12
| style="border-color: #ee6a6a;" |[[Reward]]
|[[Reward]]
|-
|-
| style="border-color: #ee6a6a;" |23
|23
| style="border-color: #ee6a6a;" |[[Call Beast]]
|[[Call Beast]]
|-
|-
| style="border-color: #ee6a6a;" |23
|23
| style="border-color: #ee6a6a;" |<s>[[Bestial Loyalty]] {{Changes|This ability was added in as an era+ change and the subsequently removed with the version 1.1 update.}}</s>
|<s>[[Bestial Loyalty]] {{Changes|This ability was added in as an era+ change and the subsequently removed with the version 1.1 update.}}</s>
|-
|-
| style="border-color: #ee6a6a;" |30
|30
| style="border-color: #ee6a6a;" |[[Tame]]
|[[Tame]]
|-
|-
<!--| style="border-color: #ee6a6a;" |?
<!--|?
| style="border-color: #ee6a6a;" |[[Feral Howl]]
|[[Feral Howl]]
|-
|-
| style="border-color: #ee6a6a;" |?
|?
| style="border-color: #ee6a6a;" |[[Killer Instinct]]-->
|[[Killer Instinct]]-->
|}</div>
|}
 
</div>
<div class="flex-container-item-2>


| width="50%" valign="top" align="left" |
== Job Traits ==
== Job Traits ==
<div style="max-width: 500px";>
{| class="horizon-table jobs-table" style="text-align: center;"
{| class="skill-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%";
! width="25%" |Level
! width="25%" |Level
! width="75%" |Name
! width="75%" |Name
|-
|-
| style="border-color: #59c1ff;" |1
|1
| style="border-color: #59c1ff;" |[[Wide Scan]]
|[[Wide Scan]]
|-
|-
| style="border-color: #59c1ff;" |10
|10
| style="border-color: #59c1ff;" |[[Vermin Killer]]
|[[Vermin Killer]]
|-
|-
| style="border-color: #59c1ff;" |15
|15
| style="border-color: #59c1ff;" |[[Resist Slow]]
|[[Resist Slow]]
|-
|-
| style="border-color: #59c1ff;" |20
|20
| style="border-color: #59c1ff;" |[[Bird Killer]]
|[[Bird Killer]]
|-
|-
| style="border-color: #59c1ff;" |20
|20
| style="border-color: #59c1ff;" |[[Wide Scan|Wide Scan II]]{{verification}}
|[[Wide Scan|Wide Scan II]]{{verification}}
|-
|-
| style="border-color: #59c1ff;" |30
|30
| style="border-color: #59c1ff;" |[[Amorph Killer]]
|[[Amorph Killer]]
|-
|-
| style="border-color: #59c1ff;" |40
|40
| style="border-color: #59c1ff;" |[[Lizard Killer]]
|[[Lizard Killer]]
|-
|-
| style="border-color: #59c1ff;" |40
|40
| style="border-color: #59c1ff;" |[[Wide Scan|Wide Scan III]]{{verification}}
|[[Wide Scan|Wide Scan III]]{{verification}}
|-
|-
| style="border-color: #59c1ff;" |50
|50
| style="border-color: #59c1ff;" |[[Aquan Killer]]
|[[Aquan Killer]]
|-
|-
| style="border-color: #59c1ff;" |60
|60
| style="border-color: #59c1ff;" |[[Plantoid Killer]]
|[[Plantoid Killer]]
|-
|-
| style="border-color: #59c1ff;" |60
|60
| style="border-color: #59c1ff;" |[[Wide Scan|Wide Scan IV]]{{verification}}
|[[Wide Scan|Wide Scan IV]]{{verification}}
|-
|-
| style="border-color: #59c1ff;" |70
|70
| style="border-color: #59c1ff;" |[[Beast Killer]]
|[[Beast Killer]]
|-
|-
<!--| style="border-color: #59c1ff;" |?
<!--|?
| style="border-color: #59c1ff;" |[[Beast Affinity]]
|[[Beast Affinity]]
|-
|-
| style="border-color: #59c1ff;" |?
|?
| style="border-color: #59c1ff;" |[[Beast Healer]]-->
|[[Beast Healer]]-->
|-
|-
|}</div>
|}
|}
<br>
</div></div>
 
{| width="100%" cellpadding="5"
| width="50%" valign="top" align="left" |


<div class="flex-container>
<div class="flex-container-item-2>
== Pet Commands ==
== Pet Commands ==
<div style="max-width: 500px";>
{| class="horizon-table jobs-table"; style="text-align: center;"
{| class="skill-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%";
! width="25%" |Level
! width="25%" |Level
! width="75%" |Command
! width="75%" |Command
|-
|-
| style="border-color: #9f7fde;" |1
|1
| style="border-color: #9f7fde;" |[[Fight]]
|[[Fight]]
|-
|-
| style="border-color: #9f7fde;" |10
|10
| style="border-color: #9f7fde;" |[[Heel]]
|[[Heel]]
|-
|-
| style="border-color: #9f7fde;" |15
|15
| style="border-color: #9f7fde;" |[[Stay]]
|[[Stay]]
|-
|-
| style="border-color: #9f7fde;" |25
|25
| style="border-color: #9f7fde;" |[[Sic]]
|[[Sic]]
|-
|-
| style="border-color: #9f7fde;" |25
|25
| style="border-color: #9f7fde;" |[[Ready]] {{Changes|This pet command was not available during this era.}}
|[[Ready]] {{Changes|This pet command was not available during this era.}}
|-
|-
| style="border-color: #9f7fde;" |35
|35
| style="border-color: #9f7fde;" |[[Leave]]
|[[Leave]]
|}
|}
|}
</div>
<br>
 
<div class="flex-container>
<div class="flex-container-item-2>
</div></div>


{| width="100%" cellpadding="5"
<div class="flex-container>
| width="50%" valign="top" align="left" |
<div class="flex-container-item-2>
== Melee Skills ==
== Melee Skills ==
<div style="max-width: 500px";>
{| class="horizon-table jobs-table"; style="text-align: center;"
{| class="skill-table" align="left" style="background:#000000; text-align: center; width: 100%; cellpadding="2"
! width="30%" |Skill
! width="30%" |Skill
! width="15%" |Rank
! width="15%" |Rank
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! width="15%" |75
! width="15%" |75
|-
|-
| style="border-color: #fd5b7e;" |[[:Category:Axes|Axe]]
|[[:Category:Axes|Axe]]
| style="border-color: #fd5b7e;" |A-
|A-
| style="border-color: #fd5b7e;" |114
|114
| style="border-color: #fd5b7e;" |269
|269
|-
|-
| style="border-color: #fd5b7e;" |[[:Category:Scythes|Scythe]]
|[[:Category:Scythes|Scythe]]
| style="border-color: #fd5b7e;" |B-
|B-
| style="border-color: #fd5b7e;" |109
|109
| style="border-color: #fd5b7e;" |240
|240
|-
|-
| style="border-color: #fd5b7e;" |[[:Category:Daggers|Dagger]]
|[[:Category:Daggers|Dagger]]
| style="border-color: #fd5b7e;" |C+
|C+
| style="border-color: #fd5b7e;" |105
|105
| style="border-color: #fd5b7e;" |230
|230
|-
|-
| style="border-color: #fd5b7e;" |[[:Category:Clubs|Club]]
|[[:Category:Clubs|Club]]
| style="border-color: #fd5b7e;" |D
|D
| style="border-color: #fd5b7e;" |101
|101
| style="border-color: #fd5b7e;" |210
|210
|-
|-
| style="border-color: #fd5b7e;" |[[:Category:Swords|Sword]]
|[[:Category:Swords|Sword]]
| style="border-color: #fd5b7e;" |E
|E
| style="border-color: #fd5b7e;" |94
|94
| style="border-color: #fd5b7e;" |200
|200
|}</div>
|}
| width="50%" valign="top" align="left" |
</div>
<div class="flex-container-item-2>
== Ranged Skills ==
== Ranged Skills ==
<div style="max-width: 500px";>
{| class="horizon-table jobs-table"; style="text-align: center;"
{| class="skill-table" align="right" style="background:#000000; text-align: center; width: 100%; cellpadding="2"
! width="30%" |Skill
! width="30%" |Skill
! width="15%" |Rank
! width="15%" |Rank
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|
|
|
|
|}</div>
|}
|}
</div></div>


{| width="100%" cellpadding="5"
<div class="flex-container">
| width="50%" valign="top" align="left" |
<div class="flex-container-item-2>
 
== Defensive Skills ==
== Defensive Skills ==
<div style="max-width: 500px";>
{| class="horizon-table jobs-table"; style="text-align: center;"
{| class="skill-table" style="background:#000000; text-align: center; width: 100%; cellpadding="2"
! width="30%" |Skill
! width="30%" |Skill
! width="15%" |Rank
! width="15%" |Rank
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! width="15%" |75
! width="15%" |75
|-
|-
| style="border-color: #fd5b7e;" |[[Evasion]]
|[[Evasion]]
| style="border-color: #fd5b7e;" |C
|C
| style="border-color: #fd5b7e;" |105
|105
| style="border-color: #fd5b7e;" |225
|225
|-
|-
| style="border-color: #fd5b7e;" |[[Parrying]]
|[[Parrying]]
| style="border-color: #fd5b7e;" |C
|C
| style="border-color: #fd5b7e;" |105
|105
| style="border-color: #fd5b7e;" |225
|225
|-
|-
| style="border-color: #fd5b7e;" |[[:Category:Shields|Shield]]
|[[:Category:Shields|Shield]]
| style="border-color: #fd5b7e;" |E
|E
| style="border-color: #fd5b7e;" |94
|94
| style="border-color: #fd5b7e;" |200
|200
|}</div>
 
| width="50%" valign="top" align="left" |
== Magic Skills ==
<div style="max-width: 380px";>
{| class="skill-table" style="background:#000000; text-align: center; width: 100%; cellpadding="2"
! width="30%" |Skill
! width="15%" |Rank
! width="15%" |37
! width="15%" |75
|-
|N/A
|
|
|
|}</div>
|}
|}
<br>
</div>
<div class="flex-container-item-2>
</div></div>


== Merits ==
<div class="flex-container">
=== Group 1 Merits ===
<div class="flex-container-item-2>
<div style="max-width: 750px";>
== Group 1 Merits ==
{| class="skill-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%";
{| class="horizon-table jobs-table"; style="text-align: center;"
! width="40%" |Name
! width="40%" |Name
! width="60%" |Description
! width="60%" |Description
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|[[Tame Recast]]
|[[Tame Recast]]
| -20 seconds per upgrade {{Verification}}
| -20 seconds per upgrade {{Verification}}
|}</div>
|}
 
</div>
=== Group 2 Merits ===
<div class="flex-container-item-2>
<div style="max-width: 750px";>
== Group 2 Merits ==
* Currently unavailable on Horizon.
* Currently unavailable on Horizon.
<!--Currently not active on Horizon. Remove when required.
<!--Currently not active on Horizon. Remove when required.
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|
|
|}-->
|}-->
</div>
</div></div></div>
<br>


== Job Specific Equipment ==
== Job Specific Equipment ==
<div style="max-width: 500px";>
<!--=== Horizon Specific Equipment ===
<!--Leave hidden unless needed.=== Horizon Specific Equipment ===
{{ArmorTable|title1=|cssclasses=jobs-table|tooltip=true}}
{| class="skill-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="74%";
-->
! width="8%" |Level
=== Artifact Weapons ===
! width="12%" |Type
{{WeaponsTable|title1=Barbaroi Axe|cssclasses=jobs-table|tooltip=true}}
! width="20%" |Name
 
! width="35%" |Stats
=== Artifact Armor ===
|-
{{ArmorTable|title1=Beast Gaiters|title2=Beast Gloves|title3=Beast Helm|title4=Beast Jackcoat|title5=Beast Trousers|cssclasses=jobs-table|tooltip=true}}
|
 
|
<!--=== Artifact Armor +1 ===
|
{{ArmorTable|title1=Beast Gaiters +1|title2=Beast Gloves +1|title3=Beast Helm +1|title4=Beast Jackcoat +1|title5=Beast Trousers +1|cssclasses=jobs-table|tooltip=true}}
|
 
|}
=== Relic Armor ===
<br>-->
{{ArmorTable|title1=Monster Belt|title2=Monster Helm|title3=Monster Jackcoat|title4=Monster Trousers|title5=Monster Gaiters|title6=Monster Gloves|cssclasses=jobs-table|tooltip=true}}
</div>
 
=== Relic Armor +1 ===
{{ArmorTable|title1=Monster Helm +1|title2=Monster Jackcoat +1|title3=Monster Trousers +1|title4=Monster Gaiters +1|title5=Monster Gloves +1|cssclasses=jobs-table|tooltip=true}}
-->
{| width="100%" cellpadding="5"
{| width="100%" cellpadding="5"
| width="40%" valign="top" align="left" |
| width="80%" valign="top" align="left" |
=== Artifact Armor ===
<div style="max-width: 500px";>
{| class="jobpageAF-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%";
!class="skill-table" |[[Beast Armor Set|Beast Armor]]
|-
|[[Image:Barbaroi axe.png|Barbaroi axe|366x104px|link=Barbaroi_Axe]]
|-
|[[Image:BST AF feet.jpg|366x104px|link=Beast Gaiters]]
|-
|[[File:Beast Gloves.jpg|366x366px|link=Beast Gloves]]
|-
|[[Image:BST AF head.jpg|366x104px|link=Beast Helm]]
|-
|[[Image:BST AF body.jpg|366x104px|link=Beast Jackcoat]]
|-
|[[Image:BST AF legs.jpg|366x104px|link=Beast Trousers]]
|}</div>
| width="40%" valign="top" align="left" |
=== Artifact Armor +1 ===
=== Artifact Armor +1 ===
<div style="max-width: 500px";>
<div style="max-width: 500px";>
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* [[Bst gear guide|Beastmaster Gear Guide]]
* [[Bst gear guide|Beastmaster Gear Guide]]
[[Category:Jobs]]

Revision as of 22:24, 25 September 2023

Beastmaster
Abbreviation: BST
Expansion Pack: Final Fantasy XI
How to Unlock: Starter Job
Page Contents: Abilities
Skills
Merits
Equipment
Guides
Mandy BST noBG.png

Available after completing the quests Save My Son and Path of the Beastmaster, these experts in monster research have trained tirelessly to communicate with, and even control the animals of Vana'diel. Based on their knowledge of beasts, Beastmasters (BST) can charm the beasts of Vana'diel to fight alongside them or obtain items that summon beasts called Familiars through the Call Beast job ability.

Beastmasters are generally considered the best solo job in the game. Beastmasters often can be found soloing monsters or teaming up with other Beastmasters in all-Beastmaster parties. In a conventional party, a Beastmaster will most frequently fill the roles of damage dealer and puller, and augment their damage with "Jug Pets".

Pet Commands

Level Command
1 Fight
10 Heel
15 Stay
25 Sic
25 Ready This pet command was not available during this era.
35 Leave

Melee Skills

Skill Rank 37 75
Axe A- 114 269
Scythe B- 109 240
Dagger C+ 105 230
Club D 101 210
Sword E 94 200

Ranged Skills

Skill Rank 37 75
N/A

Defensive Skills

Skill Rank 37 75
Evasion C 105 225
Parrying C 105 225
Shield E 94 200

Group 1 Merits

Name Description
Killer Effects +1% increase to the rate of intimidating opponents per upgrade Verification Needed
Reward Recast -3 seconds per upgrade Verification Needed
Call Beast Recast -10 seconds per upgrade Verification Needed
Sic Recast -2 seconds to Sic and Ready per upgrade Verification Needed
Tame Recast -20 seconds per upgrade Verification Needed

Group 2 Merits

  • Currently unavailable on Horizon.

Job Specific Equipment

Artifact Weapons

Name Level Damage Delay DPS Jobs Stats Horizon Changes HorizonXI specific changes
Barbaroi Axe 40 32 288 6.67 BST STR +2 CHR +2 Pet: Accuracy +5

Artifact Armor

Name Level Slot Jobs Stats Horizon Changes HorizonXI specific changes
Beast Gaiters 52 Feet BST DEF: 10 HP +11 CHR +3 Enhances "Reward" effect "Charm" +2
Beast Gloves 54 Hands BST DEF: 12 HP +11 DEX +3 Parrying Skill +5 "Charm" +3
none
Beast Helm 56 Head BST DEF: 22 HP +15 INT +5 MND +3 Increases "Tame" success rate "Charm" +4 Pet:Magic Accuracy +5
Currently the .DAT is bugged and does not reflect the +3mnd
Beast Jackcoat 58 Body BST DEF: 44 HP +20 VIT +3 Accuracy +3 Augments "Reward" "Charm" +5
Beast Trousers 60 Legs BST DEF: 30 HP +15 CHR +4 Enhances "Killer" effect "Charm" +6
none

Artifact Armor +1


BST Artifact.png

Relic Armor

Relic Armor +1


BST Relic Armor.png

Relic Weapon

Guttler
Guttler.png


Guides