Category:Weapon Skills: Difference between revisions

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Latest revision as of 16:14, 25 September 2024

Weapon Skills are main hand or ranged weapon-specific combat commands that require a character have 1000 TP or more to execute. All of a player's TP in consumed, with the amount consumed modifying the attributes of the Weapon Skill, be it damage, status effects on the player or the player's target, etc. There are 3 main types of weapon skill: physical, magical and unique to Horizon, hybrid.

Learning Weapon Skills

Most Weapon Skills are learned when a player's combat skill with a particular weapon type reaches the necessary level for that Weapon Skill.

Some Weapon Skills are tied to certain jobs whereas others are unlockable via quests. Consult the lists below for individual requirements.

Relic Weapons

Relic Weapons have unique Weapon Skills associated with them that may only be used when wielding a Stage 4 (In Dynamis Only) or Stage 5 weapon. Weapons dropped in Abyssea areas also unlock relic weapon skills but only when the requirements of their latent effect have been met.

Mythic Weapons/Ergon Weapons

Mythic/Ergon Weapons, like Relic Weapons, grant job-specific Weapon Skills to their wielder. These Weapon Skills can also be unlocked via a job-specific Unlocking a Myth quest.

Empyrean Weapons

Empyrean Weapons grant weapon skills that can also be unlocked via corresponding Walk of Echoes Weapon Skill Trials.


Exclusive Weapon Skills

Exclusive Weapon Skills are only available to certain jobs when used as Main Job or Support Job once the required combat skill threshold has been reached. For example, you must have WAR, MNK, THF, NIN, PUP, DNC as your main or support job to use Combo. WHM/BLM may not use it even with merit points in the Hand-to-Hand Combat Skills category.

Trial Weapon Skills

These skills are unlocked via quests involving unlocking the latent abilities Trial Weapons as part of a quest. Players may also use these by equipping Stage 4 or higher Ambuscade Weapons regardless of quest completion.

Automaton

Automaton Weapon Skills are Frame-dependent and activate based on the Maneuvers set by its master.

Campaign Weapon Skills

Participation unlocks 3 unique weapon skills tied to a specific weapon that may only be used during Campaign:

Skillchains

Skillchains are activated when 2 or more party members combine their weapon skills in quick succession. Below is a list of each skillchain and their respective properties and further below is a list of weapon categories and their associated skillchain properties.

Skillchain Properties by Weapon

Click on the weapon type to show the skillchain properties of its weapon skills.

[Archery] - [Axe] - [Club] - [Dagger] - [Great Axe] - [Great Katana] - [Great Sword] - [Hand-to-Hand] - [Katana] - [Marksmanship] - [Polearm] - [Scythe] - [Staff] - [Sword]

Name Skill Level Description Modifiers Skillchain Properties Horizon Changes HorizonXI specific changes
Flaming Arrow ‌‌5 Deals fire elemental damage. Damage varies with TP.
Rangers only.
STR: 16%; AGI: 25% Fire ElementLi­que­fac­tion (A)
Light ElementTrans­fixion (B)
Piercing Arrow ‌40 Ignores enemy's defense. Amount ignored varies with TP.
Rangers only.
STR: 16%; AGI: 25% Ice ElementIn­du­ra­tion (A)
Light ElementTrans­fixion (B)
Dulling Arrow ‌80 Lowers enemy's INT. Chance of critical varies with TP.
Rangers only.
STR:16%; AGI: 25% Fire ElementLi­que­fac­tion (A)
Light ElementTrans­fixion (B)

None

Sidewinder 175 Delivers an inaccurate attack that deals quintuple damage. Accuracy varies with TP.
Rangers only.
STR: 16%; AGI: 25% Water ElementRever­be­ra­tion (A)
Light ElementTrans­fixion (B)
Wind ElementDe­to­na­tion (C)

None

Blast Arrow 200 Delivers a melee-distance ranged attack. Accuracy varies with TP. Chance to stun.
Rangers only.
STR: 16%; AGI: 25% Ice ElementIn­du­ra­tion (A)
Light ElementTrans­fixion (B)
Arching Arrow 225 Delivers a single-hit attack. Chance of critical varies with TP.
Rangers only.
STR: 16%; AGI: 25% Light Element and Fire ElementFu­sion 

none

Empyreal Arrow
(obtained via Quest)
250 Delivers a single-hit attack. Damage varies with TP.
Rangers only.
STR: 16%; AGI: 25% Light Element and Fire ElementFu­sion (A)
Light ElementTrans­fixion (B)

none

Namas Arrow N/A Additional Effect: Temporarily improves Ranged Accuracy
Samurai and Rangers only.
STR:40%, AGI:40% Light, Fire, Lightning and Wind ElementsLight (A)
Water Element and Ice ElementDis­tor­tion (B)
  • Namas Arrow's aftermath has been changed to now remove ammunition cost.

Axe

Name Skill Level Description Modifiers Skillchain Properties Horizon Changes HorizonXI specific changes
Raging Axe ‌‌5 Delivers a two-hit attack. Damage varies with TP. STR: 30% Wind ElementDe­to­na­tion (A)
Lightning ElementIm­pac­tion (B)
  • Raging Axe is obtained at skill level 5 instead of 10.
Smash Axe ‌40 Stuns enemy. Duration of stun varies with TP. STR: 30% Ice ElementIn­du­ra­tion (A)
Water ElementRever­be­ra­tion (B)

none

Gale Axe ‌70 Applies Weight HorizonXI specific changes to target. Duration of effect varies with TP. STR:30% Wind ElementDe­to­na­tion 
  • Gale Axe can now inflict weight on the target and the duration of this effect varies with TP.
Avalanche Axe 100 Delivers a single-hit attack. Damage varies with TP. STR: 30% Ice ElementIn­du­ra­tion 
Spinning Axe 150 Single-hit attack. Damage varies with TP.
Warriors, Beastmasters and Dark Knights only.
STR: 35% Fire ElementLi­que­fac­tion (A)
Earth ElementScis­sion (B)
Rampage 175 Delivers a five-hit attack. Chance of critical varies with TP. STR: 30% Earth ElementScis­sion 

None

Calamity 200 Delivers a single-hit attack. Damage varies with TP.
Warriors and Beastmasters only.
STR: 32% ; VIT: 32% Earth ElementScis­sion (A)
Lightning ElementIm­pac­tion (B)

None

Mistral Axe 225 Delivers a single-hit ranged attack at a maximum distance of 15.7'. Damage varies with TP.
Warriors and Beastmasters only.
STR: 50% Light Element and Fire ElementFu­sion 

None

Decimation
(obtained via Quest)
240 Delivers a three-hit attack that ignores defense. Amount ignored based on TP. HorizonXI specific changes STR: 50% Light Element and Fire ElementFu­sion (A)
Wind ElementDe­to­na­tion (B)
Onslaught N/A Delivers a five-hit attack that lowers target's accuracy. Additional effect: temporarily increases Attack. STR: 80% Verification Needed Dark, Earth, Water and Ice ElementsDark­ness (A)
Dark Element and Earth ElementGra­vi­ta­tion (B)
Name Skill Level Description Modifiers Skillchain Properties Horizon Changes HorizonXI specific changes
Shining Strike ‌‌5 Deals light elemental damage to enemy. Damage varies with TP. MND:20%; STR:20% Light ElementTrans­fixion 
  • Shining Strike is now obtained at skill level 5 instead of 10. It's skillchain attributes have been changed from Impactions to Transfixion. Finally it has been changed to a hybrid weapon skill, allowing it to stack with Sneak Attack.
Starlight ‌40 Restores user's MP. Amount restored varies with TP. (Club Skill - 10) / 9 Verification Needed None 
Seraph Strike 100 Deals light elemental damage to enemy. Damage varies with TP.
Paladins, White Mages, Geomancers, Warriors, Dark Knights, Blue Mages and Samurai only.
STR: 20%; MND: 20% Earth ElementScis­sion 
Moonlight 125 Restores party members' MP within the area of effect. Amount restored varies with TP.
Paladins, White Mages, Geomancers, Warriors, Dark Knights, Blue Mages, and Samurai only.
Club Skill/9 - 1 Verification Needed None 

None

Skullbreaker 150 Lowers enemy's INT. Chance of lowering INT varies with TP. STR: 35% Ice ElementIn­du­ra­tion (A)
Water ElementRever­be­ra­tion (B)

None

True Strike 175 Deals critical damage. Accuracy varies with TP. STR: 50% Wind ElementDe­to­na­tion (A)
Lightning ElementIm­pac­tion (B)

None

Judgment 200 Delivers a single-hit attack. Damage varies with TP.
Paladins, White Mages, Warriors, Dark Knights, Blue Mages, Geomancers and Samurai only.
STR: 32% MND: 32% Lightning ElementIm­pac­tion 

None

Hexa Strike 220 Delivers a six-hit attack. Chance of Critical Hit varies with TP.
White Mages and Geomancers only.
STR: 20%; MND: 20% Light Element and Fire ElementFu­sion 

None

Black Halo
(obtained via Quest)
230
Paladins, White Mages, Geomancers, Warriors, Blue Mages, Monks, Black Mages, Summoners, and Scholars only.
STR:30% ; MND: 50% Lightning Element and Wind ElementFrag­men­ta­tion (A)
Dark ElementCom­pres­sion (B)

None

Randgrith N/A Lowers target's evasion.
Temporarily improves accuracy.
STR:40%; MND:40% Light, Fire, Lightning and Wind ElementsLight (A)
Lightning Element and Wind ElementFrag­men­ta­tion (B)
  • Randgrith is now a 2 hit weapon skill, with it's ftp being mirrored by all future hits.
  • It's aftermath effect now grants +5% Haste (which is considered to be gear haste).
Name Skill Level Description Modifiers Skillchain Properties Horizon Changes HorizonXI specific changes
Wasp Sting ‌‌5 Poisons target. Duration of effect varies with TP. DEX: 100% Earth ElementScis­sion 
  • Wasp Sting has had it's damage increased substantially, allowing it to work much more effectively with Sneak Attack.
Gust Slash ‌40 Deals wind elemental damage. Damage varies with TP. DEX: 20%, INT: 20% Wind ElementDe­to­na­tion 
Shadowstitch ‌70 Binds target. Chance of binding varies with TP. CHR: 100% Water ElementRever­be­ra­tion 
Viper Bite 100 Deals double damage and Poisons target. Duration of poison varies with TP.
Thieves, Red Mages, Bards, Rangers, Dancers and Ninjas only.
DEX: 100% Earth ElementScis­sion 

None

Cyclone 125 Delivers an area attack that deals wind elemental damage. Damage varies with TP.
Thieves, Red Mages, Bards, Rangers, Dancers and Ninjas only.
DEX: 40%, INT: 40% Wind ElementDe­to­na­tion (A)
Lightning ElementIm­pac­tion (B)

None

Energy Steal 150 Steals MP. Amount stolen varies with TP. MND: 100% None 

None

Energy Drain 175 Drains Attack Speed from the target. Duration varies with TP.
Thieves, Red Mages, Bards, Rangers, Dancers, and Ninjas only.
MND: 100% None 


Dancing Edge 200 Delivers a fivefold attack. Accuracy varies with TP.
Thieves and Dancers only.
DEX: 30%, CHR: 40% Earth ElementScis­sion (A)
Wind ElementDe­to­na­tion (B)

None

Shark Bite 225 Delivers a twofold attack. Damage varies with TP.
Thieves and Dancers only.
DEX: 50% Lightning Element and Wind ElementFrag­men­ta­tion 

None

Evisceration
(obtained via Quest)
230 Delivers a fivefold attack. Chance of critical hit varies with TP.
Warriors, Red Mages, Thieves, Beastmasters, Bards, Rangers, Ninjas, Corsairs and Dancers only.
DEX: 30%; CHR: 30% Dark Element and Earth ElementGra­vi­ta­tion (A)
Light ElementTrans­fixion (B)
Mercy Stroke Relic Batardeau/Mandau: Temporarily improves critical hit rate. STR: 80% Dark, Earth, Water and Ice ElementsDark­ness (A)
Dark Element and Earth ElementGra­vi­ta­tion (B)

None

LVL & Restriction Modifier Property A Property B
5: Shield Break STR: 20% ; VIT: 20% Im­pac­tion -
40: Iron Tempest STR: 30% Scis­sion -
70: Sturmwind STR: 30% Rever­be­ra­tion Scis­sion
100: Armor Break STR: 20% ; VIT: 20% Im­pac­tion -
150: Keen Edge STR: 35% Com­pres­sion -
175: Weapon Break STR: 32% ; VIT: 32% Im­pac­tion -
200: Raging Rush STR: 35% In­du­ra­tion Rever­be­ra­tion
225: Full Break STR: 50% ; VIT: 50% Dis­tor­tion -
240 Q: Steel Cyclone STR: 50% ; VIT: 50% Dis­tor­tion De­to­na­tion
Relic: Metatron Torment STR: 30% Light Fu­sion
LVL & Restriction Modifier Property A Property B
5: Tachi: Enpi STR: 30% Trans­fixion Scis­sion
40: Tachi: Hobaku STR: 30% In­du­ra­tion -
70: Tachi: Goten STR: 30% Trans­fixion Im­pac­tion
100: Tachi: Kagero STR: 50% Li­que­fac­tion -
150: Tachi: Jinpu STR: 30% Scis­sion De­to­na­tion
175: Tachi: Koki STR: 50% ; MND:30% Rever­be­ra­tion Im­pac­tion
200: Tachi: Yukikaze STR:75% In­du­ra­tion De­to­na­tion
225: Tachi: Gekko STR:75% Dis­tor­tion Rever­be­ra­tion
240 Q: Tachi: Kasha STR:75% Fu­sion Com­pres­sion
Relic: Tachi: Kaiten STR: 60% Light Frag­men­ta­tion
LVL & Restriction Modifier Property A Property B
5: Hard Slash STR: 30% Scis­sion -
30: Power Slash STR: 20% ; VIT:20% Trans­fixion -
70: Frostbite STR: 20% ; INT:20% In­du­ra­tion -
100: Freezebite STR: 30% ; INT:20% In­du­ra­tion De­to­na­tion
150: Shockwave STR: 30% ; MND:30% Rever­be­ra­tion -
175: Crescent Moon STR: 35% Scis­sion -
200: Sickle Moon STR: 20% ; AGI:20% Scis­sion Im­pac­tion
225: Spinning Slash STR: 30% ; INT:30% Frag­men­ta­tion -
250 Q: Ground Strike STR: 50% ; INT:50% Frag­men­ta­tion Dis­tor­tion
Relic: Scourge MND:40% ; HorizonXI specific changesSTR:40% Light Fu­sion
LVL & Restriction Modifier Property A Property B
5: Combo STR: 20% ; DEX:20% Im­pac­tion -
40: Shoulder Tackle VIT:30% Rever­be­ra­tion Im­pac­tion
70: One Inch Punch VIT:40% Com­pres­sion -
100: Backhand Blow STR: 30% ; DEX:30% De­to­na­tion -
125: Raging Fists STR: 20% ; DEX:20% Im­pac­tion -
150: Spinning Attack STR: 35% Li­que­fac­tion Im­pac­tion
200: Howling Fist STR: 20% ; VIT:50% Trans­fixion Im­pac­tion
225: Dragon Kick STR: 50% ; VIT:50% Frag­men­ta­tion -
240 Q: Asuran Fists STR: 10% ; VIT:10% Gra­vi­ta­tion Li­que­fac­tion
Relic: Final Heaven VIT:60% Light Fu­sion
LVL & Restriction Modifier Property A Property B
5: Blade: Rin STR: 20% ; DEX:20% Trans­fixion -
30: Blade: Retsu STR: 20% ; DEX:20% Scis­sion -
70: Blade: Teki STR: 20% ; INT:20% Rever­be­ra­tion -
100: Blade: To STR: 30% ; INT:30% In­du­ra­tion De­to­na­tion
150: Blade: Chi STR: 30% ; INT:30% Trans­fixionHorizonXI specific changes Im­pac­tionHorizonXI specific changes
175: Blade: Ei STR: 30% ; DEX:30% Com­pres­sion -
200: Blade: Jin STR: 30% ; DEX:30% De­to­na­tion Im­pac­tion
225: Blade: Ten STR: 30% ; DEX:30% Gra­vi­ta­tion -
240 Q: Blade: Ku STR: 10% ; INT:10% Gra­vi­ta­tion Trans­fixion
Relic: Blade: Metsu DEX:60% Dark­ness Frag­men­ta­tion
LVL & Restriction Modifier Property A Property B
5: Hot Shot AGI:30% Li­que­fac­tion Trans­fixion
40: Split Shot AGI:30% Rever­be­ra­tion Trans­fixion
80: Sniper Shot AGI:30% Li­que­fac­tion Trans­fixion
175: Slug Shot AGI:30% Rever­be­ra­tion Trans­fixionDe­to­na­tion
200: Blast Shot AGI:30% In­du­ra­tion Trans­fixion
225: Heavy Shot AGI:30% Fu­sion -
250 Q: Detonator AGI:30% Fu­sion Trans­fixion
Relic: Coronach DEX:40% ; AGI:40% Dark­ness Frag­men­ta­tion
LVL & Restriction Modifier Property A Property B
5: Double Thrust STR: 30% Trans­fixion -
30: Thunder Thrust STR: 20% ; INT:20% Trans­fixion Im­pac­tion
70: Raiden Thrust STR: 30% ; INT:30% Trans­fixion Im­pac­tion
100: Leg Sweep STR: 30% Im­pac­tion -
150: Penta Thrust STR: 20% ; DEX:20% Com­pres­sion -
175: Vorpal Thrust STR: 20% ; AGI:20% Rever­be­ra­tion Trans­fixion
200: Skewer STR: 50% Trans­fixion Im­pac­tion
225: Wheeling Thrust STR: 80% Fu­sion -
240 Q: Impulse Drive STR: 50% Gra­vi­ta­tion In­du­ra­tion
Relic: Geirskogul AGI:60% Light Dis­tor­tion
LVL & Restriction Modifier Property A Property B
5: Slice STR: 30% Scis­sion -
30: Dark Harvest STR: 20% ; INT:20% Com­pres­sionHorizonXI specific changes -
70: Shadow of Death STR: 30% ; INT:30% In­du­ra­tion Rever­be­ra­tion
100: Nightmare Scythe STR: 30% ; INT:30% Com­pres­sion Scis­sion
125: Spinning Scythe STR: 30% Rever­be­ra­tion Scis­sion
150: Vorpal Scythe STR: 35% Trans­fixion Scis­sion
200: Guilliotine STR: 25% ; MND:25% In­du­ra­tion -
225: Cross Reaper STR: 30% ; MND:30% Dis­tor­tion -
240 Q: Spiral Hell - STR: 50% ; INT:50% Gra­vi­ta­tionHorizonXI specific changes Com­pres­sionHorizonXI specific changes
Relic: Catastrophe HorizonXI specific changesSTR:40% ; INT:40% Dark­ness Gra­vi­ta­tion
LVL & Restriction Modifier Property A Property B
5: Heavy Swing STR: 30% Im­pac­tion -
40: Rock Crusher STR: 20% ; INT:20% Im­pac­tion -
70: Earth Crusher STR: 30% ; INT:30% De­to­na­tion Im­pac­tion
100: Starburst - Com­pres­sion Trans­fixionHorizonXI specific changes
150: Sunburst - Trans­fixionHorizonXI specific changes Rever­be­ra­tionHorizonXI specific changes
175: Shell Crusher STR: 35% De­to­na­tion -
200: Full Swing STR: 50% Li­que­fac­tion Im­pac­tion
215: Spirit Taker INT:50% ; MND:50% - -
240 Q: Retribution STR: 30% ; MND:50% Gra­vi­ta­tion Rever­be­ra­tion
Relic: Gate of Tartarus CHR:60% Dark­ness Dis­tor­tion
LVL & Restriction Modifier Property A Property B
5: Fast Blade STR: 20% ; DEX:20% Scis­sion -
30: Burning Blade STR: 20% ; INT:20% Li­que­fac­tion -
50: Red Lotus Blade STR: 30% ; INT:20% Li­que­fac­tion De­to­na­tion
75: Flat Blade STR: 30% Im­pac­tion -
100: Shining Blade STR: 20% ; MND:20% Scis­sion -
125: Seraph Blade STR: 30% ; MND:30% Scis­sion Trans­fixionHorizonXI specific changes
150: Circle Blade STR: 35% Rever­be­ra­tion Im­pac­tion
175: Spirits Within Current HP - -
200: Vorpal Blade STR: 30% Scis­sion Im­pac­tion
225: Swift Blade STR: 30% ; MND:30% Gra­vi­ta­tion -
240 Q: Savage Blade STR: 30% ; MND:50% Frag­men­ta­tion Scis­sion
Relic: Knights of Round STR: 40% ; MND:40% Light Fu­sion