Garlaige Citadel: Difference between revisions
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| BGM = None | | BGM = None | ||
| Expansion = Final Fantasy XI | | Expansion = Final Fantasy XI | ||
| Notes = Obtaining the {{KeyItem}}[[Pouch of weighted stones]] from the ??? target at ({{Location Tooltip|area=Garlaige Citadel|map=Map 1|pos=G-8}}) allows players to open [[Banishing Gate]]s simply by examining the gates. | | Notes = <!--Obtaining the {{KeyItem}}[[Pouch of weighted stones]] from the ??? target at ({{Location Tooltip|area=Garlaige Citadel|map=Map 1|pos=G-8}}) allows players to open [[Banishing Gate]]s simply by examining the gates. | ||
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== Involved in [[:Category:Quests|Quests]]/[[:Category:Missions|Missions]] == | == Involved in [[:Category:Quests|Quests]]/[[:Category:Missions|Missions]] == |
Revision as of 21:36, 20 May 2023
Description
During the Great War, the armies of Altana, led by the first order of the Royal Knights of San d'Oria, reconstructed this underground fortress in hopes of taking the beastmen armies in Sauromugue by surprise. Outfitted with hundreds of troops from all three nations, the forces of Altana were successful in their attacks on the beastmen--until an enemy unit discovered a secret entrance to the citadel. This miscalculation resulted in the slaughter of all within the fortress, dealing a severe blow to the allied forces.
Table of Contents
Quests/Missions • NPCs • Weather • Treasure Chest • Treasure Coffer • Notorious Monsters • Regular Monsters • Event Monsters
Connections
- Sauromugue Champaign: G-6, I-5, Escape
Interactive Map
Zone Information | |
---|---|
Area Name | Garlaige Citadel |
Type | Dungeon |
Maps | |
Map Acquisition | Purchase |
Miscellaneous | |
Hobbies | |
Weather | |
Region | Aragoneu |
Expansion | Final Fantasy XI |
Requirements | None |
Restrictions | None |
Background music | None |
Notes |
Weather Forecast
Involved in Quests/Missions
Quest | Type | Starter | Location |
---|---|---|---|
Altana's Sorrow | General | Virnage | Bastok Mines I-5 |
Borghertz's Chasing Hands | RNG AF | Guslam | Upper Jeuno H-8 |
Borghertz's Healing Hands | WHM AF | Guslam | Upper Jeuno H-8 |
Borghertz's Sorcerous Hands | BLM AF | Guslam | Upper Jeuno H-8 |
Borghertz's Stalwart Hands | PLD AF | Guslam | Upper Jeuno H-8 |
Borghertz's Striking Hands | MNK AF | Guslam | Upper Jeuno H-8 |
Borghertz's Vermillion Hands | RDM AF | Guslam | Upper Jeuno H-8 |
Borghertz's Wild Hands | BST AF | Guslam | Upper Jeuno H-8 |
Escort for Hire (Windurst) | General | Dehn Harzhapan | Port Windurst G-6 |
Hitting the Marquisate | THF AF 3 | Nanaa Mihgo | Windurst Woods J-3 |
In Defiant Challenge | Genkai | Maat | Ru'Lude Gardens H-5 |
Making Amens! | General | Kuroido-Moido | Port Windurst E-7 |
Now Recording... | General | Darcia | Lower Jeuno H-7 |
Peace for the Spirit | RDM AF 3 | Curilla | Chateau d'Oraguille I-9 |
Rubbish Day | General | Chululu | Lower Jeuno I-8 |
Strange Apparatus | General | --- | --- |
Mission | Nation | Starter | Location |
Other Information
|
NPCs Found Here
Name | Location | Type |
---|---|---|
Mashira | I-7 | Quest NPC |
Wanzo-Unzozo | G-6 | Quest NPC |
Notorious Monsters Found Here
Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Old Two-Wings
|
52 | Bat Cape Fiend Blood |
Giant Bats | A, H
| |||||||||
Serket
|
70 | Hi-Reraiser Reraiser Scorpion Claw Scorpion Shell Serket Ring Serket Shield Triple Dagger Venomous Claw Vile Elixir Vile Elixir +1 |
Scorpions | H
| |||||||||
Skewer Sam
|
54 | Cockatrice Skin Wind Spear |
Cockatrice | A, S | |||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Regular Monsters Found Here
Event Monsters Found Here
Name | Family | Spawns | Notes
|
---|---|---|---|
Chandelier
|
Bombs | 1 | A, S, M
|
Guardian Statue
|
Dolls | 1 | A
|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |