Ranguemont Pass
From HorizonXI Wiki
Description
An underground pass that connects the relatively tranquil outskirts of San d'Oria with the cold and hazardous mountainous Fauregandi region. To protect its citizens from the dangers inside and beyond, access to the depths of the pass is guarded by a small cadre of elite San d'Orian guards.
Interactive Map
Zone Information | |
---|---|
Area Name | Ranguemont Pass |
Type | Dungeon |
Maps | |
Map Acquisition | Quest or Purchase |
Miscellaneous | |
Hobbies | |
Weather | |
Region | Fauregandi |
Expansion | Final Fantasy XI |
Requirements | None |
Restrictions | None |
Background music | None |
Notes | None |
Weather Forecast
Involved in Quests/Missions
Quest | Type | Starter | Location |
---|---|---|---|
Blighted Gloom | NPC | Luto Mewrilah | Upper Jeuno G-8 |
Painful Memory | BRD AF 1 | Mertaire | Lower Jeuno I-8 |
Sin Hunting | RNG AF 1 | Perih Vashai | Windurst Woods K-7 |
Mission | Nation | Starter | Location |
Other Information
Fish | Cap | Body of Water |
---|---|---|
Crayfish |
7 | All |
Fishing Maps |
Possible Weather | Weather Reporter |
---|---|
Elemental Maps |
NPCs Found Here
Name | Location | Type |
---|---|---|
Perchond | F-10 | NPC |
Notorious Monsters Found Here
Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Taisaijin
|
60-63 | Hecteyes Eye Mercury Spelunker's Hat Scroll of Refresh |
Hecteyes | A, L | |||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Regular Monsters Found Here
Event Monsters Found Here
Name | Family | Spawns | Notes |
---|---|---|---|
Tros
|
Sea Monks | Tros Spawn Location | A, H
|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |