This page is a [[Treasures of Aht Urhgan]] content page which is currently unavailable on HorizonXI.
This page is a [[Treasures of Aht Urhgan]] content page which is currently unavailable on HorizonXI.
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<div class="toau">
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{{Zone Infobox
{{Zone Infobox
| ToC =
| ToC =
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| Restrictions = None
| Restrictions = None
| Requirements = [[The Road to Aht Urhgan]]
| Requirements = [[The Road to Aht Urhgan]]
| Expansion = [[Treasures of Aht Urhgan]]
| Expansion = Treasures of Aht Urhgan
| BGM = "Jeweled Boughs"
| BGM = "Jeweled Boughs"
}}
}}
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{{TableMobFooter-Special}}
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[[Category:Areas]]
Revision as of 04:57, 17 April 2024
NOTICE:
This article is currently undergoing construction by a single editor or group of editors.
Coming Soon™...
This page is a Treasures of Aht Urhgan content page which is currently unavailable on HorizonXI.
Description
The Bhaflau Thickets is a lush wooded area caught between the waters of the Cyan Deep and Sicklemoon Straits. Lying just outside the teeming city of Al Zahbi, adventurers are often spotted sneaking through the thickets on their way to the beastmen strongholds of Mamook and Halvung. Those not cautious enough will face a wide array of unfriendly beasts, from the gigantic Marids to tiny Chigoes, from the slow Treants to darting Puks. Be prepared, the thickets can claim even the most well-seasoned adventurer.
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants