[[#Involved in Quests/Missions|Quests/Missions]] • [[#weather|Weather]] • [[#treasure chest|Treasure Chest]] • [[#treasure coffer|Treasure Coffer]] • [[#NPCs Found Here|NPCs]] • [[#Notorious Monsters Found Here|Notorious Monsters]] • [[#Regular Monsters Found Here|Regular Monsters]] • [[#Event Monsters Found Here|Event Monsters]]
[[#Involved in Quests/Missions|Quests/Missions]] • [[#weather|Weather]] • [[#treasure chest|Treasure Chest]] • [[#treasure coffer|Treasure Coffer]] • [[#NPCs Found Here|NPCs]] • [[#Notorious Monsters Found Here|Notorious Monsters]] • [[#Regular Monsters Found Here|Regular Monsters]] • [[#Event Monsters Found Here|Event Monsters]]
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| Restrictions = None
| Restrictions = None
| Requirements = None
| Requirements = None
| Expansion = Original
| Expansion = Final Fantasy XI
| BGM = None
| BGM = None
|Notes=For instructions on how to navigate through this area, see any of the walkthroughs for the 5-2 Nation Missions ([[The Shadow Awaits]], [[The Shadow Lord]], [[Xarcabard, Land of Truths]]) or the quest [[Further Founts]].}}
|Notes=For instructions on how to navigate through this area, see any of the walkthroughs for the 5-2 Nation Missions ([[The Shadow Awaits]], [[The Shadow Lord]], [[Xarcabard, Land of Truths]]) or the quest [[Further Founts]].}}
Revision as of 11:24, 17 April 2024
Description
The outer walls of the ancient ruins in Xarcabard where the Shadow Lord gathered his Beastman army a little more than 20 years ago. The Allied Forces of Altana defeated the Beastman Horde in Xarcabard at the end of the Crystal Wars, but rumors of the Shadow Lord's rebirth persist.
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants